ISLE using multithreaded libc

This commit is contained in:
disinvite 2023-12-28 15:11:22 -05:00
parent ea1224db08
commit f6407b50d1

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@ -292,7 +292,7 @@ if (MSVC)
# game was originally built with) and tweaked slightly to produce more debugging info for reccmp. # game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
# They ensure a recompilation that can be byte/instruction accurate to the original binaries. # They ensure a recompilation that can be byte/instruction accurate to the original binaries.
if (ISLE_BUILD_APP) if (ISLE_BUILD_APP)
target_compile_options(isle PRIVATE "/ML$<$<CONFIG:Debug>:d>") target_compile_options(isle PRIVATE "/MT$<$<CONFIG:Debug>:d>")
endif() endif()
target_compile_options(lego1 PRIVATE "/MT$<$<CONFIG:Debug>:d>") target_compile_options(lego1 PRIVATE "/MT$<$<CONFIG:Debug>:d>")