Define state variables in HospitalState

This commit is contained in:
Fabian Neundorf 2025-06-07 17:30:38 +02:00
parent 7471852e9d
commit f993a8886c
2 changed files with 94 additions and 94 deletions

View File

@ -40,13 +40,13 @@ class HospitalState : public LegoState {
// TODO: Most likely getters/setters are not used according to BETA. // TODO: Most likely getters/setters are not used according to BETA.
undefined4 m_unk0x08; // 0x08 MxS32 m_state; // 0x08
MxS16 m_unk0x0c; // 0x0c MxS16 m_stateActor; // 0x0c
MxS16 m_unk0x0e; // 0x0e MxS16 m_statePepper; // 0x0e
MxS16 m_unk0x10; // 0x10 MxS16 m_stateMama; // 0x10
MxS16 m_unk0x12; // 0x12 MxS16 m_statePapa; // 0x12
MxS16 m_unk0x14; // 0x14 MxS16 m_stateNick; // 0x14
MxS16 m_unk0x16; // 0x16 MxS16 m_stateLaura; // 0x16
}; };
// VTABLE: LEGO1 0x100d9730 // VTABLE: LEGO1 0x100d9730

View File

@ -61,7 +61,7 @@ Hospital::~Hospital()
ControlManager()->Unregister(this); ControlManager()->Unregister(this);
TickleManager()->UnregisterClient(this); TickleManager()->UnregisterClient(this);
m_hospitalState->m_unk0x08 = 3; m_hospitalState->m_state = 3;
NotificationManager()->Unregister(this); NotificationManager()->Unregister(this);
g_unk0x100f7918 = 3; g_unk0x100f7918 = 3;
@ -81,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState"); m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
if (!m_hospitalState) { if (!m_hospitalState) {
m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState"); m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
m_hospitalState->m_unk0x08 = 1; m_hospitalState->m_state = 1;
} }
else if (m_hospitalState->m_unk0x08 == 4) { else if (m_hospitalState->m_state == 4) {
m_hospitalState->m_unk0x08 = 4; m_hospitalState->m_state = 4;
} }
else { else {
m_hospitalState->m_unk0x08 = 3; m_hospitalState->m_state = 3;
} }
GameState()->m_currentArea = LegoGameState::e_hospital; GameState()->m_currentArea = LegoGameState::e_hospital;
@ -149,65 +149,65 @@ void Hospital::ReadyWorld()
switch (m_currentActorId) { switch (m_currentActorId) {
case LegoActor::c_pepper: case LegoActor::c_pepper:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x0e; m_hospitalState->m_stateActor = m_hospitalState->m_statePepper;
if (m_hospitalState->m_unk0x0e < 5) { if (m_hospitalState->m_statePepper < 5) {
m_hospitalState->m_unk0x0e += 1; m_hospitalState->m_statePepper += 1;
} }
break; break;
case LegoActor::c_mama: case LegoActor::c_mama:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x10; m_hospitalState->m_stateActor = m_hospitalState->m_stateMama;
if (m_hospitalState->m_unk0x10 < 5) { if (m_hospitalState->m_stateMama < 5) {
m_hospitalState->m_unk0x10 += 1; m_hospitalState->m_stateMama += 1;
} }
break; break;
case LegoActor::c_papa: case LegoActor::c_papa:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x12; m_hospitalState->m_stateActor = m_hospitalState->m_statePapa;
if (m_hospitalState->m_unk0x12 < 5) { if (m_hospitalState->m_statePapa < 5) {
m_hospitalState->m_unk0x12 += 1; m_hospitalState->m_statePapa += 1;
} }
break; break;
case LegoActor::c_nick: case LegoActor::c_nick:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x14; m_hospitalState->m_stateActor = m_hospitalState->m_stateNick;
if (m_hospitalState->m_unk0x14 < 5) { if (m_hospitalState->m_stateNick < 5) {
m_hospitalState->m_unk0x14 += 1; m_hospitalState->m_stateNick += 1;
} }
break; break;
case LegoActor::c_laura: case LegoActor::c_laura:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x16; m_hospitalState->m_stateActor = m_hospitalState->m_stateLaura;
if (m_hospitalState->m_unk0x16 < 5) { if (m_hospitalState->m_stateLaura < 5) {
m_hospitalState->m_unk0x16 += 1; m_hospitalState->m_stateLaura += 1;
} }
break; break;
} }
if (m_hospitalState->m_unk0x0c < 3) { if (m_hospitalState->m_stateActor < 3) {
HospitalScript::Script hospitalScript[] = { HospitalScript::Script hospitalScript[] = {
HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho002cl_RunAnim,
