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@ -1,12 +1,12 @@
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#ifndef MXBITMAP_H
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#define MXBITMAP_H
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#include <stdlib.h>
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#include "mxcore.h"
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#include "mxpalette.h"
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#include "mxtypes.h"
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#include <stdlib.h>
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// The stock BITMAPINFO struct from wingdi.h only makes room for one color
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// in the palette. It seems like the expectation (if you use the struct)
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// is to malloc as much as you actually need, and then index into the array
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@ -17,8 +17,8 @@
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// SIZE 0x428
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struct MxBITMAPINFO {
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BITMAPINFOHEADER bmiHeader;
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RGBQUAD bmiColors[256];
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BITMAPINFOHEADER bmiHeader;
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RGBQUAD bmiColors[256];
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};
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// Non-standard value for biCompression in the BITMAPINFOHEADER struct.
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@ -26,45 +26,55 @@ struct MxBITMAPINFO {
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// You can specify that the bitmap has top-down order instead by providing
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// a negative number for biHeight. It could be that Mindscape decided on a
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// belt & suspenders approach here.
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#define BI_RGB_TOPDOWN 0x10
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#define BI_RGB_TOPDOWN 0x10
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// SIZE 0x20
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// VTABLE 0x100dc7b0
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class MxBitmap : public MxCore
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{
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class MxBitmap : public MxCore {
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public:
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__declspec(dllexport) MxBitmap();
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__declspec(dllexport) virtual ~MxBitmap(); // vtable+00
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__declspec(dllexport) MxBitmap();
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__declspec(dllexport) virtual ~MxBitmap(); // vtable+00
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virtual MxResult ImportBitmap(MxBitmap *p_bitmap); // vtable+14
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virtual MxResult ImportBitmapInfo(MxBITMAPINFO *p_info); // vtable+18
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virtual MxResult SetSize(MxS32 p_width, MxS32 p_height, MxPalette *p_palette, MxBool); // vtable+1c
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virtual MxResult LoadFile(HANDLE p_handle); // vtable+20
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__declspec(dllexport) virtual MxLong Read(const char *p_filename); // vtable+24
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virtual int vtable28(int);
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virtual void vtable2c(int, int, int, int, int, int, int);
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virtual void vtable30(int, int, int, int, int, int, int);
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__declspec(dllexport) virtual MxPalette *CreatePalette(); // vtable+34
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virtual void ImportPalette(MxPalette* p_palette); // vtable+38
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virtual MxResult SetBitDepth(MxBool); // vtable+3c
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virtual MxResult StretchBits(HDC p_hdc, MxS32 p_xSrc, MxS32 p_ySrc, MxS32 p_xDest, MxS32 p_yDest, MxS32 p_destWidth, MxS32 p_destHeight); // vtable+40
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virtual MxResult ImportBitmap(MxBitmap* p_bitmap); // vtable+14
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virtual MxResult ImportBitmapInfo(MxBITMAPINFO* p_info); // vtable+18
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virtual MxResult SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool); // vtable+1c
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virtual MxResult LoadFile(HANDLE p_handle); // vtable+20
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__declspec(dllexport) virtual MxLong Read(const char* p_filename); // vtable+24
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virtual int vtable28(int);
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virtual void vtable2c(int, int, int, int, int, int, int);
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virtual void vtable30(int, int, int, int, int, int, int);
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__declspec(dllexport) virtual MxPalette* CreatePalette(); // vtable+34
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virtual void ImportPalette(MxPalette* p_palette); // vtable+38
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virtual MxResult SetBitDepth(MxBool); // vtable+3c
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virtual MxResult StretchBits(
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HDC p_hdc,
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MxS32 p_xSrc,
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MxS32 p_ySrc,
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MxS32 p_xDest,
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MxS32 p_yDest,
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MxS32 p_destWidth,
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MxS32 p_destHeight
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); // vtable+40
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inline BITMAPINFOHEADER *GetBmiHeader() const { return m_bmiHeader; }
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inline MxLong GetBmiWidth() const { return m_bmiHeader->biWidth; }
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inline MxLong GetBmiStride() const { return ((m_bmiHeader->biWidth + 3) & -4); }
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inline MxLong GetBmiHeight() const { return m_bmiHeader->biHeight; }
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inline MxLong GetBmiHeightAbs() const { return m_bmiHeader->biHeight > 0 ? m_bmiHeader->biHeight : -m_bmiHeader->biHeight; }
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inline MxU8 *GetBitmapData() const { return m_data; }
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inline BITMAPINFOHEADER* GetBmiHeader() const { return m_bmiHeader; }
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inline MxLong GetBmiWidth() const { return m_bmiHeader->biWidth; }
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inline MxLong GetBmiStride() const { return ((m_bmiHeader->biWidth + 3) & -4); }
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inline MxLong GetBmiHeight() const { return m_bmiHeader->biHeight; }
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inline MxLong GetBmiHeightAbs() const
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{
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return m_bmiHeader->biHeight > 0 ? m_bmiHeader->biHeight : -m_bmiHeader->biHeight;
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}
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inline MxU8* GetBitmapData() const { return m_data; }
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private:
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MxResult ImportColorsToPalette(RGBQUAD*, MxPalette*);
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MxResult ImportColorsToPalette(RGBQUAD*, MxPalette*);
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MxBITMAPINFO *m_info; // 0x8
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BITMAPINFOHEADER *m_bmiHeader; // 0xc
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RGBQUAD *m_paletteData; // 0x10
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MxU8 *m_data; // 0x14
