Define state variables in HospitalState

This commit is contained in:
Fabian Neundorf 2025-06-07 17:30:38 +02:00
parent 7471852e9d
commit f993a8886c
2 changed files with 94 additions and 94 deletions

View File

@ -40,13 +40,13 @@ class HospitalState : public LegoState {
// TODO: Most likely getters/setters are not used according to BETA.
undefined4 m_unk0x08; // 0x08
MxS16 m_unk0x0c; // 0x0c
MxS16 m_unk0x0e; // 0x0e
MxS16 m_unk0x10; // 0x10
MxS16 m_unk0x12; // 0x12
MxS16 m_unk0x14; // 0x14
MxS16 m_unk0x16; // 0x16
MxS32 m_state; // 0x08
MxS16 m_stateActor; // 0x0c
MxS16 m_statePepper; // 0x0e
MxS16 m_stateMama; // 0x10
MxS16 m_statePapa; // 0x12
MxS16 m_stateNick; // 0x14
MxS16 m_stateLaura; // 0x16
};
// VTABLE: LEGO1 0x100d9730

View File

@ -61,7 +61,7 @@ Hospital::~Hospital()
ControlManager()->Unregister(this);
TickleManager()->UnregisterClient(this);
m_hospitalState->m_unk0x08 = 3;
m_hospitalState->m_state = 3;
NotificationManager()->Unregister(this);
g_unk0x100f7918 = 3;
@ -81,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
if (!m_hospitalState) {
m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
m_hospitalState->m_unk0x08 = 1;
m_hospitalState->m_state = 1;
}
else if (m_hospitalState->m_unk0x08 == 4) {
m_hospitalState->m_unk0x08 = 4;
else if (m_hospitalState->m_state == 4) {
m_hospitalState->m_state = 4;
}
else {
m_hospitalState->m_unk0x08 = 3;
m_hospitalState->m_state = 3;
}
GameState()->m_currentArea = LegoGameState::e_hospital;
@ -149,65 +149,65 @@ void Hospital::ReadyWorld()
switch (m_currentActorId) {
case LegoActor::c_pepper:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x0e;
m_hospitalState->m_stateActor = m_hospitalState->m_statePepper;
if (m_hospitalState->m_unk0x0e < 5) {
m_hospitalState->m_unk0x0e += 1;
if (m_hospitalState->m_statePepper < 5) {
m_hospitalState->m_statePepper += 1;
}
break;
case LegoActor::c_mama:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x10;
m_hospitalState->m_stateActor = m_hospitalState->m_stateMama;
if (m_hospitalState->m_unk0x10 < 5) {
m_hospitalState->m_unk0x10 += 1;
if (m_hospitalState->m_stateMama < 5) {
m_hospitalState->m_stateMama += 1;
}
break;
case LegoActor::c_papa:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x12;
m_hospitalState->m_stateActor = m_hospitalState->m_statePapa;
if (m_hospitalState->m_unk0x12 < 5) {
m_hospitalState->m_unk0x12 += 1;
if (m_hospitalState->m_statePapa < 5) {
m_hospitalState->m_statePapa += 1;
}
break;
case LegoActor::c_nick:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x14;
m_hospitalState->m_stateActor = m_hospitalState->m_stateNick;
if (m_hospitalState->m_unk0x14 < 5) {
m_hospitalState->m_unk0x14 += 1;
if (m_hospitalState->m_stateNick < 5) {
m_hospitalState->m_stateNick += 1;
}
break;
case LegoActor::c_laura:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x16;
m_hospitalState->m_stateActor = m_hospitalState->m_stateLaura;
if (m_hospitalState->m_unk0x16 < 5) {
m_hospitalState->m_unk0x16 += 1;
if (m_hospitalState->m_stateLaura < 5) {
m_hospitalState->m_stateLaura += 1;
}
break;
}
if (m_hospitalState->m_unk0x0c < 3) {
if (m_hospitalState->m_stateActor < 3) {
HospitalScript::Script hospitalScript[] = {
HospitalScript::c_hho002cl_RunAnim,
HospitalScript::c_hho004jk_RunAnim,
HospitalScript::c_hho007p1_RunAnim
};
m_hospitalState->m_unk0x08 = 5;
m_hospitalState->m_state = 5;
PlayAction(hospitalScript[m_hospitalState->m_unk0x0c]);
m_currentAction = hospitalScript[m_hospitalState->m_unk0x0c];
PlayAction(hospitalScript[m_hospitalState->m_stateActor]);
m_currentAction = hospitalScript[m_hospitalState->m_stateActor];
m_unk0x108 = 1;
}
else {
m_unk0x100 = 1;
m_time = Timer()->GetTime();
m_hospitalState->m_unk0x08 = 6;
m_hospitalState->m_state = 6;
PlayAction(HospitalScript::c_hho003cl_RunAnim);
m_currentAction = HospitalScript::c_hho003cl_RunAnim;
@ -243,9 +243,9 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
m_unk0x108 = 0;
switch (m_hospitalState->m_unk0x08) {
switch (m_hospitalState->m_state) {
case 5:
m_hospitalState->m_unk0x08 = 7;
m_hospitalState->m_state = 7;
PlayAction(HospitalScript::c_hho006cl_RunAnim);
m_currentAction = HospitalScript::c_hho006cl_RunAnim;
@ -259,24 +259,24 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
break;
case 7:
case 10:
m_hospitalState->m_unk0x08 = 8;
m_hospitalState->m_state = 8;
m_unk0x100 = 1;
m_time = Timer()->GetTime();
break;
case 11:
switch (m_currentActorId) {
case LegoActor::c_pepper:
switch (m_hospitalState->m_unk0x0e) {
switch (m_hospitalState->m_statePepper) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
@ -285,17 +285,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
}
break;
case LegoActor::c_mama:
switch (m_hospitalState->m_unk0x10) {
switch (m_hospitalState->m_stateMama) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
@ -304,17 +304,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
}
break;
case LegoActor::c_papa:
switch (m_hospitalState->m_unk0x12) {
switch (m_hospitalState->m_statePapa) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
@ -323,17 +323,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
}
break;
case LegoActor::c_nick:
switch (m_hospitalState->m_unk0x14) {
