Changes, see comment

This commit is contained in:
Christian Semmler 2024-05-01 07:30:50 -04:00
parent bb323cfdeb
commit f670fcb922
10 changed files with 68 additions and 67 deletions

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@ -91,8 +91,6 @@ class Act1State : public LegoState {
// Act1State::`scalar deleting destructor'
friend class Isle;
// I would very much prefer to use getters and setters, but that seems to mess up other code.
// Maybe we need to add the right number of getters and setters?
friend class SkateBoard;
protected:
@ -108,7 +106,7 @@ class Act1State : public LegoState {
MxBool m_unk0x01f; // 0x01f
MxBool m_planeActive; // 0x020
undefined m_unk0x021; // 0x021
undefined m_unk0x022; // 0x022
MxBool m_unk0x022; // 0x022
undefined m_unk0x023; // 0x023
NamedPlane m_unk0x024; // 0x024
NamedPlane m_unk0x070; // 0x070

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@ -81,7 +81,7 @@ class LegoAnimationManager : public MxCore {
IsleScript::Script p_objectId,
MxMatrix* p_matrix,
MxBool p_param3,
undefined p_param4,
MxBool p_param4,
LegoROI* p_roi,
MxBool p_param6,
MxBool p_param7,
@ -96,8 +96,8 @@ class LegoAnimationManager : public MxCore {
void FUN_100629b0(MxU32, MxBool);
void FUN_10063270(LegoROIList*, LegoAnimPresenter*);
void FUN_10063780(LegoROIList* p_list);
void FUN_10064670(undefined4);
void FUN_10064740(MxBool);
void FUN_10064670(Vector3*);
void FUN_10064740(Vector3*);
static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);

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@ -1,10 +1,11 @@
#ifndef SKATEBOARD_H
#define SKATEBOARD_H
#include "act1state.h"
#include "decomp.h"
#include "islepathactor.h"
class Act1State;
// VTABLE: LEGO1 0x100d55f0
// SIZE 0x168
class SkateBoard : public IslePathActor {
@ -31,15 +32,15 @@ class SkateBoard : public IslePathActor {
MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4
void VTable0xe4() override; // vtable+0xe4
// not 100 % sure about the signature
void FUN_10010270(undefined4 param_1);
void FUN_10010510();
// SYNTHETIC: LEGO1 0x1000ff60
// SkateBoard::`scalar deleting destructor'
private:
undefined m_unk0x160; // 0x160
void FUN_10010270(MxBool p_enable);
MxBool m_unk0x160; // 0x160
Act1State* m_act1state; // 0x164
};

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@ -25,7 +25,7 @@ Act1State::Act1State() : m_unk0x00c(0), m_unk0x00e(0), m_unk0x008(NULL), m_unk0x
m_unk0x01f = FALSE;
m_unk0x008 = g_unk0x100f37f0;
m_unk0x014 = -1;
m_unk0x022 = 0;
m_unk0x022 = FALSE;
m_unk0x154 = NULL;
m_unk0x158 = NULL;
m_unk0x15c = NULL;
@ -122,8 +122,8 @@ MxResult Act1State::Serialize(LegoFile* p_legoFile)
}
}
p_legoFile->Write(&m_unk0x010, sizeof(undefined2));
p_legoFile->Write(&m_unk0x022, sizeof(undefined));
p_legoFile->Write(&m_unk0x010, sizeof(m_unk0x010));
p_legoFile->Write(&m_unk0x022, sizeof(m_unk0x022));
}
else if (p_legoFile->IsReadMode()) {
if (m_unk0x108.GetName()->Compare("") != 0) {
@ -176,8 +176,8 @@ MxResult Act1State::Serialize(LegoFile* p_legoFile)
}
}
p_legoFile->Read(&m_unk0x010, sizeof(undefined2));
p_legoFile->Read(&m_unk0x022, sizeof(undefined));
p_legoFile->Read(&m_unk0x010, sizeof(m_unk0x010));
p_legoFile->Read(&m_unk0x022, sizeof(m_unk0x022));
}
// TODO
@ -205,7 +205,7 @@ MxBool Act1State::SetFlag()
m_unk0x024.SetName("");
m_unk0x070.SetName("");
m_unk0x0bc.SetName("");
m_unk0x022 = 0;
m_unk0x022 = FALSE;
m_unk0x108.SetName("");
if (m_unk0x154) {

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@ -115,7 +115,7 @@ MxU32 Helicopter::VTable0xcc()
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act1:
m_script = *g_isleScript;
AnimationManager()->FUN_10064670(FALSE);
AnimationManager()->FUN_10064670(NULL);
VTable0xe8(LegoGameState::e_unk41, TRUE, 7);
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
FUN_10015820(TRUE, 0);

