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@ -186,16 +186,16 @@ void LegoView1::Destroy()
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// FUNCTION: LEGO1 0x100abb60
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void LegoView1::SetLight(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix)
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{
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Tgl::Light* light;
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Tgl::Light* pLight;
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if (bDirectionalLight == FALSE) {
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light = m_pSunLight;
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pLight = m_pSunLight;
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}
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else {
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light = m_pDirectionalLight;
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pLight = m_pDirectionalLight;
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}
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SetLight(light, rMatrix);
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SetLight(pLight, rMatrix);
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}
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// FUNCTION: LEGO1 0x100abb80
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