Resolved merge conflict

This commit is contained in:
Cydra 2023-06-23 17:35:57 +02:00
commit f6716a5693
20 changed files with 273 additions and 382 deletions

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@ -60,8 +60,8 @@ jobs:
C:\msys64\usr\bin\wget.exe https://legoisland.org/download/ISLE.EXE C:\msys64\usr\bin\wget.exe https://legoisland.org/download/ISLE.EXE
C:\msys64\usr\bin\wget.exe https://legoisland.org/download/LEGO1.DLL C:\msys64\usr\bin\wget.exe https://legoisland.org/download/LEGO1.DLL
pip install capstone pip install capstone
python3 tools/reccmp/reccmp.py -H ISLEPROGRESS.HTML ISLE.EXE Release/ISLE.EXE Release/ISLE.PDB ISLE python3 tools/reccmp/reccmp.py -H ISLEPROGRESS.HTML ISLE.EXE Release/ISLE.EXE Release/ISLE.PDB .
python3 tools/reccmp/reccmp.py -H LEGO1PROGRESS.HTML LEGO1.DLL Release/LEGO1.DLL Release/LEGO1.PDB LEGO1 python3 tools/reccmp/reccmp.py -H LEGO1PROGRESS.HTML LEGO1.DLL Release/LEGO1.DLL Release/LEGO1.PDB .
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@master uses: actions/upload-artifact@master

2
.gitignore vendored
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@ -1,3 +1,5 @@
Debug/ Debug/
Release/ Release/
*.ncb *.ncb
ISLE.EXE
LEGO1.DLL

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@ -38,6 +38,3 @@ int g_startupDelay = 200;
// 0x4101c0 // 0x4101c0
long g_lastFrameTime = 0; long g_lastFrameTime = 0;
// 0x4101dc
const char *WINDOW_TITLE = "LEGO\xAE";

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@ -1,14 +1,16 @@
#ifndef DEFINE_H #ifndef DEFINE_H
#define DEFINE_H #define DEFINE_H
#include <Windows.h> #include "legoinc.h"
class Isle; class Isle;
extern Isle *g_isle; extern Isle *g_isle;
extern int g_closed; extern int g_closed;
// 0x4101c4
#define WNDCLASS_NAME "Lego Island MainNoM App" #define WNDCLASS_NAME "Lego Island MainNoM App"
extern const char *WINDOW_TITLE; // 0x4101dc
#define WINDOW_TITLE "LEGO\xAE"
extern unsigned char g_mousedown; extern unsigned char g_mousedown;
extern unsigned char g_mousemoved; extern unsigned char g_mousemoved;
extern RECT g_windowRect; extern RECT g_windowRect;

