#include "islepathactor.h" // OFFSET: LEGO1 0x10001e60 STUB IslePathActor::IslePathActor() { // TODO } // OFFSET: LEGO1 0x1001a2a0 STUB void IslePathActor::Destroy() { // LegoEntity::Destroy(this); // TODO } // OFFSET: LEGO1 0x1001b5b0 STUB void IslePathActor::VTable0xec(undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, void *, char) { // TODO }