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Define state variables in HospitalState
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7471852e9d
commit
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@ -40,13 +40,13 @@ class HospitalState : public LegoState {
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// TODO: Most likely getters/setters are not used according to BETA.
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undefined4 m_unk0x08; // 0x08
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MxS16 m_unk0x0c; // 0x0c
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MxS16 m_unk0x0e; // 0x0e
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MxS16 m_unk0x10; // 0x10
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MxS16 m_unk0x12; // 0x12
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MxS16 m_unk0x14; // 0x14
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MxS16 m_unk0x16; // 0x16
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MxS32 m_state; // 0x08
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MxS16 m_stateActor; // 0x0c
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MxS16 m_statePepper; // 0x0e
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MxS16 m_stateMama; // 0x10
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MxS16 m_statePapa; // 0x12
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MxS16 m_stateNick; // 0x14
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MxS16 m_stateLaura; // 0x16
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};
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// VTABLE: LEGO1 0x100d9730
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@ -61,7 +61,7 @@ Hospital::~Hospital()
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_unk0x08 = 3;
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m_hospitalState->m_state = 3;
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NotificationManager()->Unregister(this);
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g_unk0x100f7918 = 3;
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@ -81,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
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m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
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if (!m_hospitalState) {
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m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
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m_hospitalState->m_unk0x08 = 1;
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m_hospitalState->m_state = 1;
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}
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else if (m_hospitalState->m_unk0x08 == 4) {
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m_hospitalState->m_unk0x08 = 4;
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else if (m_hospitalState->m_state == 4) {
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m_hospitalState->m_state = 4;
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}
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else {
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m_hospitalState->m_unk0x08 = 3;
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m_hospitalState->m_state = 3;
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}
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GameState()->m_currentArea = LegoGameState::e_hospital;
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@ -149,65 +149,65 @@ void Hospital::ReadyWorld()
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switch (m_currentActorId) {
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case LegoActor::c_pepper:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x0e;
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m_hospitalState->m_stateActor = m_hospitalState->m_statePepper;
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if (m_hospitalState->m_unk0x0e < 5) {
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m_hospitalState->m_unk0x0e += 1;
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if (m_hospitalState->m_statePepper < 5) {
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m_hospitalState->m_statePepper += 1;
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}
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break;
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case LegoActor::c_mama:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x10;
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m_hospitalState->m_stateActor = m_hospitalState->m_stateMama;
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if (m_hospitalState->m_unk0x10 < 5) {
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m_hospitalState->m_unk0x10 += 1;
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if (m_hospitalState->m_stateMama < 5) {
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m_hospitalState->m_stateMama += 1;
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}
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break;
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case LegoActor::c_papa:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x12;
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m_hospitalState->m_stateActor = m_hospitalState->m_statePapa;
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if (m_hospitalState->m_unk0x12 < 5) {
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m_hospitalState->m_unk0x12 += 1;
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if (m_hospitalState->m_statePapa < 5) {
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m_hospitalState->m_statePapa += 1;
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}
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break;
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case LegoActor::c_nick:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x14;
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m_hospitalState->m_stateActor = m_hospitalState->m_stateNick;
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if (m_hospitalState->m_unk0x14 < 5) {
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m_hospitalState->m_unk0x14 += 1;
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if (m_hospitalState->m_stateNick < 5) {
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m_hospitalState->m_stateNick += 1;
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}
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break;
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case LegoActor::c_laura:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x16;
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m_hospitalState->m_stateActor = m_hospitalState->m_stateLaura;
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if (m_hospitalState->m_unk0x16 < 5) {
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m_hospitalState->m_unk0x16 += 1;
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if (m_hospitalState->m_stateLaura < 5) {
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m_hospitalState->m_stateLaura += 1;
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}
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break;
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}
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if (m_hospitalState->m_unk0x0c < 3) {