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@ -1,10 +1,8 @@
#include "isle.h" #include "isle.h"
#include "define.h"
#include "legoanimationmanager.h" #include "legoanimationmanager.h"
#include "legobuildingmanager.h" #include "legobuildingmanager.h"
#include "legomodelpresenter.h" #include "legomodelpresenter.h"
#include "legoomni.h"
#include "legopartpresenter.h" #include "legopartpresenter.h"
#include "legoworldpresenter.h" #include "legoworldpresenter.h"
#include "mxdirectdraw.h" #include "mxdirectdraw.h"
@ -38,7 +36,7 @@ Isle::Isle()
m_windowActive = 1; m_windowActive = 1;
m_videoParam = MxVideoParam(MxRect32(0, 0, 639, 479), NULL, 1, MxVideoParamFlags()); m_videoParam = MxVideoParam(MxRect32(0, 0, 639, 479), NULL, 1, MxVideoParamFlags());
m_videoParam.flags().Enable16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16); m_videoParam.flags().Set16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
m_windowHandle = NULL; m_windowHandle = NULL;
m_cursorArrow = NULL; m_cursorArrow = NULL;
@ -78,7 +76,7 @@ Isle::~Isle()
void Isle::Close() void Isle::Close()
{ {
MxDSAction ds; MxDSAction ds;
ds.SetUnknown24(0xFFFE); ds.SetUnknown24(-2);
if (Lego()) { if (Lego()) {
GameState()->Save(0); GameState()->Save(0);
@ -230,22 +228,22 @@ void Isle::LoadConfig()
// OFFSET: ISLE 0x401560 // OFFSET: ISLE 0x401560
void Isle::SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers, void Isle::SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL m_using16bit, BOOL param_6, BOOL param_7, BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId) BOOL wideViewAngle, char *deviceId)
{ {
m_videoParam.flags().EnableFullScreen(fullScreen); m_videoParam.flags().SetFullScreen(fullScreen);
m_videoParam.flags().EnableFlipSurfaces(flipSurfaces); m_videoParam.flags().SetFlipSurfaces(flipSurfaces);
m_videoParam.flags().EnableBackBuffers(backBuffers); m_videoParam.flags().SetBackBuffers(!backBuffers);
m_videoParam.flags().EnableUnknown1(param_6); m_videoParam.flags().Set_f2bit0(!param_6);
m_videoParam.flags().SetUnknown3(param_7); m_videoParam.flags().Set_f1bit7(param_7);
m_videoParam.flags().EnableWideViewAngle(wideViewAngle); m_videoParam.flags().SetWideViewAngle(wideViewAngle);
m_videoParam.flags().EnableUnknown2(); m_videoParam.flags().Set_f2bit1(1);
m_videoParam.SetDeviceName(deviceId); m_videoParam.SetDeviceName(deviceId);
if (using8bit) { if (using8bit) {
m_videoParam.flags().Set8Bit(); m_videoParam.flags().Set16Bit(0);
} }
if (m_using16bit) { if (using16bit) {
m_videoParam.flags().Set16Bit(); m_videoParam.flags().Set16Bit(1);
} }
} }
@ -574,67 +572,3 @@ MxResult Isle::SetupWindow(HINSTANCE hInstance)
return SUCCESS; return SUCCESS;
} }
// OFFSET: ISLE 0x402c20
void Isle::Tick(BOOL sleepIfNotNextFrame)
{
if (this->m_windowActive) {
if (!Lego()) return;
if (!TickleManager()) return;
if (!Timer()) return;
long currentTime = Timer()->GetRealTime();
if (currentTime < g_lastFrameTime) {
g_lastFrameTime = -this->m_frameDelta;
}
if (this->m_frameDelta + g_lastFrameTime < currentTime) {
if (!Lego()->vtable40()) {
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;
if (g_startupDelay == 0) {
return;
}
g_startupDelay--;
if (g_startupDelay != 0) {
return;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(this->m_useMusic);
MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
MxDSAction ds;
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
if (!stream) {
return;
}
ds.SetAtomId(stream->atom);
ds.SetUnknown24(0xFFFF);
ds.SetUnknown1c(0);
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
return;
}
} else {
ds.SetAtomId(stream->atom);
ds.SetUnknown24(0xFFFF);
ds.SetUnknown1c(0);
if (Start(&ds) != SUCCESS) {
return;
}
this->m_gameStarted = 1;
}
return;
}
if (sleepIfNotNextFrame == 0) return;
}
Sleep(0);
}

