Update legoomni.cpp

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Misha 2023-11-05 15:45:52 -05:00
parent 5dc35f89fb
commit f74685bcd4
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@ -473,8 +473,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p)
m_gameState = new LegoGameState(); m_gameState = new LegoGameState();
// TODO: initialize list at m_unk78 // TODO: initialize list at m_unk78
if (m_unk6c && m_gifManager && m_unk78 && m_plantManager && m_animationManager && if (m_unk6c && m_gifManager && m_unk78 && m_plantManager && m_animationManager && m_buildingManager) {
m_buildingManager) {
// TODO: initialize a bunch of MxVariables // TODO: initialize a bunch of MxVariables
RegisterScripts(); RegisterScripts();
FUN_1001a700(); FUN_1001a700();