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MxBool m_isHighColor; // 0x18
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MxPalette *m_palette; // 0x1c
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MxBITMAPINFO* m_info; // 0x8
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BITMAPINFOHEADER* m_bmiHeader; // 0xc
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RGBQUAD* m_paletteData; // 0x10
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MxU8* m_data; // 0x14
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MxBool m_isHighColor; // 0x18
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MxPalette* m_palette; // 0x1c
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};
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#endif // MXBITMAP_H
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@ -9,87 +9,86 @@ class MxOmni;
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// VTABLE 0x100dc098
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// SIZE 0x94
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class MxDSAction : public MxDSObject
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{
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class MxDSAction : public MxDSObject {
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public:
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enum
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{
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Flag_Looping = 0x01,
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Flag_Bit3 = 0x04,
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Flag_Bit4 = 0x08,
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Flag_Bit5 = 0x10,
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Flag_Enabled = 0x20,
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Flag_Parsed = 0x80,
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Flag_Bit9 = 0x200,
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Flag_Bit10 = 0x400,
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};
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enum {
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Flag_Looping = 0x01,
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Flag_Bit3 = 0x04,
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Flag_Bit4 = 0x08,
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Flag_Bit5 = 0x10,
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Flag_Enabled = 0x20,
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Flag_Parsed = 0x80,
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Flag_Bit9 = 0x200,
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Flag_Bit10 = 0x400,
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};
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__declspec(dllexport) MxDSAction();
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__declspec(dllexport) virtual ~MxDSAction();
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__declspec(dllexport) MxDSAction();
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__declspec(dllexport) virtual ~MxDSAction();
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void CopyFrom(MxDSAction &p_dsAction);
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MxDSAction &operator=(MxDSAction &p_dsAction);
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void CopyFrom(MxDSAction& p_dsAction);
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MxDSAction& operator=(MxDSAction& p_dsAction);
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// OFFSET: LEGO1 0x100ad980
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x101013f4
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return "MxDSAction";
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}
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// OFFSET: LEGO1 0x100ad980
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x101013f4
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return "MxDSAction";
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}
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// OFFSET: LEGO1 0x100ad990
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSAction::ClassName()) || MxDSObject::IsA(name);
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}
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// OFFSET: LEGO1 0x100ad990
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSAction::ClassName()) || MxDSObject::IsA(name);
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}
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virtual MxU32 GetSizeOnDisk() override; // vtable+18;
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virtual void Deserialize(char **p_source, MxS16 p_unk24) override; // vtable+1c;
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virtual MxLong GetDuration(); // vtable+24;
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virtual void SetDuration(MxLong p_duration); // vtable+28;
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virtual MxDSAction *Clone(); // vtable+2c;
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virtual void MergeFrom(MxDSAction &p_dsAction); // vtable+30;
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virtual MxBool HasId(MxU32 p_objectId); // vtable+34;
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virtual void SetUnkTimingField(MxLong p_unkTimingField); // vtable+38;
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virtual MxLong GetUnkTimingField(); // vtable+3c;
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virtual MxLong GetCurrentTime(); // vtable+40;
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virtual MxU32 GetSizeOnDisk() override; // vtable+18;
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virtual void Deserialize(char** p_source, MxS16 p_unk24) override; // vtable+1c;
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virtual MxLong GetDuration(); // vtable+24;
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virtual void SetDuration(MxLong p_duration); // vtable+28;
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virtual MxDSAction* Clone(); // vtable+2c;
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virtual void MergeFrom(MxDSAction& p_dsAction); // vtable+30;
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virtual MxBool HasId(MxU32 p_objectId); // vtable+34;
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virtual void SetUnkTimingField(MxLong p_unkTimingField); // vtable+38;
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virtual MxLong GetUnkTimingField(); // vtable+3c;
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virtual MxLong GetCurrentTime(); // vtable+40;
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void AppendData(MxU16 p_extraLength, const char *p_extraData);
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void AppendData(MxU16 p_extraLength, const char* p_extraData);
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inline MxU32 GetFlags() { return m_flags; }
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inline void SetFlags(MxU32 p_flags) { m_flags = p_flags; }
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inline char *GetExtraData() { return m_extraData; }
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inline MxU16 GetExtraLength() const { return m_extraLength; }
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inline MxLong GetStartTime() const { return m_startTime; }
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inline MxS32 GetLoopCount() { return m_loopCount; }
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inline void SetLoopCount(MxS32 p_loopCount) { m_loopCount = p_loopCount; }
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inline const MxVector3Data &GetLocation() const { return m_location; }
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inline void SetOmni(MxOmni *p_omni) { m_omni = p_omni; }
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inline MxU32 GetFlags() { return m_flags; }
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inline void SetFlags(MxU32 p_flags) { m_flags = p_flags; }
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inline char* GetExtraData() { return m_extraData; }
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inline MxU16 GetExtraLength() const { return m_extraLength; }
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inline MxLong GetStartTime() const { return m_startTime; }
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inline MxS32 GetLoopCount() { return m_loopCount; }
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inline void SetLoopCount(MxS32 p_loopCount) { m_loopCount = p_loopCount; }
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inline const MxVector3Data& GetLocation() const { return m_location; }
