#include "mxdssource.h" #include "mxdsbuffer.h" // OFFSET: LEGO1 0x100bffd0 void MxDSSource::ReadToBuffer(MxDSBuffer* p_unk) { Read((unsigned char*)p_unk->GetBuffer(), p_unk->GetWriteOffset()); } // OFFSET: LEGO1 0x100bfff0 MxLong MxDSSource::GetLengthInDWords() { return m_lengthInDWords; } // OFFSET: LEGO1 0x100c0000 MxU32 *MxDSSource::GetBuffer() { return m_pBuffer; }