Fix use of NULL

This commit is contained in:
Christian Semmler 2024-03-29 14:04:46 -04:00
parent e9a18fd476
commit f12d699ce1
5 changed files with 5 additions and 5 deletions

View File

@ -30,7 +30,7 @@ MxLong GasStationEntity::VTable0x50(MxParam& p_param)
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_garage);
AnimationManager()->FUN_10061010(NULL);
AnimationManager()->FUN_10061010(0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}

View File

@ -30,7 +30,7 @@ MxLong HospitalEntity::VTable0x50(MxParam& p_param)
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_hospital);
AnimationManager()->FUN_10061010(NULL);
AnimationManager()->FUN_10061010(0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}

View File

@ -28,7 +28,7 @@ MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_jetskibuild);
AnimationManager()->FUN_10061010(NULL);
AnimationManager()->FUN_10061010(0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}

View File

@ -30,7 +30,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_police);
AnimationManager()->FUN_10061010(NULL);
AnimationManager()->FUN_10061010(0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}

View File

@ -28,7 +28,7 @@ MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
AnimationManager()->FUN_10061010(NULL);
AnimationManager()->FUN_10061010(0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}