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@ -10,6 +10,7 @@
#include "misc.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxstillpresenter.h"
#include "mxtransitionmanager.h"
#include "pizza.h"
@ -18,7 +19,7 @@ DECOMP_SIZE_ASSERT(SkateBoard, 0x168)
// FUNCTION: LEGO1 0x1000fd40
SkateBoard::SkateBoard()
{
m_unk0x160 = 0;
m_unk0x160 = FALSE;
m_unk0x13c = 15.0;
m_unk0x150 = 3.5;
m_unk0x148 = 1;
@ -54,13 +55,13 @@ MxResult SkateBoard::Create(MxDSAction& p_dsAction)
// FUNCTION: LEGO1 0x10010050
void SkateBoard::VTable0xe4()
{
// TODO: Work out what kind of structure this points to
if (m_act1state->GetUnknown18() == 3) {
if (m_act1state->m_unk0x018 == 3) {
Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
pizza->FUN_10038380();
pizza->FUN_100382b0();
m_unk0x160 = 0;
m_unk0x160 = FALSE;
}
IslePathActor::VTable0xe4();
GameState()->m_currentArea = LegoGameState::Area::e_skateboard;
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_SkateArms_Ctl);
@ -72,33 +73,34 @@ void SkateBoard::VTable0xe4()
MxU32 SkateBoard::VTable0xcc()
{
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (!FUN_1003ef60() && state->GetUnknown18() != 3) {
if (!FUN_1003ef60() && state->m_unk0x018 != 3) {
return 1;
}
FUN_10015820(TRUE, 0);
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 0x32, FALSE, TRUE);
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, TRUE);
if (GameState()->GetActorId() != CurrentActor()->GetActorId()) {
if (!CurrentActor()->IsA("SkateBoard")) {
CurrentActor()->VTable0xe4();
}
}
if (!CurrentActor()->IsA("SkateBoard")) {
VTable0xe0();
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 0xc1, NULL);
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_SkateDashboard, NULL);
GetCurrentAction().SetObjectId(-1);
ControlManager()->Register(this);
}
FUN_10010270(this->m_unk0x160);
// this->m_roi->GetLocal2World().GetData()[0]
// TODO: If this is correct, then the signature of the AnimationManager calls are wrong.
// float data[3];
Matrix4 stuff = this->m_roi->GetLocal2World();
Vector3 vec = Vector3(&stuff[3][0]);
// MxBool puVar11 = (MxBool) 0xf4;
AnimationManager()->FUN_10064670((int)&vec);
AnimationManager()->FUN_10064740((int)&vec);
FUN_10010270(m_unk0x160);
Vector3 position = m_roi->GetWorldPosition();
AnimationManager()->FUN_10064670(&position);
AnimationManager()->FUN_10064740(&position);
return 1;
}
@ -107,7 +109,7 @@ MxU32 SkateBoard::VTable0xd4(LegoControlManagerEvent& p_param)
{
MxU32 result = 0;
if (p_param.GetUnknown0x28() == 1 && p_param.GetClickedObjectId() == 0xc3) {
if (p_param.GetUnknown0x28() == 1 && p_param.GetClickedObjectId() == IsleScript::c_SkateArms_Ctl) {
VTable0xe4();
GameState()->m_currentArea = LegoGameState::Area::e_unk66;
result = 1;
@ -117,44 +119,45 @@ MxU32 SkateBoard::VTable0xd4(LegoControlManagerEvent& p_param)
}
// FUNCTION: LEGO1 0x10010270
void SkateBoard::FUN_10010270(undefined4 param_1)
// FUNCTION: BETA10 0x100f5366
void SkateBoard::FUN_10010270(MxBool p_enable)
{
MxCore* pMVar3;
m_act1state = (Act1State*) GameState()->GetState("Act1State");
if (!m_act1state) {
this->m_act1state = (Act1State*) GameState()->CreateState("Act1State");
m_act1state = (Act1State*) GameState()->CreateState("Act1State");
}
if (pMVar3 = this->m_world->Find(*g_isleScript, IsleScript::c_SkatePizza_Bitmap)) {
// I have no idea what this is. Need a call with vtable offset 0x54 and (likely) no argument.
((LegoWorld*) pMVar3)->VTable0x54();
MxStillPresenter* presenter = (MxStillPresenter*) m_world->Find(*g_isleScript, IsleScript::c_SkatePizza_Bitmap);
if (presenter) {
presenter->Enable(p_enable);
}
else {
if (this->m_unk0x160 != '\0') {
NotificationManager()->Send(this, MxNotificationParam(c_notificationType0, NULL));
}
else if (m_unk0x160) {
NotificationManager()->Send(this, MxNotificationParam(c_notificationType0, NULL));
}
}
// FUNCTION: LEGO1 0x100104f0
// FUNCTION: BETA10 0x100f5472
MxU32 SkateBoard::VTable0xd0()
{
FUN_10010270(this->m_unk0x160);
FUN_10010270(m_unk0x160);
return 1;
}
// FUNCTION: LEGO1 0x10010510
void SkateBoard::FUN_10010510()
{
if (m_act1state->GetUnknown18() != 3) {
if (m_act1state->m_unk0x018 != 3) {
PlayMusic(JukeboxScript::c_BeachBlvd_Music);
if (m_act1state->m_unk0x022 == '\0') {
m_act1state->m_unk0x022 = 1;
MxMatrix matrix = MxMatrix(CurrentActor()->GetROI()->GetLocal2World());
matrix.TranslateBy(2.5 * matrix[2][0], 0.2 + matrix[2][1], 2.5 * matrix[2][2]);
if (!m_act1state->m_unk0x022) {
m_act1state->m_unk0x022 = TRUE;
MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.2, mat[2][2] * 2.5);
AnimationManager()
->FUN_10060dc0(IsleScript::c_sns008in_RunAnim, &matrix, '\x01', '\0', NULL, 0, TRUE, TRUE, '\x01');
->FUN_10060dc0(IsleScript::c_sns008in_RunAnim, &mat, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE);
}
}
return;
}