HospitalScript::c_hho004jk_RunAnim, HospitalScript::c_hho004jk_RunAnim,
HospitalScript::c_hho007p1_RunAnim HospitalScript::c_hho007p1_RunAnim
}; };
m_hospitalState->m_unk0x08 = 5; m_hospitalState->m_state = 5;
PlayAction(hospitalScript[m_hospitalState->m_unk0x0c]); PlayAction(hospitalScript[m_hospitalState->m_stateActor]);
m_currentAction = hospitalScript[m_hospitalState->m_unk0x0c]; m_currentAction = hospitalScript[m_hospitalState->m_stateActor];
m_unk0x108 = 1; m_unk0x108 = 1;
} }
else { else {
m_unk0x100 = 1; m_unk0x100 = 1;
m_time = Timer()->GetTime(); m_time = Timer()->GetTime();
m_hospitalState->m_unk0x08 = 6; m_hospitalState->m_state = 6;
PlayAction(HospitalScript::c_hho003cl_RunAnim); PlayAction(HospitalScript::c_hho003cl_RunAnim);
m_currentAction = HospitalScript::c_hho003cl_RunAnim; m_currentAction = HospitalScript::c_hho003cl_RunAnim;
@ -243,9 +243,9 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
m_unk0x108 = 0; m_unk0x108 = 0;
switch (m_hospitalState->m_unk0x08) { switch (m_hospitalState->m_state) {
case 5: case 5:
m_hospitalState->m_unk0x08 = 7; m_hospitalState->m_state = 7;
PlayAction(HospitalScript::c_hho006cl_RunAnim); PlayAction(HospitalScript::c_hho006cl_RunAnim);
m_currentAction = HospitalScript::c_hho006cl_RunAnim; m_currentAction = HospitalScript::c_hho006cl_RunAnim;
@ -259,24 +259,24 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
break; break;
case 7: case 7:
case 10: case 10:
m_hospitalState->m_unk0x08 = 8; m_hospitalState->m_state = 8;
m_unk0x100 = 1; m_unk0x100 = 1;
m_time = Timer()->GetTime(); m_time = Timer()->GetTime();
break; break;
case 11: case 11:
switch (m_currentActorId) { switch (m_currentActorId) {
case LegoActor::c_pepper: case LegoActor::c_pepper:
switch (m_hospitalState->m_unk0x0e) { switch (m_hospitalState->m_statePepper) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho017cl_RunAnim); PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim; m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho018cl_RunAnim); PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim; m_currentAction = HospitalScript::c_hho018cl_RunAnim;
@ -285,17 +285,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
} }
break; break;
case LegoActor::c_mama: case LegoActor::c_mama:
switch (m_hospitalState->m_unk0x10) { switch (m_hospitalState->m_stateMama) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho019cl_RunAnim); PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim; m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho020cl_RunAnim); PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim; m_currentAction = HospitalScript::c_hho020cl_RunAnim;
@ -304,17 +304,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
} }
break; break;
case LegoActor::c_papa: case LegoActor::c_papa:
switch (m_hospitalState->m_unk0x12) { switch (m_hospitalState->m_statePapa) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho023cl_RunAnim); PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim; m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho024cl_RunAnim); PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim; m_currentAction = HospitalScript::c_hho024cl_RunAnim;
@ -323,17 +323,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
} }
break; break;
case LegoActor::c_nick: case LegoActor::c_nick:
switch (m_hospitalState->m_unk0x14) { switch (m_hospitalState->m_stateNick) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho021cl_RunAnim); PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim; m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim); PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim; m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
@ -342,17 +342,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
} }
break; break;
case LegoActor::c_laura: case LegoActor::c_laura:
switch (m_hospitalState->m_unk0x16) { switch (m_hospitalState->m_stateLaura) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho025cl_RunAnim); PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim; m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho026cl_RunAnim); PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim; m_currentAction = HospitalScript::c_hho026cl_RunAnim;
