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LegoCarBuild::Escape to 100%
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@ -1681,8 +1681,7 @@ void LegoCarBuild::HandleEndAnim()
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MxBool LegoCarBuild::Escape()
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{
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BackgroundAudioManager()->Init();
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MxS32 targetEntityId = GetBuildMovieId(m_carId);
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InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, targetEntityId, NULL);
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InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, GetBuildMovieId(m_carId), NULL);
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DeleteObjects(&m_atomId, 500, 999);
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m_buildState->m_animationState = LegoVehicleBuildState::e_none;
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