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Update legoomni.cpp
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@ -473,8 +473,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p)
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m_gameState = new LegoGameState();
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m_gameState = new LegoGameState();
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// TODO: initialize list at m_unk78
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// TODO: initialize list at m_unk78
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if (m_unk6c && m_gifManager && m_unk78 && m_plantManager && m_animationManager &&
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if (m_unk6c && m_gifManager && m_unk78 && m_plantManager && m_animationManager && m_buildingManager) {
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m_buildingManager) {
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// TODO: initialize a bunch of MxVariables
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// TODO: initialize a bunch of MxVariables
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RegisterScripts();
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RegisterScripts();
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FUN_1001a700();
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FUN_1001a700();
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