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Cast LegoWorld* to Act3*
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@ -1,9 +1,10 @@
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#ifndef ACT3COP_H
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#define ACT3COP_H
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#include "act3.h"
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#include "act3actors.h"
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class LegoWorld;
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// VTABLE: LEGO1 0x100d7750 LegoPathActor
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// VTABLE: LEGO1 0x100d7820 LegoAnimActor
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// SIZE 0x188
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@ -27,7 +28,7 @@ class Act3Cop : public Act3Actor {
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private:
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MxFloat m_unk0x20; // 0x20
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Act3* m_world; // 0x24
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LegoWorld* m_world; // 0x24
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undefined4 m_unk0x24[2]; // 0x28
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};
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@ -1,5 +1,6 @@
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#include "act3cop.h"
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#include "act3.h"
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#include "act3brickster.h"
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#include "legocachesoundmanager.h"
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#include "legosoundmanager.h"
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@ -28,7 +29,7 @@ MxResult Act3Cop::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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assert(m_world);
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m_world->EatDonut(count);
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((Act3*) m_world)->EatDonut(count);
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m_unk0x20 = m_lastTime + 2000;
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SetWorldSpeed(6.0);
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@ -37,13 +38,13 @@ MxResult Act3Cop::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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FUN_10040360();
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}
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else {
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if (m_world->GetBrickster()->GetROI() != roi) {
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if (((Act3*) m_world)->GetBrickster()->GetROI() != roi) {
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if (p_bool) {
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return Act3Actor::VTable0x94(p_actor, p_bool);
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}
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}
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else {
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m_world->GoodEnding(roi->GetLocal2World());
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((Act3*) m_world)->GoodEnding(roi->GetLocal2World());
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}
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}
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