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inline void SetUnknown84(MxCore* p_unk84) { m_unk84 = p_unk84; }
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inline void SetOmni(MxOmni* p_omni) { m_omni = p_omni; }
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inline MxBool IsLooping() const { return m_flags & Flag_Looping; }
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inline MxBool IsBit3() const { return m_flags & Flag_Bit3; }
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inline MxBool IsLooping() const { return m_flags & Flag_Looping; }
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inline MxBool IsBit3() const { return m_flags & Flag_Bit3; }
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private:
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MxU32 m_sizeOnDisk;
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MxU32 m_flags;
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MxLong m_startTime;
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MxU32 m_sizeOnDisk;
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MxU32 m_flags;
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MxLong m_startTime;
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protected:
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MxLong m_duration;
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MxS32 m_loopCount;
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MxLong m_duration;
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MxS32 m_loopCount;
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private:
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MxVector3Data m_location;
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MxVector3Data m_direction;
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MxVector3Data m_up;
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char *m_extraData;
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MxU16 m_extraLength;
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undefined4 m_unk84;
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undefined4 m_unk88;
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MxOmni *m_omni; // 0x8c
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MxVector3Data m_location;
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MxVector3Data m_direction;
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MxVector3Data m_up;
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char* m_extraData;
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MxU16 m_extraLength;
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MxCore* m_unk84;
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undefined4 m_unk88;
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MxOmni* m_omni; // 0x8c
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protected:
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MxLong m_unkTimingField; // 0x90
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MxLong m_unkTimingField; // 0x90
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};
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#endif // MXDSACTION_H
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@ -1,5 +1,6 @@
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#include "mxvideopresenter.h"
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#include "MxVideoManager.h"
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#include "mxvideomanager.h"
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DECOMP_SIZE_ASSERT(MxVideoPresenter, 0x64);
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DECOMP_SIZE_ASSERT(MxVideoPresenter::AlphaMask, 0xc);
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@ -7,302 +8,306 @@ DECOMP_SIZE_ASSERT(MxVideoPresenter::AlphaMask, 0xc);
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// OFFSET: LEGO1 0x1000c700
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void MxVideoPresenter::VTable0x5c(undefined4 p_unknown1)
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{
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// Empty
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// Empty
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}
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// OFFSET: LEGO1 0x1000c710
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void MxVideoPresenter::VTable0x60()
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{
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// Empty
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// Empty
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}
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// OFFSET: LEGO1 0x1000c720
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void MxVideoPresenter::VTable0x68(undefined4 p_unknown1)
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{
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// Empty
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// Empty
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}
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// OFFSET: LEGO1 0x1000c730
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void MxVideoPresenter::VTable0x70()
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{
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// Empty
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// Empty
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}
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// OFFSET: LEGO1 0x1000c740
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MxVideoPresenter::~MxVideoPresenter()
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{
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Destroy(TRUE);
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Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x1000c7a0
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void MxVideoPresenter::Destroy()
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{
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Destroy(FALSE);
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Destroy(FALSE);
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}
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// OFFSET: LEGO1 0x1000c7b0
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LPDIRECTDRAWSURFACE MxVideoPresenter::VTable0x78()
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{
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return m_unk58;
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return m_unk58;
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}
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// OFFSET: LEGO1 0x1000c7c0
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MxBool MxVideoPresenter::VTable0x7c()
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{
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return (m_bitmap != NULL) || (m_alpha != NULL);
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return (m_bitmap != NULL) || (m_alpha != NULL);
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}
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// OFFSET: LEGO1 0x1000c7e0
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MxS32 MxVideoPresenter::GetWidth()
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{
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return m_alpha ? m_alpha->m_width
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: m_bitmap->GetBmiHeader()->biWidth;
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return m_alpha ? m_alpha->m_width : m_bitmap->GetBmiHeader()->biWidth;
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}
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// OFFSET: LEGO1 0x1000c800
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MxS32 MxVideoPresenter::GetHeight()
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{
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return m_alpha ? m_alpha->m_height
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: m_bitmap->GetBmiHeader()->biHeight;
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return m_alpha ? m_alpha->m_height : m_bitmap->GetBmiHeader()->biHeight;
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}
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// OFFSET: LEGO1 0x100b24f0
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MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap &p_bitmap)
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MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap& p_bitmap)
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{
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m_width = p_bitmap.GetBmiWidth();
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// DECOMP: ECX becomes word-sized if these are not two separate actions.