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if (m_hospitalState->m_stateActor < 3) {
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HospitalScript::Script hospitalScript[] = {
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HospitalScript::c_hho002cl_RunAnim,
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HospitalScript::c_hho004jk_RunAnim,
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HospitalScript::c_hho007p1_RunAnim
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};
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m_hospitalState->m_unk0x08 = 5;
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m_hospitalState->m_state = 5;
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PlayAction(hospitalScript[m_hospitalState->m_unk0x0c]);
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m_currentAction = hospitalScript[m_hospitalState->m_unk0x0c];
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PlayAction(hospitalScript[m_hospitalState->m_stateActor]);
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m_currentAction = hospitalScript[m_hospitalState->m_stateActor];
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m_unk0x108 = 1;
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}
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else {
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m_unk0x100 = 1;
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m_time = Timer()->GetTime();
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m_hospitalState->m_unk0x08 = 6;
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m_hospitalState->m_state = 6;
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PlayAction(HospitalScript::c_hho003cl_RunAnim);
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m_currentAction = HospitalScript::c_hho003cl_RunAnim;
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@ -243,9 +243,9 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_unk0x108 = 0;
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switch (m_hospitalState->m_unk0x08) {
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switch (m_hospitalState->m_state) {
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case 5:
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m_hospitalState->m_unk0x08 = 7;
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m_hospitalState->m_state = 7;
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PlayAction(HospitalScript::c_hho006cl_RunAnim);
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m_currentAction = HospitalScript::c_hho006cl_RunAnim;
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@ -259,24 +259,24 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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break;
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case 7:
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case 10:
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m_hospitalState->m_unk0x08 = 8;
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m_hospitalState->m_state = 8;
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m_unk0x100 = 1;
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m_time = Timer()->GetTime();
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break;
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case 11:
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switch (m_currentActorId) {
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case LegoActor::c_pepper:
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switch (m_hospitalState->m_unk0x0e) {
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switch (m_hospitalState->m_statePepper) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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@ -285,17 +285,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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}
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break;
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case LegoActor::c_mama:
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switch (m_hospitalState->m_unk0x10) {
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switch (m_hospitalState->m_stateMama) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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@ -304,17 +304,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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}
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break;
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case LegoActor::c_papa:
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switch (m_hospitalState->m_unk0x12) {
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switch (m_hospitalState->m_statePapa) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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@ -323,17 +323,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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}
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break;
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case LegoActor::c_nick:
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switch (m_hospitalState->m_unk0x14) {
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switch (m_hospitalState->m_stateNick) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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@ -342,17 +342,17 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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}
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break;
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case LegoActor::c_laura:
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switch (m_hospitalState->m_unk0x16) {
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switch (m_hospitalState->m_stateLaura) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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@ -363,7 +363,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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}
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break;
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case 12:
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m_hospitalState->m_unk0x08 = 9;
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m_hospitalState->m_state = 9;
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act1State = (Act1State*) GameState()->GetState("Act1State");
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act1State->SetUnknown18(9);
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case 14:
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@ -409,13 +409,13 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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m_unk0x100 = 3;
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if (m_hospitalState->m_unk0x08 == 6) {
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if (m_hospitalState->m_state == 6) {
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if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_unk0x08 = 9;
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m_hospitalState->m_state = 9;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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@ -430,9 +430,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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else if (m_hospitalState->m_unk0x08 == 10 || m_hospitalState->m_unk0x08 == 8) {
