LegoCarBuild::Escape to 100%

This commit is contained in:
disinvite 2026-02-14 12:56:30 -05:00
parent 183a69874f
commit fb14020ece

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@ -1681,8 +1681,7 @@ void LegoCarBuild::HandleEndAnim()
MxBool LegoCarBuild::Escape()
{
BackgroundAudioManager()->Init();
MxS32 targetEntityId = GetBuildMovieId(m_carId);
InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, targetEntityId, NULL);
InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, GetBuildMovieId(m_carId), NULL);
DeleteObjects(&m_atomId, 500, 999);
m_buildState->m_animationState = LegoVehicleBuildState::e_none;