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ISLE using multithreaded libc
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@ -292,7 +292,7 @@ if (MSVC)
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# game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
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# They ensure a recompilation that can be byte/instruction accurate to the original binaries.
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if (ISLE_BUILD_APP)
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target_compile_options(isle PRIVATE "/ML$<$<CONFIG:Debug>:d>")
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target_compile_options(isle PRIVATE "/MT$<$<CONFIG:Debug>:d>")
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endif()
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target_compile_options(lego1 PRIVATE "/MT$<$<CONFIG:Debug>:d>")
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