This commit is contained in:
Christian Semmler 2024-05-04 09:58:10 -04:00
parent a251ca5d60
commit f118ea9bc2

View File

@ -79,8 +79,7 @@ void Helicopter::VTable0xe4()
GameState()->SetCurrentArea(LegoGameState::e_copter); GameState()->SetCurrentArea(LegoGameState::e_copter);
if (CurrentActor()) { if (CurrentActor()) {
if (CurrentActor()->IsA("IslePathActor")) { if (CurrentActor()->IsA("IslePathActor")) {
((IslePathActor*) CurrentActor()) CurrentActor()->SpawnPlayer(
->SpawnPlayer(
LegoGameState::e_unk55, LegoGameState::e_unk55,
TRUE, TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3