@ -363,7 +363,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
} }
break; break;
case 12: case 12:
m_hospitalState->m_unk0x08 = 9; m_hospitalState->m_state = 9;
act1State = (Act1State*) GameState()->GetState("Act1State"); act1State = (Act1State*) GameState()->GetState("Act1State");
act1State->SetUnknown18(9); act1State->SetUnknown18(9);
case 14: case 14:
@ -409,13 +409,13 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
m_unk0x100 = 3; m_unk0x100 = 3;
if (m_hospitalState->m_unk0x08 == 6) { if (m_hospitalState->m_state == 6) {
if (m_unk0x128 == 0) { if (m_unk0x128 == 0) {
m_unk0x128 = 1; m_unk0x128 = 1;
TickleManager()->UnregisterClient(this); TickleManager()->UnregisterClient(this);
m_hospitalState->m_unk0x08 = 9; m_hospitalState->m_state = 9;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State"); Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State); assert(act1State);
@ -430,9 +430,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
} }
} }
else if (m_hospitalState->m_unk0x08 == 10 || m_hospitalState->m_unk0x08 == 8) { else if (m_hospitalState->m_state == 10 || m_hospitalState->m_state == 8) {
if (m_hospitalState->m_unk0x08 == 10) { if (m_hospitalState->m_state == 10) {
m_hospitalState->m_unk0x08 = 11; m_hospitalState->m_state = 11;
BackgroundAudioManager()->RaiseVolume(); BackgroundAudioManager()->RaiseVolume();
DeleteObjects( DeleteObjects(
@ -444,17 +444,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
else { else {
switch (m_currentActorId) { switch (m_currentActorId) {
case LegoActor::c_pepper: case LegoActor::c_pepper:
switch (m_hospitalState->m_unk0x0e) { switch (m_hospitalState->m_statePepper) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho017cl_RunAnim); PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim; m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho018cl_RunAnim); PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim; m_currentAction = HospitalScript::c_hho018cl_RunAnim;
@ -463,17 +463,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
} }
break; break;
case LegoActor::c_mama: case LegoActor::c_mama:
switch (m_hospitalState->m_unk0x10) { switch (m_hospitalState->m_stateMama) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho019cl_RunAnim); PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim; m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho020cl_RunAnim); PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim; m_currentAction = HospitalScript::c_hho020cl_RunAnim;
@ -482,17 +482,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
} }
break; break;
case LegoActor::c_nick: case LegoActor::c_nick:
switch (m_hospitalState->m_unk0x14) { switch (m_hospitalState->m_stateNick) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho021cl_RunAnim); PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim; m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim); PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim; m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
@ -501,17 +501,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
} }
break; break;
case LegoActor::c_papa: case LegoActor::c_papa:
switch (m_hospitalState->m_unk0x12) { switch (m_hospitalState->m_statePapa) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho023cl_RunAnim); PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim; m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho024cl_RunAnim); PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim; m_currentAction = HospitalScript::c_hho024cl_RunAnim;
@ -520,17 +520,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
} }
break; break;
case LegoActor::c_laura: case LegoActor::c_laura:
switch (m_hospitalState->m_unk0x16) { switch (m_hospitalState->m_stateLaura) {
case 0: case 0:
