legoanimationmanager: use delete[]

This commit is contained in:
Anonymous Maarten 2025-05-29 03:21:14 +02:00
parent b7090bd838
commit f6584926f3

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@ -861,18 +861,18 @@ void LegoAnimationManager::DeleteAnimations()
if (m_anims != NULL) {
for (MxS32 i = 0; i < m_animCount; i++) {
delete m_anims[i].m_name;
delete[] m_anims[i].m_name;
if (m_anims[i].m_models != NULL) {
for (MxS32 j = 0; j < m_anims[i].m_modelCount; j++) {
delete m_anims[i].m_models[j].m_name;
delete[] m_anims[i].m_models[j].m_name;
}
delete m_anims[i].m_models;
delete[] m_anims[i].m_models;
}
}
delete m_anims;
delete[] m_anims;
}
Init();