#include "mxentity.h" // OFFSET: LEGO1 0x1001d190 MxEntity::MxEntity() { // FIXME: This won't match because of m_atom. How would it access m_internal? this->m_atom = NULL; this->m_mxEntityId = -1; } // OFFSET: LEGO1 0x1000c110 MxEntity::~MxEntity() { *this->m_atom; }