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MxLong _height = p_bitmap.GetBmiHeightAbs();
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m_height = _height;
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m_width = p_bitmap.GetBmiWidth();
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// DECOMP: ECX becomes word-sized if these are not two separate actions.
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MxLong _height = p_bitmap.GetBmiHeightAbs();
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m_height = _height;
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MxS32 size = ((m_width * m_height) / 8) + 1;
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m_bitmask = new MxU8[size];
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memset(m_bitmask, 0, size);
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MxS32 size = ((m_width * m_height) / 8) + 1;
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m_bitmask = new MxU8[size];
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memset(m_bitmask, 0, size);
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MxU32 biCompression = p_bitmap.GetBmiHeader()->biCompression;
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MxU32 rows_before_top;
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MxU8 *bitmap_src_ptr;
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MxU32 biCompression = p_bitmap.GetBmiHeader()->biCompression;
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MxU32 rows_before_top;
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MxU8* bitmap_src_ptr;
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// The goal here is to enable us to walk through the bitmap's rows
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// in order, regardless of the orientation. We want to end up at the
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// start of the first row, which is either at position 0, or at
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// (image_stride * biHeight) - 1.
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// The goal here is to enable us to walk through the bitmap's rows
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// in order, regardless of the orientation. We want to end up at the
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// start of the first row, which is either at position 0, or at
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// (image_stride * biHeight) - 1.
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// Reminder: Negative biHeight means this is a top-down DIB.
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// Otherwise it is bottom-up.
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// Reminder: Negative biHeight means this is a top-down DIB.
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// Otherwise it is bottom-up.
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if (biCompression == BI_RGB) {
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// DECOMP: I think this must be an OR. If not, the check for
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// biCompression == 16 gets optimized away.
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if (biCompression == BI_RGB_TOPDOWN || p_bitmap.GetBmiHeight() < 0) {
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rows_before_top = 0;
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} else {
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rows_before_top = p_bitmap.GetBmiHeightAbs();
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rows_before_top--;
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}
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if (biCompression == BI_RGB) {
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// DECOMP: I think this must be an OR. If not, the check for
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// biCompression == 16 gets optimized away.
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if (biCompression == BI_RGB_TOPDOWN || p_bitmap.GetBmiHeight() < 0) {
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rows_before_top = 0;
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}
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else {
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rows_before_top = p_bitmap.GetBmiHeightAbs();
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rows_before_top--;
|
||||
}
|
||||
|
||||
goto seek_to_last_row;
|
||||
} else if (biCompression == BI_RGB_TOPDOWN) {
|
||||
// DECOMP: This is the only condition where we skip the
|
||||
// calculation below.
|
||||
bitmap_src_ptr = p_bitmap.GetBitmapData();
|
||||
} else {
|
||||
if (p_bitmap.GetBmiHeight() < 0) {
|
||||
rows_before_top = 0;
|
||||
} else {
|
||||
rows_before_top = p_bitmap.GetBmiHeightAbs();
|
||||
rows_before_top--;
|
||||
}
|
||||
goto seek_to_last_row;
|
||||
}
|
||||
else if (biCompression == BI_RGB_TOPDOWN) {
|
||||
// DECOMP: This is the only condition where we skip the
|
||||
// calculation below.
|
||||
bitmap_src_ptr = p_bitmap.GetBitmapData();
|
||||
}
|
||||
else {
|
||||
if (p_bitmap.GetBmiHeight() < 0) {
|
||||
rows_before_top = 0;
|
||||
}
|
||||
else {
|
||||
rows_before_top = p_bitmap.GetBmiHeightAbs();
|
||||
rows_before_top--;
|
||||
}
|
||||
|
||||
// TODO: would prefer not to use goto if we can figure this structure out
|
||||
seek_to_last_row:
|
||||
bitmap_src_ptr = p_bitmap.GetBmiStride() * rows_before_top + p_bitmap.GetBitmapData();
|
||||
}
|
||||
// TODO: would prefer not to use goto if we can figure this structure out
|
||||
seek_to_last_row:
|
||||
bitmap_src_ptr = p_bitmap.GetBmiStride() * rows_before_top + p_bitmap.GetBitmapData();
|
||||
}
|
||||
|
||||
// How many bytes are there for each row of the bitmap?
|
||||
// (i.e. the image stride)
|
||||
// If this is a bottom-up DIB, we will walk it in reverse.
|
||||
// TODO: Same rounding trick as in MxBitmap
|
||||
MxS32 row_seek = ((m_width+3)&-4);
|
||||
if (p_bitmap.GetBmiHeight() < 0)
|
||||
row_seek = -row_seek;
|
||||
// How many bytes are there for each row of the bitmap?
