ci: use abs path of wget

This commit is contained in:
itsmattkc 2023-06-18 16:34:36 -07:00
parent df0704d692
commit f0865a6bc6
3 changed files with 38 additions and 25 deletions

View File

@ -58,8 +58,8 @@ jobs:
- name: Summarize Accuracy - name: Summarize Accuracy
shell: bash shell: bash
run: | run: |
wget https://archive.org/download/LEGO_Island/LEGO_ISLANDI.ISO/DATA%2Fdisk%2FISLE.EXE C:\msys64\usr\bin\wget.exe https://archive.org/download/LEGO_Island/LEGO_ISLANDI.ISO/DATA%2Fdisk%2FISLE.EXE
wget https://archive.org/download/LEGO_Island/LEGO_ISLANDI.ISO/DATA%2Fdisk%2FLEGO1.DLL C:\msys64\usr\bin\wget.exe https://archive.org/download/LEGO_Island/LEGO_ISLANDI.ISO/DATA%2Fdisk%2FLEGO1.DLL
python3 $GITHUB_WORKSPACE/tools/reccomp/reccomp.py ISLE.EXE Release/ISLE.EXE Release/ISLE.PDB ISLE python3 $GITHUB_WORKSPACE/tools/reccomp/reccomp.py ISLE.EXE Release/ISLE.EXE Release/ISLE.PDB ISLE
python3 $GITHUB_WORKSPACE/tools/reccomp/reccomp.py LEGO1.DLL Release/LEGO1.DLL Release/LEGO1.PDB LEGO1 python3 $GITHUB_WORKSPACE/tools/reccomp/reccomp.py LEGO1.DLL Release/LEGO1.DLL Release/LEGO1.PDB LEGO1

