mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-26 17:51:16 +00:00
Fix use of NULL
This commit is contained in:
parent
e9a18fd476
commit
f12d699ce1
@ -30,7 +30,7 @@ MxLong GasStationEntity::VTable0x50(MxParam& p_param)
|
|||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
isle->SetDestLocation(LegoGameState::Area::e_garage);
|
isle->SetDestLocation(LegoGameState::Area::e_garage);
|
||||||
|
|
||||||
AnimationManager()->FUN_10061010(NULL);
|
AnimationManager()->FUN_10061010(0);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -30,7 +30,7 @@ MxLong HospitalEntity::VTable0x50(MxParam& p_param)
|
|||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
isle->SetDestLocation(LegoGameState::Area::e_hospital);
|
isle->SetDestLocation(LegoGameState::Area::e_hospital);
|
||||||
|
|
||||||
AnimationManager()->FUN_10061010(NULL);
|
AnimationManager()->FUN_10061010(0);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -28,7 +28,7 @@ MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
|
|||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
isle->SetDestLocation(LegoGameState::Area::e_jetskibuild);
|
isle->SetDestLocation(LegoGameState::Area::e_jetskibuild);
|
||||||
|
|
||||||
AnimationManager()->FUN_10061010(NULL);
|
AnimationManager()->FUN_10061010(0);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -30,7 +30,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
|
|||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
isle->SetDestLocation(LegoGameState::Area::e_police);
|
isle->SetDestLocation(LegoGameState::Area::e_police);
|
||||||
|
|
||||||
AnimationManager()->FUN_10061010(NULL);
|
AnimationManager()->FUN_10061010(0);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -28,7 +28,7 @@ MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
|
|||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
|
isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
|
||||||
|
|
||||||
AnimationManager()->FUN_10061010(NULL);
|
AnimationManager()->FUN_10061010(0);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user