|
||||
// (i.e. the image stride)
|
||||
// If this is a bottom-up DIB, we will walk it in reverse.
|
||||
// TODO: Same rounding trick as in MxBitmap
|
||||
MxS32 row_seek = ((m_width + 3) & -4);
|
||||
if (p_bitmap.GetBmiHeight() < 0)
|
||||
row_seek = -row_seek;
|
||||
|
||||
// The actual offset into the m_bitmask array. The two for-loops
|
||||
// are just for counting the pixels.
|
||||
MxS32 offset = 0;
|
||||
// The actual offset into the m_bitmask array. The two for-loops
|
||||
// are just for counting the pixels.
|
||||
MxS32 offset = 0;
|
||||
|
||||
MxU8 *t_ptr = bitmap_src_ptr;
|
||||
for (MxS32 j = 0; j < m_height; j++) {
|
||||
for (MxS32 i = 0; i < m_width; i++) {
|
||||
if (*t_ptr) {
|
||||
// TODO: Second CDQ instruction for abs() should not be there.
|
||||
MxU32 shift = abs(offset) & 7;
|
||||
m_bitmask[offset / 8] |= (1 << abs(shift));
|
||||
}
|
||||
t_ptr++;
|
||||
offset++;
|
||||
}
|
||||
// Seek to the start of the next row
|
||||
bitmap_src_ptr += row_seek;
|
||||
t_ptr = bitmap_src_ptr;
|
||||
}
|
||||
MxU8* t_ptr = bitmap_src_ptr;
|
||||
for (MxS32 j = 0; j < m_height; j++) {
|
||||
for (MxS32 i = 0; i < m_width; i++) {
|
||||
if (*t_ptr) {
|
||||
// TODO: Second CDQ instruction for abs() should not be there.
|
||||
MxU32 shift = abs(offset) & 7;
|
||||
m_bitmask[offset / 8] |= (1 << abs((MxS32) shift));
|
||||
}
|
||||
t_ptr++;
|
||||
offset++;
|
||||
}
|
||||
// Seek to the start of the next row
|
||||
bitmap_src_ptr += row_seek;
|
||||
t_ptr = bitmap_src_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b2670
|
||||
MxVideoPresenter::AlphaMask::AlphaMask(const MxVideoPresenter::AlphaMask &p_alpha)
|
||||
MxVideoPresenter::AlphaMask::AlphaMask(const MxVideoPresenter::AlphaMask& p_alpha)
|
||||
{
|
||||
m_width = p_alpha.m_width;
|
||||
m_height = p_alpha.m_height;
|
||||
m_width = p_alpha.m_width;
|
||||
m_height = p_alpha.m_height;
|
||||
|
||||
MxS32 size = ((m_width * m_height) / 8) + 1;
|
||||
m_bitmask = new MxU8[size];
|
||||
memcpy(m_bitmask, p_alpha.m_bitmask, size);
|
||||
MxS32 size = ((m_width * m_height) / 8) + 1;
|
||||
m_bitmask = new MxU8[size];
|
||||
memcpy(m_bitmask, p_alpha.m_bitmask, size);
|
||||
}
|
||||
|
||||
|
||||
// OFFSET: LEGO1 0x100b26d0
|
||||
MxVideoPresenter::AlphaMask::~AlphaMask()
|
||||
{
|
||||
if (m_bitmask)
|
||||
delete[] m_bitmask;
|
||||
if (m_bitmask)
|
||||
delete[] m_bitmask;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b26f0
|
||||
MxS32 MxVideoPresenter::AlphaMask::IsHit(MxU32 p_x, MxU32 p_y)
|
||||
{
|
||||
if (p_x >= m_width || p_y >= m_height)
|
||||
return 0;
|
||||
if (p_x >= m_width || p_y >= m_height)
|
||||
return 0;
|
||||
|
||||
MxS32 pos = p_y * m_width + p_x;
|
||||
return m_bitmask[pos / 8] & (1 << abs(abs(pos) & 7)) ? 1 : 0;
|
||||
MxS32 pos = p_y * m_width + p_x;
|
||||
return m_bitmask[pos / 8] & (1 << abs(abs(pos) & 7)) ? 1 : 0;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b2760
|
||||
void MxVideoPresenter::Init()
|
||||
{
|
||||
m_bitmap = NULL;
|
||||
m_alpha = NULL;
|
||||
m_unk5c = 1;
|
||||
m_unk58 = NULL;
|
||||
m_unk60 = -1;
|
||||
m_flags = m_flags & 0xfe;
|
||||
m_bitmap = NULL;
|
||||
m_alpha = NULL;
|
||||
m_unk5c = 1;
|
||||
m_unk58 = NULL;
|
||||
m_unk60 = -1;
|
||||
m_flags = m_flags & 0xfe;
|
||||
|
||||
if (MVideoManager() != NULL) {
|
||||
MVideoManager();
|
||||
m_flags = m_flags | 2;
|
||||
m_flags = m_flags & 0xfb;
|
||||
}
|
||||
if (MVideoManager() != NULL) {
|
||||
MVideoManager();
|
||||
m_flags = m_flags | 2;
|
||||
m_flags = m_flags & 0xfb;
|
||||
}
|
||||
|
||||
m_flags = m_flags & 0xf7;
|
||||
m_flags = m_flags & 0xef;
|
||||