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@ -849,7 +849,7 @@ MxResult LegoAnimationManager::FUN_10060dc0(
IsleScript::Script p_objectId,
MxMatrix* p_matrix,
MxBool p_param3,
undefined p_param4,
MxBool p_param4,
LegoROI* p_roi,
MxBool p_param6,
MxBool p_param7,
@ -870,10 +870,10 @@ MxResult LegoAnimationManager::FUN_10060dc0(
MxBool unk0x0a;
switch (p_param4) {
case 0:
case FALSE:
unk0x0a = m_anims[i].m_unk0x0a;
break;
case 1:
case TRUE:
unk0x0a = TRUE;
break;
default:
@ -1040,13 +1040,13 @@ void LegoAnimationManager::FUN_10063aa0()
}
// STUB: LEGO1 0x10064670
void LegoAnimationManager::FUN_10064670(undefined4)
void LegoAnimationManager::FUN_10064670(Vector3*)
{
// TODO
}
// STUB: LEGO1 0x10064740
void LegoAnimationManager::FUN_10064740(MxBool)
void LegoAnimationManager::FUN_10064740(Vector3*)
{
// TODO
}

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@ -331,7 +331,6 @@ MxBool MxControlPresenter::HasTickleStatePassed(TickleState p_tickleState)
{
MxCompositePresenterList::iterator it = m_list.begin();
for (MxS16 i = m_unk0x4e; i > 0; i--, it++) {
;
}
return (*it)->HasTickleStatePassed(p_tickleState);

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@ -629,7 +629,7 @@ void Isle::Enable(MxBool p_enable)
m_act1state->m_unk0x018 = 0;
if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
AnimationManager()->FUN_10064740(FALSE);
AnimationManager()->FUN_10064740(NULL);
}
else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition());
@ -637,13 +637,13 @@ void Isle::Enable(MxBool p_enable)
Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
((Vector3&) sub).Sub(&position);
if (sub.LenSquared() < 1024.0f) {
AnimationManager()->FUN_10064740(FALSE);
AnimationManager()->FUN_10064740(NULL);
}
Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f);
((Vector3&) sub2).Sub(&position);
if (sub2.LenSquared() < 1024.0f) {
AnimationManager()->FUN_10064670(FALSE);
AnimationManager()->FUN_10064670(NULL);
}
}
break;
@ -666,12 +666,12 @@ void Isle::Enable(MxBool p_enable)
break;
}
AnimationManager()->FUN_10060dc0(script, NULL, TRUE, 1, NULL, FALSE, FALSE, TRUE, 0);
AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE);
}
m_act1state->m_unk0x018 = 0;
FUN_1003ef00(FALSE);
AnimationManager()->FUN_10064670(FALSE);
AnimationManager()->FUN_10064670(NULL);
break;
}
case 6: {
@ -694,7 +694,7 @@ void Isle::Enable(MxBool p_enable)
break;
}
AnimationManager()->FUN_10060dc0(script, NULL, TRUE, 1, NULL, FALSE, FALSE, TRUE, 0);
AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE);
}
m_act1state->m_unk0x018 = 0;

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@ -74,7 +74,7 @@ class Matrix4 {
} // vtable+0x2c
// FUNCTION: LEGO1 0x10002460
virtual void TranslateBy(const float &p_x, const float &p_y, const float &p_z)
virtual void TranslateBy(const float& p_x, const float& p_y, const float& p_z)
{
m_data[3][0] += p_x;
m_data[3][1] += p_y;
@ -82,7 +82,7 @@ class Matrix4 {
} // vtable+0x30
// FUNCTION: LEGO1 0x100024a0
virtual void SetTranslation(const float &p_x, const float &p_y, const float &p_z)
virtual void SetTranslation(const float& p_x, const float& p_y, const float& p_z)
{
m_data[3][0] = p_x;
m_data[3][1] = p_y;