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@ -1,8 +1,10 @@
#ifndef ISLE_H #ifndef ISLE_H
#define ISLE_H #define ISLE_H
#include <windows.h> #include "legoinc.h"
#include "define.h"
#include "legoomni.h"
#include "mxresult.h" #include "mxresult.h"
#include "mxvideoparam.h" #include "mxvideoparam.h"
@ -25,7 +27,7 @@ class Isle
BOOL SetupLegoOmni(); BOOL SetupLegoOmni();
void LoadConfig(); void LoadConfig();
void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers, void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL m_using16bit, BOOL param_6, BOOL param_7, BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId); BOOL wideViewAngle, char *deviceId);
void SetupCursor(WPARAM wParam); void SetupCursor(WPARAM wParam);
@ -77,4 +79,68 @@ class Isle
}; };
// OFFSET: ISLE 0x402c20
inline void Isle::Tick(BOOL sleepIfNotNextFrame)
{
if (this->m_windowActive) {
if (!Lego()) return;
if (!TickleManager()) return;
if (!Timer()) return;
long currentTime = Timer()->GetRealTime();
if (currentTime < g_lastFrameTime) {
g_lastFrameTime = -this->m_frameDelta;
}
if (this->m_frameDelta + g_lastFrameTime < currentTime) {
if (!Lego()->vtable40()) {
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;
if (g_startupDelay == 0) {
return;
}
g_startupDelay--;
if (g_startupDelay != 0) {
return;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(this->m_useMusic);
MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
MxDSAction ds;
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
if (!stream) {
return;
}
ds.SetAtomId(stream->atom);
ds.SetUnknown24(-1);
ds.SetUnknown1c(0);
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
return;
}
} else {
ds.SetAtomId(stream->atom);
ds.SetUnknown24(-1);
ds.SetUnknown1c(0);
if (Start(&ds) != SUCCESS) {
return;
}
this->m_gameStarted = 1;
}
return;
}
if (sleepIfNotNextFrame == 0) return;
}
Sleep(0);
}
#endif // ISLE_H #endif // ISLE_H

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@ -1,9 +1,10 @@
#include <dsound.h> #include <dsound.h>
#include <windows.h>
#include "legoinc.h"
#include "define.h" #include "define.h"
#include "isle.h"
#include "legoomni.h" #include "legoomni.h"
#include "isle.h"
// OFFSET: ISLE 0x401ca0 // OFFSET: ISLE 0x401ca0
BOOL FindExistingInstance(void) BOOL FindExistingInstance(void)

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@ -1,7 +0,0 @@
#include "mxdsobject.h"
// OFFSET: ISLE 0x00401c40
void MxDSObject::SetAtomId(MxAtomId p_atomId)
{
this->m_atomId = p_atomId;
}

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@ -24,6 +24,13 @@ LegoOmni *Lego()
return (LegoOmni *) MxOmni::GetInstance(); return (LegoOmni *) MxOmni::GetInstance();
} }
// OFFSET: LEGO1 0x10015710
LegoSoundManager *SoundManager()
{
return LegoOmni::GetInstance()->GetSoundManager();
}
// OFFSET: LEGO1 0x10015720 // OFFSET: LEGO1 0x10015720
LegoVideoManager *VideoManager() LegoVideoManager *VideoManager()
{ {
@ -48,6 +55,30 @@ LegoPlantManager *PlantManager()
return LegoOmni::GetInstance()->GetLegoPlantManager(); return LegoOmni::GetInstance()->GetLegoPlantManager();
} }
// OFFSET: LEGO1 0x10015730
MxBackgroundAudioManager *BackgroundAudioManager()
{
return LegoOmni::GetInstance()->GetBackgroundAudioManager();
}
// OFFSET: LEGO1 0x10015740
LegoInputManager *InputManager()
{
return LegoOmni::GetInstance()->GetInputManager();
}
// OFFSET: LEGO1 0x10015760
LegoGameState *GameState()
{
return LegoOmni::GetInstance()->GetGameState();
}
// OFFSET: LEGO1 0x10015780
LegoNavController *NavController()
{
return LegoOmni::GetInstance()->GetNavController();
}
// OFFSET: LEGO1 0x1005b5f0 // OFFSET: LEGO1 0x1005b5f0
long LegoOmni::Notify(MxParam &p) long LegoOmni::Notify(MxParam &p)
{ {

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@ -49,10 +49,14 @@ class LegoOmni : public MxOmni
virtual unsigned char vtable40(); virtual unsigned char vtable40();
LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; } LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; }
LegoSoundManager *GetSoundManager() { return (LegoSoundManager *)m_soundManager;}
MxBackgroundAudioManager *GetBackgroundAudioManager() { return m_bkgAudioManager; }
LegoInputManager *GetInputManager() { return m_inputMgr; } LegoInputManager *GetInputManager() { return m_inputMgr; }
Isle *GetIsle() { return m_isle; } Isle *GetIsle() { return m_isle; }
LegoBuildingManager *GetLegoBuildingManager() { return m_buildingManager; } LegoBuildingManager *GetLegoBuildingManager() { return m_buildingManager; }
LegoPlantManager *GetLegoPlantManager() { return m_plantManager; } LegoPlantManager *GetLegoPlantManager() { return m_plantManager; }
LegoGameState *GetGameState() { return m_gameState; }
LegoNavController *GetNavController() { return m_navController; }
private: private:
int m_unk68; int m_unk68;