m_flags = m_flags & 0xf7;
|
||||
m_flags = m_flags & 0xef;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b27b0
|
||||
void MxVideoPresenter::Destroy(MxBool p_fromDestructor)
|
||||
{
|
||||
if (MVideoManager() != NULL)
|
||||
MVideoManager()->RemovePresenter(*this);
|
||||
if (MVideoManager() != NULL)
|
||||
MVideoManager()->RemovePresenter(*this);
|
||||
|
||||
if (m_unk58) {
|
||||
m_unk58->Release();
|
||||
m_unk58 = NULL;
|
||||
m_flags = m_flags & 0xfd;
|
||||
m_flags = m_flags & 0xfb;
|
||||
}
|
||||
if (m_unk58) {
|
||||
m_unk58->Release();
|
||||
m_unk58 = NULL;
|
||||
m_flags = m_flags & 0xfd;
|
||||
m_flags = m_flags & 0xfb;
|
||||
}
|
||||
|
||||
if (MVideoManager() && (m_alpha || m_bitmap)) {
|
||||
MxS32 height = GetHeight();
|
||||
MxS32 width = GetWidth();
|
||||
if (MVideoManager() && (m_alpha || m_bitmap)) {
|
||||
MxS32 height = GetHeight();
|
||||
MxS32 width = GetWidth();
|
||||
|
||||
MxS32 x = GetLocationX();
|
||||
MxS32 y = GetLocationY();
|
||||
MxRect32 rect(x, y, x + width, y + height);
|
||||
MxS32 x = GetLocationX();
|
||||
MxS32 y = GetLocationY();
|
||||
MxRect32 rect(x, y, x + width, y + height);
|
||||
|
||||
MVideoManager()->InvalidateRect(rect);
|
||||
MVideoManager()->vtable0x34(rect.m_left, rect.m_top, rect.GetWidth(), rect.GetHeight());
|
||||
}
|
||||
MVideoManager()->InvalidateRect(rect);
|
||||
MVideoManager()->vtable0x34(rect.m_left, rect.m_top, rect.GetWidth(), rect.GetHeight());
|
||||
}
|
||||
|
||||
delete m_bitmap;
|
||||
delete m_alpha;
|
||||
delete m_bitmap;
|
||||
delete m_alpha;
|
||||
|
||||
Init();
|
||||
Init();
|
||||
|
||||
if (!p_fromDestructor)
|
||||
MxMediaPresenter::Destroy(FALSE);
|
||||
if (!p_fromDestructor)
|
||||
MxMediaPresenter::Destroy(FALSE);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b28b0 STUB
|
||||
void MxVideoPresenter::VTable0x64()
|
||||
{
|
||||
// TODO
|
||||
// TODO
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b2900
|
||||
MxBool MxVideoPresenter::IsHit(MxS32 p_x, MxS32 p_y)
|
||||
{
|
||||
MxDSAction *action = GetAction();
|
||||
if ((action == NULL) || (((action->GetFlags() & MxDSAction::Flag_Bit10) == 0) && !IsEnabled())
|
||||
|| (!m_bitmap && !m_alpha))
|
||||
return FALSE;
|
||||
MxDSAction* action = GetAction();
|
||||
if ((action == NULL) || (((action->GetFlags() & MxDSAction::Flag_Bit10) == 0) && !IsEnabled()) ||
|
||||
(!m_bitmap && !m_alpha))
|
||||
return FALSE;
|
||||
|
||||
if (m_bitmap)
|
||||
return m_alpha->IsHit(p_x - GetLocationX(), p_y - GetLocationY());
|
||||
|
||||
MxLong heightAbs = m_bitmap->GetBmiHeightAbs();
|
||||
|
||||
MxLong min_x = GetLocationX();
|
||||
MxLong min_y = GetLocationY();
|
||||
|
||||
MxLong max_y = min_y + heightAbs;
|
||||
MxLong max_x = min_x + m_bitmap->GetBmiWidth();
|
||||
if (m_bitmap)
|
||||
return m_alpha->IsHit(p_x - GetLocationX(), p_y - GetLocationY());
|
||||
|
||||
if (p_x < min_x || p_x >= max_x || p_y < min_y || p_y >= max_y)
|
||||
return FALSE;
|
||||
MxLong heightAbs = m_bitmap->GetBmiHeightAbs();
|
||||
|
||||
MxU8 *pixel;
|
||||
MxLong min_x = GetLocationX();
|
||||
MxLong min_y = GetLocationY();
|
||||
|
||||
MxLong biCompression = m_bitmap->GetBmiHeader()->biCompression;
|
||||
MxLong height = m_bitmap->GetBmiHeight();
|
||||
MxLong seek_row;
|
||||
|
||||
// DECOMP: Same basic layout as AlphaMask constructor
|
||||
// The idea here is to again seek to the correct place in the bitmap's
|
||||
// m_data buffer. The x,y args are (most likely) screen x and y, so we
|
||||
// need to shift that to coordinates local to the bitmap by removing
|
||||
// the MxPresenter location x and y coordinates.
