Christian Semmler
9acc23d59f
Fixes, refactorings
2023-10-12 11:46:40 -04:00
Christian Semmler
d7835c95c1
Merge branch 'master' into save-file-progress
2023-10-12 10:06:06 -04:00
MS
0dc8dd641a
MxVariable subclass for fsmovie setting ( #147 )
...
* LegoFullScreenMovie variable and related
* Changes after review
- Reduce scope on global strings
- Size assert for LegoGameState (based on the constructor references only)
- 1 -> TRUE for EnableFullScreenMovie
2023-09-29 16:38:08 -04:00
Mark Langen
28f1683375
Use undefined where applicable
2023-07-16 23:29:11 -07:00
Mark Langen
20c7839865
Only include decomps
2023-07-15 19:06:13 -07:00
MishaProductions
fb56735fbd
[lego] Implement LegoGameState::SetSavepath ( #76 )
...
* SetSavePath 100% match
* fix naming convention
2023-07-03 10:25:37 -07:00
itsmattkc
8fa45bbe0f
replace shorts with MxS16/MxU16/undefined2
2023-07-02 02:07:11 -07:00
MattKC
e16249b672
Define MxLong/MxULong ( #71 )
...
* define MxLong/MxULong
The "long" type has different sizes on different platforms, and this may cause issues.
* use DWORD to match RegQueryValueExA arg
2023-07-02 01:05:49 -07:00
Christian Semmler
7ff3acebb3
remove execute bits on files
2023-06-12 18:05:43 +02:00
itsmattkc
279d626279
import all functions from lego1 exports
...
This declares a bunch of classes and functions for us, as well as fixes some declarations that were slightly incorrect (e.g. missing "virtual", etc)
2023-06-11 18:03:54 -07:00
itsmattkc
d4e2fb8d8a
reorganized repo, implemented mxcore
2023-05-05 02:54:17 -07:00