#include "mxvariabletable.h" // OFFSET: LEGO1 0x100b7370 int MxVariableTable::KeyChecksum(MxVariable *p_var) { const char *str = p_var->GetKey()->GetData(); int value = 0; for (int i = 0; str[i]; i++) { value += (int)str[i]; } return value; } // OFFSET: LEGO1 0x100b73a0 void MxVariableTable::SetVariable(const char *p_key, const char *p_value) { MxVariable *var = new MxVariable(); // TODO } // OFFSET: LEGO1 0x100b7740 void MxVariableTable::SetVariable(MxVariable *var) { // TODO } // OFFSET: LEGO1 0x100b78f0 const char *MxVariableTable::GetVariable(const char *key) { // TODO return 0; }