#include "islepathactor.h" // OFFSET: LEGO1 0x1001a200 IslePathActor::IslePathActor() { this->m_pLegoWorld = NULL; this->m_unk13c = 0x40c00000; this->m_fourcc = 0x3f800000; this->m_unk158 = 0; } // OFFSET: LEGO1 0x10002e10 IslePathActor::~IslePathActor() { }