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if (m_hospitalState->m_unk0x08 == 10) {
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m_hospitalState->m_unk0x08 = 11;
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else if (m_hospitalState->m_state == 10 || m_hospitalState->m_state == 8) {
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if (m_hospitalState->m_state == 10) {
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m_hospitalState->m_state = 11;
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BackgroundAudioManager()->RaiseVolume();
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DeleteObjects(
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@ -444,17 +444,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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else {
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switch (m_currentActorId) {
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case LegoActor::c_pepper:
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switch (m_hospitalState->m_unk0x0e) {
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switch (m_hospitalState->m_statePepper) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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@ -463,17 +463,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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}
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break;
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case LegoActor::c_mama:
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switch (m_hospitalState->m_unk0x10) {
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switch (m_hospitalState->m_stateMama) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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@ -482,17 +482,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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}
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break;
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case LegoActor::c_nick:
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switch (m_hospitalState->m_unk0x14) {
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switch (m_hospitalState->m_stateNick) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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@ -501,17 +501,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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}
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break;
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case LegoActor::c_papa:
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switch (m_hospitalState->m_unk0x12) {
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switch (m_hospitalState->m_statePapa) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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@ -520,17 +520,17 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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}
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break;
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case LegoActor::c_laura:
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switch (m_hospitalState->m_unk0x16) {
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switch (m_hospitalState->m_stateLaura) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = 12;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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@ -560,7 +560,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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if (m_unk0x100 == 1) {
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m_hospitalState->m_unk0x08 = 14;
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m_hospitalState->m_state = 14;
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PlayAction(HospitalScript::c_hho016cl_RunAnim);
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m_currentAction = HospitalScript::c_hho016cl_RunAnim;
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@ -568,7 +568,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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}
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else if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_hospitalState->m_unk0x08 = 13;
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m_hospitalState->m_state = 13;
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m_destLocation = LegoGameState::e_infomain;
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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||||
@ -581,7 +581,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
|
||||
if (m_unk0x100 == 1) {
|
||||
m_hospitalState->m_unk0x08 = 15;
|
||||
m_hospitalState->m_state = 15;
|
||||
|
||||
PlayAction(HospitalScript::c_hho016cl_RunAnim);
|
||||
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
|
||||
@ -589,7 +589,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
}
|
||||
else if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
m_hospitalState->m_unk0x08 = 13;
|
||||
m_hospitalState->m_state = 13;
|
||||
m_destLocation = LegoGameState::e_unk31;
|
||||
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
@ -664,7 +664,7 @@ MxResult Hospital::Tickle()
|
||||
MxBool Hospital::Escape()
|
||||
{
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
|
||||
m_hospitalState->m_unk0x08 = 0;
|
||||
m_hospitalState->m_state = 0;
|
||||
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
|
||||
@ -674,12 +674,12 @@ MxBool Hospital::Escape()
|
||||
// FUNCTION: LEGO1 0x10076370
|
||||
HospitalState::HospitalState()
|
||||
{
|
||||
m_unk0x0c = 0;
|
||||
m_unk0x0e = 0;
|
||||
m_unk0x10 = 0;
|
||||
m_unk0x12 = 0;
|
||||
m_unk0x14 = 0;
|
||||
m_unk0x16 = 0;
|
||||
m_stateActor = 0;
|
||||
m_statePepper = 0;
|
||||
m_stateMama = 0;
|
||||
m_statePapa = 0;
|
||||
m_stateNick = 0;
|
||||
m_stateLaura = 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10076530
|
||||
@ -689,20 +689,20 @@ MxResult HospitalState::Serialize(LegoStorage* p_storage)
|
||||
LegoState::Serialize(p_storage);
|
||||
|
||||
if (p_storage->IsWriteMode()) {
|
||||
p_storage->WriteS16(m_unk0x0c);
|
||||
p_storage->WriteS16(m_unk0x0e);
|
||||
p_storage->WriteS16(m_unk0x10);
|
||||
p_storage->WriteS16(m_unk0x12);
|
||||
p_storage->WriteS16(m_unk0x14);
|
||||
p_storage->WriteS16(m_unk0x16);
|
||||
p_storage->WriteS16(m_stateActor);
|
||||
p_storage->WriteS16(m_statePepper);
|
||||
p_storage->WriteS16(m_stateMama);
|
||||
p_storage->WriteS16(m_statePapa);
|
||||
p_storage->WriteS16(m_stateNick);
|
||||
p_storage->WriteS16(m_stateLaura);
|
||||
}
|
||||
else if (p_storage->IsReadMode()) {
|
||||
p_storage->ReadS16(m_unk0x0c);
|
||||
p_storage->ReadS16(m_unk0x0e);
|
||||
p_storage->ReadS16(m_unk0x10);
|
||||
p_storage->ReadS16(m_unk0x12);
|
||||
p_storage->ReadS16(m_unk0x14);
|
||||
p_storage->ReadS16(m_unk0x16);
|
||||
p_storage->ReadS16(m_stateActor);
|
||||
p_storage->ReadS16(m_statePepper);
|
||||
p_storage->ReadS16(m_stateMama);
|
||||
p_storage->ReadS16(m_statePapa);
|
||||
p_storage->ReadS16(m_stateNick);
|
||||
p_storage->ReadS16(m_stateLaura);
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user