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@ -107,7 +107,7 @@ class LegoGameState {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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inline Score* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : m_scores + p_index; }
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inline Score* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
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MxS16 m_count; // 0x00
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Score m_scores[20]; // 0x02
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@ -62,11 +62,11 @@ MxLong HistoryBook::Notify(MxParam& p_param)
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return 0;
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}
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inline void SetColor(MxStillPresenter* p_presenter, MxU8 p_color, MxU8 p_colors[], MxU32 p_x, MxU32 p_y)
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inline void SetColor(MxStillPresenter* p_presenter, MxU8 p_color, MxU8* p_colors, MxU32 p_x, MxU32 p_y)
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{
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if (p_color) {
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for (MxS32 lax = 0; lax < 4; lax++) {
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if (p_presenter->GetAlphaMask()) {
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if (p_presenter->GetAlphaMask() != NULL) {
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memset(NULL, p_colors[p_color - 1], 4);
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}
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else {
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@ -97,7 +97,7 @@ void HistoryBook::ReadyWorld()
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LegoGameState::Score* score = GameState()->GetScores()->GetScore(j);
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MxS32 scoreIndex = j;
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MxStillPresenter** scorebox = m_scores + j;
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MxStillPresenter** scorebox = &m_scores[j];
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*scorebox = scoreboxMaster->Clone();
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MxU32 scoreX = 0x90;
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@ -129,15 +129,18 @@ void HistoryBook::ReadyWorld()
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MxS16 letterIndex = 0;
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do {
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MxS16 letter = score->m_name.m_letters[letterIndex++];
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if (letter == -1) {
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break;
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}
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m_names[scoreIndex][letterIndex] = m_alphabet[letter]->Clone();
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m_names[scoreIndex][letterIndex]->Enable(TRUE);
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m_names[scoreIndex][letterIndex]->SetTickleState(MxPresenter::e_repeating);
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m_names[scoreIndex][letterIndex]->SetPosition(scoreX, scoreY);
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scoreX += 0x17;
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} while (letterIndex < 7);
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scoreY += 0x1b;
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}
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