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@ -6,14 +6,11 @@
// OFFSET: LEGO1 0x100bf6a0 // OFFSET: LEGO1 0x100bf6a0
MxDSObject::MxDSObject() MxDSObject::MxDSObject()
{ {
// The following code yields 100% matching assembly if m_unk24 is declared as (signed) short.
// However, in other areas m_unk24 (notably, ISLE.EXE) is treated as unsigned short.
// Since we don't have a proper solution yet, we are using a union to work around this discrepancy.
this->m_unk0c = 0; this->m_unk0c = 0;
this->m_unk10 = 0; this->m_unk10 = 0;
this->m_unk14 = 0; this->m_unk14 = 0;
this->m_name = NULL; this->m_name = NULL;
this->m_unk24signed = -1; this->m_unk24 = -1;
this->m_unk1c = -1; this->m_unk1c = -1;
this->m_unk28 = 0; this->m_unk28 = 0;
} }
@ -37,9 +34,3 @@ void MxDSObject::SetObjectName(const char *p_name)
} }
} }
} }
// OFFSET: LEGO1 0x10005530
void MxDSObject::SetAtomId(MxAtomId p_atomId)
{
this->m_atomId = p_atomId;
}

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@ -15,9 +15,11 @@ class MxDSObject : public MxCore
inline int GetUnknown1c() { return this->m_unk1c; } inline int GetUnknown1c() { return this->m_unk1c; }
inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; } inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
inline void SetUnknown24(unsigned short p_unk24) { this->m_unk24 = p_unk24; } inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
void SetAtomId(MxAtomId p_atomId); // OFFSET: ISLE 0x401c40
// OFFSET: LEGO1 0x10005530
inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
private: private:
int m_unk08; int m_unk08;
@ -27,13 +29,7 @@ class MxDSObject : public MxCore
char *m_name; char *m_name;
int m_unk1c; int m_unk1c;
MxAtomId m_atomId; MxAtomId m_atomId;
// So far, implementing MxDSObject::MxDSObject correctly required that m_unk24 is declared a (signed) short. short m_unk24;
// Most of the other game's code appears to treat it as unsigned short, however.
// This union is a workaround until we have figured this out.
union {
unsigned short m_unk24;
short m_unk24signed;
};
unsigned short m_unk26; unsigned short m_unk26;
int m_unk28; int m_unk28;
}; };

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@ -4,6 +4,7 @@
class MxRect32 class MxRect32
{ {
public: public:
MxRect32() { }
MxRect32(int p_left, int p_top, int p_right, int p_bottom) MxRect32(int p_left, int p_top, int p_right, int p_bottom)
{ {
this->m_left = p_left; this->m_left = p_left;