View File

@ -60,7 +60,6 @@ CLEAN :
-@erase "$(INTDIR)\mxautolocker.obj" -@erase "$(INTDIR)\mxautolocker.obj"
-@erase "$(INTDIR)\mxcore.obj" -@erase "$(INTDIR)\mxcore.obj"
-@erase "$(INTDIR)\mxcriticalsection.obj" -@erase "$(INTDIR)\mxcriticalsection.obj"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(INTDIR)\mxomni.obj" -@erase "$(INTDIR)\mxomni.obj"
-@erase "$(INTDIR)\mxomnicreateflags.obj" -@erase "$(INTDIR)\mxomnicreateflags.obj"
-@erase "$(INTDIR)\mxomnicreateparam.obj" -@erase "$(INTDIR)\mxomnicreateparam.obj"
@ -69,9 +68,11 @@ CLEAN :
-@erase "$(INTDIR)\mxtimer.obj" -@erase "$(INTDIR)\mxtimer.obj"
-@erase "$(INTDIR)\mxvideoparam.obj" -@erase "$(INTDIR)\mxvideoparam.obj"
-@erase "$(INTDIR)\mxvideoparamflags.obj" -@erase "$(INTDIR)\mxvideoparamflags.obj"
-@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Release\LEGO1.DLL" -@erase ".\Release\LEGO1.DLL"
-@erase ".\Release\LEGO1.EXP" -@erase ".\Release\LEGO1.EXP"
-@erase ".\Release\LEGO1.LIB" -@erase ".\Release\LEGO1.LIB"
-@erase ".\Release\LEGO1.MAP"
-@erase ".\Release\LEGO1.PDB" -@erase ".\Release\LEGO1.PDB"
"$(OUTDIR)" : "$(OUTDIR)" :
@ -81,7 +82,7 @@ CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/LEGO1.PCH" /YX /c # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/LEGO1.PCH" /YX /c
CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"Release/LEGO1.PCH" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c /Fp"Release/LEGO1.PCH" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\LEGO1\Release/ CPP_OBJS=.\LEGO1\Release/
CPP_SBRS=.\. CPP_SBRS=.\.
@ -118,13 +119,15 @@ BSC32_SBRS= \
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /debug /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
# SUBTRACT LINK32 /pdb:none /map # SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no\ odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL"\ /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /debug /machine:I386\
/implib:"Release/LEGO1.LIB" /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \ "$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legonavcontroller.obj" \ "$(INTDIR)\legonavcontroller.obj" \
@ -182,6 +185,7 @@ CLEAN :
-@erase "$(INTDIR)\vc40.pdb" -@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\LEGO1.exp" -@erase "$(OUTDIR)\LEGO1.exp"
-@erase "$(OUTDIR)\LEGO1.lib" -@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.map"
-@erase "$(OUTDIR)\LEGO1.pdb" -@erase "$(OUTDIR)\LEGO1.pdb"
-@erase ".\Debug\LEGO1.DLL" -@erase ".\Debug\LEGO1.DLL"
-@erase ".\Debug\LEGO1.ILK" -@erase ".\Debug\LEGO1.ILK"
@ -193,7 +197,7 @@ CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"Debug/LEGO1.PCH" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"Debug/LEGO1.PCH" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"Debug/LEGO1.PCH" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c /Fp"Debug/LEGO1.PCH" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\LEGO1\Debug/ CPP_OBJS=.\LEGO1\Debug/
CPP_SBRS=.\. CPP_SBRS=.\.
@ -230,13 +234,15 @@ BSC32_SBRS= \
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/LEGO1.DLL" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/LEGO1.DLL"
# SUBTRACT LINK32 /pdb:none /map # SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:yes\ odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:yes\
/pdb:"$(OUTDIR)/LEGO1.pdb" /debug /machine:I386 /out:"Debug/LEGO1.DLL"\ /pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\
/implib:"$(OUTDIR)/LEGO1.lib" /out:"Debug/LEGO1.DLL" /implib:"$(OUTDIR)/LEGO1.lib"
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \ "$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legonavcontroller.obj" \ "$(INTDIR)\legonavcontroller.obj" \
@ -292,7 +298,7 @@ CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/ISLE.PCH" /YX /c # ADD CPP /nologo /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/ISLE.PCH" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\ CPP_PROJ=/nologo /ML /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\
"_WINDOWS" /Fp"Release/ISLE.PCH" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c "_WINDOWS" /Fp"Release/ISLE.PCH" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\ISLE\Release/ CPP_OBJS=.\ISLE\Release/
CPP_SBRS=.\. CPP_SBRS=.\.
@ -336,7 +342,7 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:no /pdb:"Release/ISLE.PDB" /debug /machine:I386\ /incremental:no /pdb:"Release/ISLE.PDB" /debug /machine:I386\
/out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext" /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\define.obj" \ "$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.obj" \
@ -386,7 +392,7 @@ CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"Debug/ISLE.PCH" /YX /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"Debug/ISLE.PCH" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D\ CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /Fp"Debug/ISLE.PCH" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c "_WINDOWS" /Fp"Debug/ISLE.PCH" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\ISLE\Debug/ CPP_OBJS=.\ISLE\Debug/
CPP_SBRS=.\. CPP_SBRS=.\.
@ -550,7 +556,7 @@ SOURCE=.\LEGO1\mxautolocker.cpp
DEP_CPP_MXAUT=\ DEP_CPP_MXAUT=\
".\LEGO1\mxautolocker.h"\ ".\LEGO1\mxautolocker.h"\
".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxcriticalsection.h"\
"$(INTDIR)\mxautolocker.obj" : $(SOURCE) $(DEP_CPP_MXAUT) "$(INTDIR)" "$(INTDIR)\mxautolocker.obj" : $(SOURCE) $(DEP_CPP_MXAUT) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -565,7 +571,7 @@ DEP_CPP_MXTIM=\
".\LEGO1\mxbool.h"\ ".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\ ".\LEGO1\mxcore.h"\
".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtimer.h"\
"$(INTDIR)\mxtimer.obj" : $(SOURCE) $(DEP_CPP_MXTIM) "$(INTDIR)" "$(INTDIR)\mxtimer.obj" : $(SOURCE) $(DEP_CPP_MXTIM) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -591,7 +597,7 @@ DEP_CPP_MXOMN=\
".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxomni.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)" "$(INTDIR)\mxomni.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -603,8 +609,12 @@ DEP_CPP_MXOMN=\
SOURCE=.\LEGO1\mxvideoparam.cpp SOURCE=.\LEGO1\mxvideoparam.cpp
DEP_CPP_MXVID=\ DEP_CPP_MXVID=\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxvideoparam.obj" : $(SOURCE) $(DEP_CPP_MXVID) "$(INTDIR)" "$(INTDIR)\mxvideoparam.obj" : $(SOURCE) $(DEP_CPP_MXVID) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -617,7 +627,7 @@ DEP_CPP_MXVID=\
SOURCE=.\LEGO1\mxvideoparamflags.cpp SOURCE=.\LEGO1\mxvideoparamflags.cpp
DEP_CPP_MXVIDE=\ DEP_CPP_MXVIDE=\
".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxvideoparamflags.obj" : $(SOURCE) $(DEP_CPP_MXVIDE) "$(INTDIR)" "$(INTDIR)\mxvideoparamflags.obj" : $(SOURCE) $(DEP_CPP_MXVIDE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -640,7 +650,7 @@ DEP_CPP_MXOMNI=\
".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxomnicreateparam.obj" : $(SOURCE) $(DEP_CPP_MXOMNI) "$(INTDIR)" "$(INTDIR)\mxomnicreateparam.obj" : $(SOURCE) $(DEP_CPP_MXOMNI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -663,7 +673,7 @@ DEP_CPP_MXOMNIC=\
".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMNIC)\ "$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMNIC)\
"$(INTDIR)" "$(INTDIR)"
@ -679,7 +689,7 @@ DEP_CPP_MXSTR=\
".\LEGO1\mxbool.h"\ ".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\ ".\LEGO1\mxcore.h"\
".\LEGO1\mxstring.h"\ ".\LEGO1\mxstring.h"\
"$(INTDIR)\mxstring.obj" : $(SOURCE) $(DEP_CPP_MXSTR) "$(INTDIR)" "$(INTDIR)\mxstring.obj" : $(SOURCE) $(DEP_CPP_MXSTR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -693,7 +703,7 @@ SOURCE=.\LEGO1\mxomnicreateflags.cpp
DEP_CPP_MXOMNICR=\ DEP_CPP_MXOMNICR=\
".\LEGO1\mxbool.h"\ ".\LEGO1\mxbool.h"\
".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateflags.h"\
"$(INTDIR)\mxomnicreateflags.obj" : $(SOURCE) $(DEP_CPP_MXOMNICR) "$(INTDIR)" "$(INTDIR)\mxomnicreateflags.obj" : $(SOURCE) $(DEP_CPP_MXOMNICR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -801,6 +811,8 @@ SOURCE=.\ISLE\main.cpp
DEP_CPP_MAIN_=\ DEP_CPP_MAIN_=\
".\ISLE\define.h"\ ".\ISLE\define.h"\
".\ISLE\isle.h"\ ".\ISLE\isle.h"\
".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
".\LEGO1\legoanimationmanager.h"\ ".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\ ".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legoentity.h"\ ".\LEGO1\legoentity.h"\
@ -834,6 +846,7 @@ DEP_CPP_MAIN_=\
".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\mxvideoparamflags.h"\
".\LEGO1\viewmanager.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)" "$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"

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