|
||||
if (biCompression == BI_RGB) {
|
||||
if (biCompression == BI_RGB_TOPDOWN || height < 0) {
|
||||
seek_row = p_y - GetLocationY();
|
||||
} else {
|
||||
height = height > 0 ? height : -height;
|
||||
seek_row = height - p_y - 1 + GetLocationY();
|
||||
}
|
||||
pixel = m_bitmap->GetBmiStride() * seek_row + m_bitmap->GetBitmapData() - GetLocationX() + p_x;
|
||||
} else if (biCompression == BI_RGB_TOPDOWN) {
|
||||
pixel = m_bitmap->GetBitmapData();
|
||||
} else {
|
||||
height = height > 0 ? height : -height;
|
||||
height--;
|
||||
pixel = m_bitmap->GetBmiStride() * height + m_bitmap->GetBitmapData();
|
||||
}
|
||||
MxLong max_y = min_y + heightAbs;
|
||||
MxLong max_x = min_x + m_bitmap->GetBmiWidth();
|
||||
|
||||
// DECOMP: m_flags is 1 byte, so no enum here
|
||||
if (m_flags & 0x10)
|
||||
return (MxBool) *pixel;
|
||||
if (p_x < min_x || p_x >= max_x || p_y < min_y || p_y >= max_y)
|
||||
return FALSE;
|
||||
|
||||
if ((GetAction()->GetFlags() & MxDSAction::Flag_Bit4) && *pixel == 0)
|
||||
return FALSE;
|
||||
MxU8* pixel;
|
||||
|
||||
return TRUE;
|
||||
MxLong biCompression = m_bitmap->GetBmiHeader()->biCompression;
|
||||
MxLong height = m_bitmap->GetBmiHeight();
|
||||
MxLong seek_row;
|
||||
|
||||
// DECOMP: Same basic layout as AlphaMask constructor
|
||||
// The idea here is to again seek to the correct place in the bitmap's
|
||||
// m_data buffer. The x,y args are (most likely) screen x and y, so we
|
||||
// need to shift that to coordinates local to the bitmap by removing
|
||||
// the MxPresenter location x and y coordinates.
|
||||
if (biCompression == BI_RGB) {
|
||||
if (biCompression == BI_RGB_TOPDOWN || height < 0) {
|
||||
seek_row = p_y - GetLocationY();
|
||||
}
|
||||
else {
|
||||
height = height > 0 ? height : -height;
|
||||
seek_row = height - p_y - 1 + GetLocationY();
|
||||
}
|
||||
pixel = m_bitmap->GetBmiStride() * seek_row + m_bitmap->GetBitmapData() - GetLocationX() + p_x;
|
||||
}
|
||||
else if (biCompression == BI_RGB_TOPDOWN) {
|
||||
pixel = m_bitmap->GetBitmapData();
|
||||
}
|
||||
else {
|
||||
height = height > 0 ? height : -height;
|
||||
height--;
|
||||
pixel = m_bitmap->GetBmiStride() * height + m_bitmap->GetBitmapData();
|
||||
}
|
||||
|
||||
// DECOMP: m_flags is 1 byte, so no enum here
|
||||
if (m_flags & 0x10)
|
||||
return (MxBool) *pixel;
|
||||
|
||||
if ((GetAction()->GetFlags() & MxDSAction::Flag_Bit4) && *pixel == 0)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b2a70 STUB
|
||||
void MxVideoPresenter::VTable0x6c()
|
||||
{
|
||||
// TODO
|
||||
// TODO
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b3300
|
||||
undefined MxVideoPresenter::VTable0x74()
|
||||
{
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1,72 +1,67 @@
|
||||
#ifndef MXVIDEOPRESENTER_H
|
||||
#define MXVIDEOPRESENTER_H
|
||||
|
||||
#include "mxmediapresenter.h"
|
||||
#include "mxbitmap.h"
|
||||
|
||||
#include "decomp.h"
|
||||
#include "mxbitmap.h"
|
||||
#include "mxmediapresenter.h"
|
||||
|
||||
// VTABLE 0x100d4be8
|
||||
class MxVideoPresenter : public MxMediaPresenter
|
||||
{
|
||||
class MxVideoPresenter : public MxMediaPresenter {
|
||||
public:
|
||||
MxVideoPresenter()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
MxVideoPresenter() { Init(); }
|
||||
|
||||
virtual ~MxVideoPresenter() override; // vtable+0x0
|
||||
virtual ~MxVideoPresenter() override; // vtable+0x0
|
||||
|
||||