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@ -6,31 +6,57 @@
// OFFSET: LEGO1 0x100bec70 // OFFSET: LEGO1 0x100bec70
MxVideoParam::MxVideoParam() MxVideoParam::MxVideoParam()
{ {
this->m_flags = MxVideoParamFlags(); this->m_rect.m_right = 640;
this->m_right = 640; this->m_rect.m_bottom = 480;
this->m_bottom = 480; this->m_rect.m_left = 0;
this->m_left = 0; this->m_rect.m_top = 0;
this->m_top = 0;
this->m_palette = 0; this->m_palette = 0;
this->m_backBuffers = 0; this->m_backBuffers = 0;
this->m_unk1c = 0; this->m_unk1c = 0;
this->m_deviceId = 0; this->m_deviceId = 0;
} }
// OFFSET: LEGO1 0x100becf0 // OFFSET: LEGO1 0x100beca0
MxVideoParam &MxVideoParam::operator=(const MxVideoParam &other) MxVideoParam::MxVideoParam(MxRect32 &p_rect, MxPalette *p_pal, unsigned long p_backBuffers, MxVideoParamFlags &p_flags)
{ {
m_flags = MxVideoParamFlags(); this->m_rect.m_left = p_rect.m_left;
m_left = other.m_left; this->m_rect.m_top = p_rect.m_top;
m_top = other.m_top; this->m_rect.m_right = p_rect.m_right;
m_right = other.m_right; this->m_rect.m_bottom = p_rect.m_bottom;
m_bottom = other.m_bottom; this->m_palette = p_pal;
m_palette = other.m_palette; this->m_backBuffers = p_backBuffers;
m_backBuffers = other.m_backBuffers; this->m_flags = p_flags;
m_flags = other.m_flags; this->m_unk1c = 0;
m_unk1c = other.m_unk1c; this->m_deviceId = NULL;
m_deviceId = other.m_deviceId; }
SetDeviceName(other.m_deviceId);
// OFFSET: LEGO1 0x100becf0
MxVideoParam::MxVideoParam(MxVideoParam &p_videoParam)
{
this->m_rect.m_left = p_videoParam.m_rect.m_left;
this->m_rect.m_top = p_videoParam.m_rect.m_top;
this->m_rect.m_right = p_videoParam.m_rect.m_right;
this->m_rect.m_bottom = p_videoParam.m_rect.m_bottom;
this->m_palette = p_videoParam.m_palette;
this->m_backBuffers = p_videoParam.m_backBuffers;
this->m_flags = p_videoParam.m_flags;
this->m_unk1c = p_videoParam.m_unk1c;
this->m_deviceId = NULL;
SetDeviceName(p_videoParam.m_deviceId);
}
// OFFSET: LEGO1 0x100bede0
MxVideoParam &MxVideoParam::operator=(const MxVideoParam &p_videoParam)
{
this->m_rect.m_left = p_videoParam.m_rect.m_left;
this->m_rect.m_top = p_videoParam.m_rect.m_top;
this->m_rect.m_right = p_videoParam.m_rect.m_right;
this->m_rect.m_bottom = p_videoParam.m_rect.m_bottom;
this->m_palette = p_videoParam.m_palette;
this->m_backBuffers = p_videoParam.m_backBuffers;
this->m_flags = p_videoParam.m_flags;
this->m_unk1c = p_videoParam.m_unk1c;
SetDeviceName(p_videoParam.m_deviceId);
return *this; return *this;
} }

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@ -20,16 +20,12 @@ class MxVideoParam
inline MxVideoParamFlags &flags() { return m_flags; } inline MxVideoParamFlags &flags() { return m_flags; }
private: private:
int m_left; MxRect32 m_rect;
int m_top;
int m_right;
int m_bottom;
MxPalette *m_palette; MxPalette *m_palette;
int m_backBuffers; unsigned int m_backBuffers;
MxVideoParamFlags m_flags; MxVideoParamFlags m_flags;
int m_unk1c; int m_unk1c;
char *m_deviceId; char *m_deviceId;
}; };
#endif // MXVIDEOPARAM_H #endif // MXVIDEOPARAM_H

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@ -3,15 +3,13 @@
// OFFSET: LEGO1 0x100bec40 // OFFSET: LEGO1 0x100bec40
MxVideoParamFlags::MxVideoParamFlags() MxVideoParamFlags::MxVideoParamFlags()
{ {
// TODO: convert to EnableXXX function calls this->SetFullScreen(0);
unsigned char bVar1 = this->m_flags1; this->SetFlipSurfaces(0);
this->m_flags1 = bVar1 & 0xfe; this->SetBackBuffers(0);
this->m_flags1 = bVar1 & 0xfc; this->Set_f1bit3(0);
this->m_flags1 = bVar1 & 0xf8; this->Set_f1bit4(0);
this->m_flags1 = bVar1 & 0xf0; this->Set16Bit(0);
this->m_flags1 = bVar1 & 0xe0; this->SetWideViewAngle(1);
this->m_flags2 = this->m_flags2 | 2; this->Set_f1bit7(1);
this->m_flags1 = bVar1 & 0xc0; this->Set_f2bit1(1);
this->m_flags1 = bVar1 & 0xc0 | 0x40;
this->m_flags1 = 0xc0;
} }