switch (m_hospitalState->m_stateNick) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
@ -342,17 +342,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
}
break;
case LegoActor::c_laura:
switch (m_hospitalState->m_unk0x16) {
switch (m_hospitalState->m_stateLaura) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
@ -363,7 +363,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
}
break;
case 12:
m_hospitalState->m_unk0x08 = 9;
m_hospitalState->m_state = 9;
act1State = (Act1State*) GameState()->GetState("Act1State");
act1State->SetUnknown18(9);
case 14:
@ -409,13 +409,13 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
m_unk0x100 = 3;
if (m_hospitalState->m_unk0x08 == 6) {
if (m_hospitalState->m_state == 6) {
if (m_unk0x128 == 0) {
m_unk0x128 = 1;
TickleManager()->UnregisterClient(this);
m_hospitalState->m_unk0x08 = 9;
m_hospitalState->m_state = 9;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
@ -430,9 +430,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
else if (m_hospitalState->m_unk0x08 == 10 || m_hospitalState->m_unk0x08 == 8) {
if (m_hospitalState->m_unk0x08 == 10) {
m_hospitalState->m_unk0x08 = 11;
else if (m_hospitalState->m_state == 10 || m_hospitalState->m_state == 8) {
if (m_hospitalState->m_state == 10) {
m_hospitalState->m_state = 11;
BackgroundAudioManager()->RaiseVolume();
DeleteObjects(
@ -444,17 +444,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
else {
switch (m_currentActorId) {
case LegoActor::c_pepper:
switch (m_hospitalState->m_unk0x0e) {
switch (m_hospitalState->m_statePepper) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
@ -463,17 +463,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
}
break;
case LegoActor::c_mama:
switch (m_hospitalState->m_unk0x10) {
switch (m_hospitalState->m_stateMama) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
@ -482,17 +482,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
}
break;
case LegoActor::c_nick:
switch (m_hospitalState->m_unk0x14) {
switch (m_hospitalState->m_stateNick) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
@ -501,17 +501,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
}
break;
case LegoActor::c_papa:
switch (m_hospitalState->m_unk0x12) {
switch (m_hospitalState->m_statePapa) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
@ -520,17 +520,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
}
break;
case LegoActor::c_laura:
switch (m_hospitalState->m_unk0x16) {
switch (m_hospitalState->m_stateLaura) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_unk0x108 = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = 12;
PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
@ -560,7 +560,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_unk0x100 == 1) {
m_hospitalState->m_unk0x08 = 14;
m_hospitalState->m_state = 14;
PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
@ -568,7 +568,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
}
else if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_hospitalState->m_unk0x08 = 13;
m_hospitalState->m_state = 13;
m_destLocation = LegoGameState::e_infomain;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
@ -581,7 +581,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_unk0x100 == 1) {
m_hospitalState->m_unk0x08 = 15;
m_hospitalState->m_state = 15;
PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
@ -589,7 +589,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
}
else if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_hospitalState->m_unk0x08 = 13;
m_hospitalState->m_state = 13;
m_destLocation = LegoGameState::e_unk31;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
@ -664,7 +664,7 @@ MxResult Hospital::Tickle()
MxBool Hospital::Escape()
{
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
m_hospitalState->m_unk0x08 = 0;
m_hospitalState->m_state = 0;
m_destLocation = LegoGameState::e_infomain;
@ -674,12 +674,12 @@ MxBool Hospital::Escape()
// FUNCTION: LEGO1 0x10076370
HospitalState::HospitalState()
{
m_unk0x0c = 0;
m_unk0x0e = 0;
m_unk0x10 = 0;
m_unk0x12 = 0;
m_unk0x14 = 0;
m_unk0x16 = 0;
m_stateActor = 0;
m_statePepper = 0;
m_stateMama = 0;
m_statePapa = 0;
m_stateNick = 0;
m_stateLaura = 0;
}
// FUNCTION: LEGO1 0x10076530
@ -689,20 +689,20 @@ MxResult HospitalState::Serialize(LegoStorage* p_storage)
LegoState::Serialize(p_storage);
if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_unk0x0c);
p_storage->WriteS16(m_unk0x0e);
p_storage->WriteS16(m_unk0x10);
p_storage->WriteS16(m_unk0x12);
p_storage->WriteS16(m_unk0x14);
p_storage->WriteS16(m_unk0x16);
p_storage->WriteS16(m_stateActor);
p_storage->WriteS16(m_statePepper);
p_storage->WriteS16(m_stateMama);
p_storage->WriteS16(m_statePapa);
p_storage->WriteS16(m_stateNick);
p_storage->WriteS16(m_stateLaura);
}
else if (p_storage->IsReadMode()) {
p_storage->ReadS16(m_unk0x0c);
p_storage->ReadS16(m_unk0x0e);
p_storage->ReadS16(m_unk0x10);
p_storage->ReadS16(m_unk0x12);
p_storage->ReadS16(m_unk0x14);
p_storage->ReadS16(m_unk0x16);
p_storage->ReadS16(m_stateActor);
p_storage->ReadS16(m_statePepper);
p_storage->ReadS16(m_stateMama);
p_storage->ReadS16(m_statePapa);
p_storage->ReadS16(m_stateNick);
p_storage->ReadS16(m_stateLaura);
}
return SUCCESS;