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Trz to fix lvalue compile issue
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dd088db26f
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@ -59,7 +59,7 @@ class LegoPathActor : public LegoActor {
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virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual MxResult VTable0x80(
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virtual MxResult VTable0x80(
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Vector3& p_point1,
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const Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point2,
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Vector3& p_point3,
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Vector3& p_point3,
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Vector3& p_point4
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Vector3& p_point4
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@ -64,7 +64,7 @@ LegoPathActor::~LegoPathActor()
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}
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}
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// FUNCTION: LEGO1 0x1002d8d0
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// FUNCTION: LEGO1 0x1002d8d0
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MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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{
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Mx3DPointFloat p1, p2, p3;
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Mx3DPointFloat p1, p2, p3;
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@ -16,7 +16,7 @@ LegoUnknown::~LegoUnknown()
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}
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}
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// FUNCTION: LEGO1 0x1009a140
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// FUNCTION: LEGO1 0x1009a140
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void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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void LegoUnknown::FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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{
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m_unk0x00[0] = p_point1;
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m_unk0x00[0] = p_point1;
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m_unk0x00[1] = p_point2;
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m_unk0x00[1] = p_point2;
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@ -12,7 +12,7 @@ class LegoUnknown {
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LegoUnknown();
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LegoUnknown();
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~LegoUnknown();
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~LegoUnknown();
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void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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void FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
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LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
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private:
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private:
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