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@ -3,85 +3,46 @@
#include "legoinc.h" #include "legoinc.h"
// Must be union with struct for match.
typedef union {
struct {
BYTE bit0: 1;
BYTE bit1: 1;
BYTE bit2: 1;
BYTE bit3: 1;
BYTE bit4: 1;
BYTE bit5: 1;
BYTE bit6: 1;
BYTE bit7: 1;
};
// BYTE all; // ?
} flag_bitfield;
class MxVideoParamFlags class MxVideoParamFlags
{ {
public: public:
enum LowFlags
{
FULL_SCREEN = 0x1,
FLIP_SURFACES = 0x2,
BACK_BUFFERS = 0x4,
ENABLE_16BIT = 0x20,
WIDE_VIEW_ANGLE = 0x40,
UNKNOWN3 = 0x80
};
enum HighFlags
{
UNKNOWN1 = 0x1,
UNKNOWN2 = 0x2
};
__declspec(dllexport) MxVideoParamFlags(); __declspec(dllexport) MxVideoParamFlags();
inline void EnableFullScreen(BOOL e) inline void SetFullScreen(BOOL e) { m_flags1.bit0 = e; }
{ inline void SetFlipSurfaces(BOOL e) { m_flags1.bit1 = e; }
m_flags1 = (m_flags1 ^ (e << 0)) & FULL_SCREEN ^ m_flags1; inline void SetBackBuffers(BOOL e) { m_flags1.bit2 = e; }
} inline void Set_f1bit3(BOOL e) { m_flags1.bit3 = e; }
inline void Set_f1bit4(BOOL e) { m_flags1.bit4 = e; }
inline void EnableFlipSurfaces(BOOL e) inline void Set16Bit(BYTE e) { m_flags1.bit5 = e; }
{ inline void SetWideViewAngle(BOOL e) { m_flags1.bit6 = e; }
m_flags1 = (m_flags1 ^ (e << 1)) & FLIP_SURFACES ^ m_flags1; inline void Set_f1bit7(BOOL e) { m_flags1.bit7 = e; }
} inline void Set_f2bit0(BOOL e) { m_flags2.bit0 = e; }
inline void Set_f2bit1(BOOL e) { m_flags2.bit1 = e; }
inline void EnableBackBuffers(BOOL e) inline void Set_f2bit2(BOOL e) { m_flags2.bit2 = e; }
{ inline void Set_f2bit3(BOOL e) { m_flags2.bit3 = e; }
m_flags1 = (m_flags1 ^ ((!e) << 2)) & BACK_BUFFERS ^ m_flags1; inline void Set_f2bit4(BOOL e) { m_flags2.bit4 = e; }
} inline void Set_f2bit5(BOOL e) { m_flags2.bit5 = e; }
inline void Set_f2bit6(BOOL e) { m_flags2.bit6 = e; }
inline void SetUnknown3(BOOL e) inline void Set_f2bit7(BOOL e) { m_flags2.bit7 = e; }
{
m_flags1 = (m_flags1 ^ (e << 7)) & UNKNOWN3 ^ m_flags1;
}
inline void Set8Bit()
{
m_flags1 &= ~ENABLE_16BIT;
}
inline void Set16Bit()
{
m_flags1 |= ENABLE_16BIT;
}
inline void Enable16Bit(unsigned char e)
{
m_flags1 = ((e << 5) ^ m_flags1) & ENABLE_16BIT ^ m_flags1;
}
inline void EnableWideViewAngle(BOOL e)
{
m_flags1 = (m_flags1 ^ (e << 6)) & WIDE_VIEW_ANGLE ^ m_flags1;
}
inline void EnableUnknown1(BOOL e)
{
m_flags2 = (m_flags2 ^ ((!e) << 0)) & UNKNOWN1 ^ m_flags2;
}
inline void EnableUnknown2(BOOL e)
{
m_flags2 = (m_flags2 ^ (e << 1)) & UNKNOWN2 ^ m_flags2;
}
inline void EnableUnknown2()
{
m_flags2 |= UNKNOWN2;
}
private: private:
unsigned char m_flags1; flag_bitfield m_flags1;
unsigned char m_flags2; flag_bitfield m_flags2;
}; };