case 1: case 1:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho025cl_RunAnim); PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim; m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_unk0x108 = 1; m_unk0x108 = 1;
break; break;
default: default:
m_hospitalState->m_unk0x08 = 12; m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho026cl_RunAnim); PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim; m_currentAction = HospitalScript::c_hho026cl_RunAnim;
@ -560,7 +560,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim); DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_unk0x100 == 1) { if (m_unk0x100 == 1) {
m_hospitalState->m_unk0x08 = 14; m_hospitalState->m_state = 14;
PlayAction(HospitalScript::c_hho016cl_RunAnim); PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim; m_currentAction = HospitalScript::c_hho016cl_RunAnim;
@ -568,7 +568,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
} }
else if (m_unk0x128 == 0) { else if (m_unk0x128 == 0) {
m_unk0x128 = 1; m_unk0x128 = 1;
m_hospitalState->m_unk0x08 = 13; m_hospitalState->m_state = 13;
m_destLocation = LegoGameState::e_infomain; m_destLocation = LegoGameState::e_infomain;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim); DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
@ -581,7 +581,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim); DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_unk0x100 == 1) { if (m_unk0x100 == 1) {
m_hospitalState->m_unk0x08 = 15; m_hospitalState->m_state = 15;
PlayAction(HospitalScript::c_hho016cl_RunAnim); PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim; m_currentAction = HospitalScript::c_hho016cl_RunAnim;
@ -589,7 +589,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
} }
else if (m_unk0x128 == 0) { else if (m_unk0x128 == 0) {
m_unk0x128 = 1; m_unk0x128 = 1;
m_hospitalState->m_unk0x08 = 13; m_hospitalState->m_state = 13;
m_destLocation = LegoGameState::e_unk31; m_destLocation = LegoGameState::e_unk31;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim); DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
@ -664,7 +664,7 @@ MxResult Hospital::Tickle()
MxBool Hospital::Escape() MxBool Hospital::Escape()
{ {
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999); DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
m_hospitalState->m_unk0x08 = 0; m_hospitalState->m_state = 0;
m_destLocation = LegoGameState::e_infomain; m_destLocation = LegoGameState::e_infomain;
@ -674,12 +674,12 @@ MxBool Hospital::Escape()
// FUNCTION: LEGO1 0x10076370 // FUNCTION: LEGO1 0x10076370
HospitalState::HospitalState() HospitalState::HospitalState()
{ {
m_unk0x0c = 0; m_stateActor = 0;
m_unk0x0e = 0; m_statePepper = 0;
m_unk0x10 = 0; m_stateMama = 0;
m_unk0x12 = 0; m_statePapa = 0;
m_unk0x14 = 0; m_stateNick = 0;
m_unk0x16 = 0; m_stateLaura = 0;
} }
// FUNCTION: LEGO1 0x10076530 // FUNCTION: LEGO1 0x10076530
@ -689,20 +689,20 @@ MxResult HospitalState::Serialize(LegoStorage* p_storage)
LegoState::Serialize(p_storage); LegoState::Serialize(p_storage);
if (p_storage->IsWriteMode()) { if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_unk0x0c); p_storage->WriteS16(m_stateActor);
p_storage->WriteS16(m_unk0x0e); p_storage->WriteS16(m_statePepper);
p_storage->WriteS16(m_unk0x10); p_storage->WriteS16(m_stateMama);
p_storage->WriteS16(m_unk0x12); p_storage->WriteS16(m_statePapa);
p_storage->WriteS16(m_unk0x14); p_storage->WriteS16(m_stateNick);
p_storage->WriteS16(m_unk0x16); p_storage->WriteS16(m_stateLaura);
} }
else if (p_storage->IsReadMode()) { else if (p_storage->IsReadMode()) {
p_storage->ReadS16(m_unk0x0c); p_storage->ReadS16(m_stateActor);
p_storage->ReadS16(m_unk0x0e); p_storage->ReadS16(m_statePepper);
p_storage->ReadS16(m_unk0x10); p_storage->ReadS16(m_stateMama);
p_storage->ReadS16(m_unk0x12); p_storage->ReadS16(m_statePapa);
p_storage->ReadS16(m_unk0x14); p_storage->ReadS16(m_stateNick);
p_storage->ReadS16(m_unk0x16); p_storage->ReadS16(m_stateLaura);
} }
return SUCCESS; return SUCCESS;