#include "legobuildingmanager.h" // OFFSET: LEGO1 0x1002f8c0 STUB LegoBuildingManager::LegoBuildingManager() { } // OFFSET: LEGO1 0x10030150 STUB void LegoBuildingManager::UnknownFunction(int param_1, int param_2, char param_3, LegoBuildingManager *param_4) { // TODO } // OFFSET: LEGO1 0x1002f9d0 STUB void LegoBuildingManager::Init() { // TODO }