137
isle.mak
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@ -288,7 +288,6 @@ CLEAN :
-@erase "$(INTDIR)\isle.obj" -@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res" -@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj" -@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mx.obj"
-@erase "$(INTDIR)\vc40.pdb" -@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Release\ISLE.EXE" -@erase ".\Release\ISLE.EXE"
-@erase ".\Release\ISLE.PDB" -@erase ".\Release\ISLE.PDB"
@ -350,7 +349,6 @@ LINK32_OBJS= \
"$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \ "$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \ "$(INTDIR)\main.obj" \
"$(INTDIR)\mx.obj" \
".\Release\LEGO1.LIB" ".\Release\LEGO1.LIB"
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) ".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
@ -380,7 +378,6 @@ CLEAN :
-@erase "$(INTDIR)\isle.obj" -@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res" -@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj" -@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mx.obj"
-@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb" -@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Debug\ISLE.EXE" -@erase ".\Debug\ISLE.EXE"
@ -444,7 +441,6 @@ LINK32_OBJS= \
"$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \ "$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \ "$(INTDIR)\main.obj" \
"$(INTDIR)\mx.obj" \
".\LEGO1\Debug\LEGO1.lib" ".\LEGO1\Debug\LEGO1.lib"
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) ".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
@ -551,6 +547,7 @@ DEP_CPP_LEGOO=\
SOURCE=.\LEGO1\mxcriticalsection.cpp SOURCE=.\LEGO1\mxcriticalsection.cpp
DEP_CPP_MXCRI=\ DEP_CPP_MXCRI=\
".\LEGO1\legoinc.h"\
".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxcriticalsection.h"\
@ -564,6 +561,7 @@ DEP_CPP_MXCRI=\
SOURCE=.\LEGO1\mxautolocker.cpp SOURCE=.\LEGO1\mxautolocker.cpp
DEP_CPP_MXAUT=\ DEP_CPP_MXAUT=\
".\LEGO1\legoinc.h"\
".\LEGO1\mxautolocker.h"\ ".\LEGO1\mxautolocker.h"\
".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxcriticalsection.h"\
@ -850,9 +848,6 @@ DEP_CPP_DEFIN=\
# Begin Source File # Begin Source File
SOURCE=.\ISLE\isle.cpp SOURCE=.\ISLE\isle.cpp
!IF "$(CFG)" == "ISLE - Win32 Release"
DEP_CPP_ISLE_=\ DEP_CPP_ISLE_=\
".\ISLE\define.h"\ ".\ISLE\define.h"\
".\ISLE\isle.h"\ ".\ISLE\isle.h"\
@ -910,72 +905,11 @@ DEP_CPP_ISLE_=\
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
DEP_CPP_ISLE_=\
".\ISLE\define.h"\
".\ISLE\isle.h"\
".\ISLE\res\resource.h"\
".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legomodelpresenter.h"\
".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legopartpresenter.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\legoworldpresenter.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdirectdraw.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxmusicmanager.h"\
".\LEGO1\mxnotificationmanager.h"\
".\LEGO1\mxobjectfactory.h"\
".\LEGO1\mxomni.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxsoundmanager.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideomanager.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\viewmanager.h"\
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File # End Source File
################################################################################ ################################################################################
# Begin Source File # Begin Source File
SOURCE=.\ISLE\main.cpp SOURCE=.\ISLE\main.cpp
!IF "$(CFG)" == "ISLE - Win32 Release"
DEP_CPP_MAIN_=\ DEP_CPP_MAIN_=\
".\ISLE\define.h"\ ".\ISLE\define.h"\
".\ISLE\isle.h"\ ".\ISLE\isle.h"\
@ -1026,57 +960,6 @@ DEP_CPP_MAIN_=\
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
DEP_CPP_MAIN_=\
".\ISLE\define.h"\
".\ISLE\isle.h"\
".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxmusicmanager.h"\
".\LEGO1\mxnotificationmanager.h"\
".\LEGO1\mxobjectfactory.h"\
".\LEGO1\mxomni.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxsoundmanager.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideomanager.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\viewmanager.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File # End Source File
################################################################################ ################################################################################
# Begin Source File # Begin Source File
@ -1517,22 +1400,6 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
!ENDIF !ENDIF
# End Project Dependency # End Project Dependency
################################################################################
# Begin Source File
SOURCE=.\ISLE\mx.cpp
DEP_CPP_MX_CP=\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxdsobject.h"\
"$(INTDIR)\mx.obj" : $(SOURCE) $(DEP_CPP_MX_CP) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Target # End Target
# End Project # End Project
################################################################################ ################################################################################

