Commit Graph

7 Commits

Author SHA1 Message Date
Christian Semmler
838fdb19d2
Fix lightposition documentation in savegame.ksy
The variable accepts values "0" through "5" (6 sun positions),
not "1" or "2" as previously documented.
2026-02-01 12:52:45 -08:00
Christian Semmler
77bb4634b8
Fix savegame.ksy: backgroundcolor uses HSV, not RGB (#1738)
Some checks are pending
Analyze / ${{ matrix.who }} annotations (CONFIG) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (ISLE) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (LEGO1) (push) Waiting to run
Build / Download original binaries (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[name:MSVC setup-cmake:true setup-msvc:true setup-ninja:true shell:sh]) (push) Waiting to run
Build / MSVC 4.20 (push) Waiting to run
Build / MSVC 4.20 (BETA10) (push) Waiting to run
Build / Verify decomp (push) Blocked by required conditions
Build / Upload artifacts (push) Blocked by required conditions
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
The backgroundcolor and tempBackgroundColor variables store HSV values
(scaled 0-100), not RGB. The game converts to RGB using ConvertHSVToRGB().
2026-02-01 21:43:41 +01:00
Christian Semmler
e63449fd91
Fix polygon and texture indices documentation in wdb.ksy (#1736)
Some checks are pending
Analyze / ${{ matrix.who }} annotations (CONFIG) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (ISLE) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (LEGO1) (push) Waiting to run
Build / Download original binaries (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[name:MSVC setup-cmake:true setup-msvc:true setup-ninja:true shell:sh]) (push) Waiting to run
Build / MSVC 4.20 (push) Waiting to run
Build / MSVC 4.20 (BETA10) (push) Waiting to run
Build / Verify decomp (push) Blocked by required conditions
Build / Upload artifacts (push) Blocked by required conditions
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
Correct the bit layout for polygon_indices to use bits 0-15 (16 bits)
for vertex index instead of incorrectly claiming bits 0-14 with bit 15
unused. Add separate texture_indices type since these are simple U32
values, not packed like polygon_indices. Clarify num_texture_indices
should equal num_polygons * 3 when textured.
2026-01-31 22:12:53 +01:00
Christian Semmler
776aeaa342
Add Kaitai Struct definition for world database files (.wdb) (#1735)
Some checks are pending
Analyze / ${{ matrix.who }} annotations (CONFIG) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (ISLE) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (LEGO1) (push) Waiting to run
Build / Download original binaries (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[name:MSVC setup-cmake:true setup-msvc:true setup-ninja:true shell:sh]) (push) Waiting to run
Build / MSVC 4.20 (push) Waiting to run
Build / MSVC 4.20 (BETA10) (push) Waiting to run
Build / Verify decomp (push) Blocked by required conditions
Build / Upload artifacts (push) Blocked by required conditions
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
2026-01-31 21:01:38 +01:00
Christian Semmler
d892f9beda Add Kaitai Struct definition for animation files (.ani) (#1734)
Some checks are pending
Analyze / ${{ matrix.who }} annotations (CONFIG) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (ISLE) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (LEGO1) (push) Waiting to run
Build / Download original binaries (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[name:MSVC setup-cmake:true setup-msvc:true setup-ninja:true shell:sh]) (push) Waiting to run
Build / MSVC 4.20 (push) Waiting to run
Build / MSVC 4.20 (BETA10) (push) Waiting to run
Build / Verify decomp (push) Blocked by required conditions
Build / Upload artifacts (push) Blocked by required conditions
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
Add animation.ksy documenting the binary format for LEGO Island's
animation files, including keyframe data, actor references, and
optional camera animation. Includes sample file pns065rd.ani.
2026-01-30 18:05:48 -08:00
Christian Semmler
4998bdaf65
Savegame: kaitai format (#1713)
Some checks are pending
Analyze / ${{ matrix.who }} annotations (CONFIG) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (ISLE) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (LEGO1) (push) Waiting to run
Build / Download original binaries (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[name:MSVC setup-cmake:true setup-msvc:true setup-ninja:true shell:sh]) (push) Waiting to run
Build / MSVC 4.20 (push) Waiting to run
Build / MSVC 4.20 (BETA10) (push) Waiting to run
Build / Verify decomp (push) Blocked by required conditions
Build / Upload artifacts (push) Blocked by required conditions
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
* Add savegame.ksy

* Updates

* Updates
2026-01-11 00:27:44 +01:00
Christian Semmler
f52b275130
Add initial Kaitai formats to document LEGO Island file formats (#1712)
* Add initial Kaitai formats

* Update README with installation and command examples

Added installation instructions for Kaitai Struct Visualizer and updated ksdump command examples.

* Update README.md

* Update link to Kaitai Struct documentation

* Update installation link for Kaitai Struct Visualizer
2026-01-10 21:52:53 +01:00