// OFFSET: LEGO1 0x1000c820
|
||||
inline virtual const char *ClassName() const override // vtable+0x0c
|
||||
{
|
||||
// 0x100f0760
|
||||
return "MxVideoPresenter";
|
||||
}
|
||||
// OFFSET: LEGO1 0x1000c820
|
||||
inline virtual const char* ClassName() const override // vtable+0x0c
|
||||
{
|
||||
// 0x100f0760
|
||||
return "MxVideoPresenter";
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1000c830
|
||||
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
|
||||
{
|
||||
return !strcmp(name, MxVideoPresenter::ClassName()) || MxMediaPresenter::IsA(name);
|
||||
}
|
||||
// OFFSET: LEGO1 0x1000c830
|
||||
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
|
||||
{
|
||||
return !strcmp(name, MxVideoPresenter::ClassName()) || MxMediaPresenter::IsA(name);
|
||||
}
|
||||
|
||||
void Init();
|
||||
void Destroy(MxBool p_fromDestructor);
|
||||
void Init();
|
||||
void Destroy(MxBool p_fromDestructor);
|
||||
|
||||
virtual void Destroy() override; // vtable+0x38
|
||||
virtual void Destroy() override; // vtable+0x38
|
||||
|
||||
virtual MxBool IsHit(MxS32 p_x, MxS32 p_y) override; //vtable+0x50
|
||||
virtual void VTable0x5c(undefined4 p_unknown1); // vtable+0x5c
|
||||
virtual void VTable0x60(); // vtable+0x60
|
||||
virtual void VTable0x64(); // vtable+0x64
|
||||
virtual void VTable0x68(undefined4 p_unknown1); // vtable+0x68
|
||||
virtual void VTable0x6c(); // vtable+0x6c
|
||||
virtual void VTable0x70(); // vtable+0x70
|
||||
virtual undefined VTable0x74(); // vtable+0x74
|
||||
virtual LPDIRECTDRAWSURFACE VTable0x78(); // vtable+0x78
|
||||
virtual MxBool VTable0x7c(); // vtable+0x7c
|
||||
virtual MxS32 GetWidth(); // vtable+0x80
|
||||
virtual MxS32 GetHeight(); // vtable+0x84
|
||||
virtual MxBool IsHit(MxS32 p_x, MxS32 p_y) override; // vtable+0x50
|
||||
virtual void VTable0x5c(undefined4 p_unknown1); // vtable+0x5c
|
||||
virtual void VTable0x60(); // vtable+0x60
|
||||
virtual void VTable0x64(); // vtable+0x64
|
||||
virtual void VTable0x68(undefined4 p_unknown1); // vtable+0x68
|
||||
virtual void VTable0x6c(); // vtable+0x6c
|
||||
virtual void VTable0x70(); // vtable+0x70
|
||||
virtual undefined VTable0x74(); // vtable+0x74
|
||||
virtual LPDIRECTDRAWSURFACE VTable0x78(); // vtable+0x78
|
||||
virtual MxBool VTable0x7c(); // vtable+0x7c
|
||||
virtual MxS32 GetWidth(); // vtable+0x80
|
||||
virtual MxS32 GetHeight(); // vtable+0x84
|
||||
|
||||
// SIZE 0xc
|
||||
struct AlphaMask {
|
||||
MxU8 *m_bitmask;
|
||||
MxU16 m_width;
|
||||
MxU16 m_height;
|
||||
// SIZE 0xc
|
||||
struct AlphaMask {
|
||||
MxU8* m_bitmask;
|
||||
MxU16 m_width;
|
||||
MxU16 m_height;
|
||||
|
||||
AlphaMask(const MxBitmap &);
|
||||
AlphaMask(const AlphaMask &);
|
||||
virtual ~AlphaMask();
|
||||
AlphaMask(const MxBitmap&);
|
||||
AlphaMask(const AlphaMask&);
|
||||
virtual ~AlphaMask();
|
||||
|
||||
MxS32 IsHit(MxU32 p_x, MxU32 p_y);
|
||||
};
|
||||
MxS32 IsHit(MxU32 p_x, MxU32 p_y);
|
||||
};
|
||||
|
||||
MxBitmap *m_bitmap;
|
||||
AlphaMask *m_alpha;
|
||||
LPDIRECTDRAWSURFACE m_unk58;
|
||||
undefined2 m_unk5c;
|
||||
unsigned char m_flags; // 0x5e
|
||||
MxLong m_unk60;
|
||||
MxBitmap* m_bitmap;
|
||||
AlphaMask* m_alpha;
|
||||
LPDIRECTDRAWSURFACE m_unk58;
|
||||
undefined2 m_unk5c;
|
||||
unsigned char m_flags; // 0x5e
|
||||
MxLong m_unk60;
|
||||
};
|
||||
|
||||
#endif // MXVIDEOPRESENTER_H
|
||||
|
||||
Loading…
Reference in New Issue
Block a user