BIN
isle.mdp

Binary file not shown.

View File

@ -118,14 +118,23 @@ def __init__(self, pdb, file):
if current_section == 'SYMBOLS' and 'S_GPROC32' in line: if current_section == 'SYMBOLS' and 'S_GPROC32' in line:
addr = int(line[26:34], 16) addr = int(line[26:34], 16)
debug_offs = line_dump[i + 2]
debug_start = int(debug_offs[22:30], 16)
debug_end = int(debug_offs[43:], 16)
info = RecompiledInfo() info = RecompiledInfo()
info.addr = addr + recompfile.imagebase + recompfile.textvirt info.addr = addr + recompfile.imagebase + recompfile.textvirt
info.start = debug_start
info.size = debug_end - debug_start use_dbg_offs = False
if use_dbg_offs:
debug_offs = line_dump[i + 2]
debug_start = int(debug_offs[22:30], 16)
debug_end = int(debug_offs[43:], 16)
info.start = debug_start
info.size = debug_end - debug_start
else:
info.start = 0
info.size = int(line[41:49], 16)
info.name = line[77:] info.name = line[77:]
self.funcs[addr] = info self.funcs[addr] = info
@ -189,7 +198,14 @@ def get_recompiled_address(self, filename, line):
def sanitize(file, mnemonic, op_str): def sanitize(file, mnemonic, op_str):
offsetplaceholder = '<OFFSET>' offsetplaceholder = '<OFFSET>'
if mnemonic == 'call' or mnemonic == 'jmp': op_str_is_number = False
try:
int(op_str, 16)
op_str_is_number = True
except ValueError:
pass
if (mnemonic == 'call' or mnemonic == 'jmp') and op_str_is_number:
# Filter out "calls" because the offsets we're not currently trying to # Filter out "calls" because the offsets we're not currently trying to
# match offsets. As long as there's a call in the right place, it's # match offsets. As long as there's a call in the right place, it's
# probably accurate. # probably accurate.
@ -243,6 +259,10 @@ def parse_asm(file, addr, size):
total_accuracy = 0 total_accuracy = 0
htmlinsert = [] htmlinsert = []
# Generate basename of original file, used in locating OFFSET lines
basename = os.path.basename(os.path.splitext(original)[0])
pattern = '// OFFSET:'
for subdir, dirs, files in os.walk(source): for subdir, dirs, files in os.walk(source):
for file in files: for file in files:
srcfilename = os.path.join(os.path.abspath(subdir), file) srcfilename = os.path.join(os.path.abspath(subdir), file)
@ -257,9 +277,14 @@ def parse_asm(file, addr, size):
if not line: if not line:
break break
if line.startswith('// OFFSET:'): line = line.strip()
par = line[10:].strip().split()
if line.startswith(pattern):
par = line[len(pattern):].strip().split()
module = par[0] module = par[0]
if module != basename:
continue
addr = int(par[1], 16) addr = int(par[1], 16)
find_open_bracket = line find_open_bracket = line