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Save first progress on BETA10 match of WriteScoreHistory
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@ -167,7 +167,12 @@ class LegoGameState {
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// FUNCTION: BETA10 0x1002c540
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ScoreItem* GetScore(MxS32 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
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MxS16 m_count; // 0x00
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MxS16 m_count; // 0x00
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// TODO: Enable ifdefs when done
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// #ifdef BETA10
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MxS16 m_indices[20];
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// #endif
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ScoreItem m_scores[20]; // 0x02
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MxS16 m_unk0x372; // 0x372
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};
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@ -1441,78 +1441,137 @@ void LegoGameState::History::WriteScoreHistory()
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MxU8 scores[5][5];
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InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (state->m_letters[0]) {
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JetskiRaceState* jetskiRaceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
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CarRaceState* carRaceState = (CarRaceState*) GameState()->GetState("CarRaceState");
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TowTrackMissionState* towTrackMissionState =
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(TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
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PizzaMissionState* pizzaMissionState = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
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AmbulanceMissionState* ambulanceMissionState =
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(AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
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if (!state->m_letters[0]) {
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return;
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}
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JetskiRaceState* jetskiRaceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
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CarRaceState* carRaceState = (CarRaceState*) GameState()->GetState("CarRaceState");
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TowTrackMissionState* towTrackMissionState = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
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PizzaMissionState* pizzaMissionState = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
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AmbulanceMissionState* ambulanceMissionState =
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(AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
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for (MxS32 actor = 1; actor <= 5; actor++) {
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scores[0][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
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totalScore += scores[0][actor - 1];
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for (MxS32 actor = 1; actor <= 5; actor++) {
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scores[0][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
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totalScore += scores[0][actor - 1];
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scores[1][actor - 1] = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetHighScore() : 0;
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totalScore += scores[1][actor - 1];
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scores[1][actor - 1] = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetHighScore() : 0;
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totalScore += scores[1][actor - 1];
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scores[2][actor - 1] = pizzaMissionState ? pizzaMissionState->GetHighScore(actor) : 0;
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totalScore += scores[2][actor - 1];
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scores[2][actor - 1] = pizzaMissionState ? pizzaMissionState->GetHighScore(actor) : 0;
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totalScore += scores[2][actor - 1];
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scores[3][actor - 1] = towTrackMissionState ? towTrackMissionState->GetHighScore(actor) : 0;
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totalScore += scores[3][actor - 1];
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scores[3][actor - 1] = towTrackMissionState ? towTrackMissionState->GetHighScore(actor) : 0;
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totalScore += scores[3][actor - 1];
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scores[4][actor - 1] = ambulanceMissionState ? ambulanceMissionState->GetHighScore(actor) : 0;
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totalScore += scores[4][actor - 1];
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}
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scores[4][actor - 1] = ambulanceMissionState ? ambulanceMissionState->GetHighScore(actor) : 0;
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totalScore += scores[4][actor - 1];
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}
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MxS32 unk0x2c;
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ScoreItem* p_scorehist = FUN_1003cc90(&GameState()->m_players[0], GameState()->m_unk0x24, unk0x2c);
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MxS32 unk0x2c;
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ScoreItem* p_scorehist = FUN_1003cc90(&GameState()->m_players[0], GameState()->m_unk0x24, unk0x2c);
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if (p_scorehist != NULL) {
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p_scorehist->m_totalScore = totalScore;
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memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
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}
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else {
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if (m_count < (MxS16) sizeOfArray(m_scores)) {
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m_scores[m_count].m_totalScore = totalScore;
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memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
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m_scores[m_count].m_name = GameState()->m_players[0];
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m_scores[m_count].m_unk0x2a = GameState()->m_unk0x24;
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m_count++;
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}
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else if (m_scores[19].m_totalScore <= totalScore) {
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m_scores[19].m_totalScore = totalScore;
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memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
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m_scores[19].m_name = GameState()->m_players[0];
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m_scores[19].m_unk0x2a = GameState()->m_unk0x24;
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if (!p_scorehist) {
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MxS32 i;
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// LINE: BETA10 0x100870ee
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for (i = 0; i < m_count; i++) {
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if (totalScore > m_scores[m_indices[i]].m_totalScore) {
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break;
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}
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}
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// LINE: BETA10 0x1008713f
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if (i < m_count) {
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// short sVar2 = m_count >= 20 ? m_indices[19] : m_count++;
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MxU8 tmpScores[5][5];
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Username tmpPlayer;
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MxS16 tmpUnk0x2a;
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// TODO: Match bubble sort loops
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for (MxS32 i = m_count - 1; i > 0; i--) {
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for (MxS32 j = 1; j <= i; j++) {
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if (m_scores[j - 1].m_totalScore < m_scores[j].m_totalScore) {
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memcpy(tmpScores, m_scores[j - 1].m_scores, sizeof(tmpScores));
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tmpPlayer = m_scores[j - 1].m_name;
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tmpUnk0x2a = m_scores[j - 1].m_unk0x2a;
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memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
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m_scores[j - 1].m_name = m_scores[j].m_name;
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m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
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m_scores[j].m_name = tmpPlayer;
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m_scores[j].m_unk0x2a = tmpUnk0x2a;
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}
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MxS32 sVar2;
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if (m_count < 20) {
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sVar2 = m_count++;
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}
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else {
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// LINE: BETA10 0x10087171
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sVar2 = m_indices[19];
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}
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unk0x2c = sVar2;
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// MxS32 count = m_count;
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for (MxS32 j = m_count - 1; i < j; j--) {
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m_indices[j - 1] = m_indices[j - 2];
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}
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m_indices[i] = sVar2;
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p_scorehist = (LegoGameState::ScoreItem*) m_scores[unk0x2c].m_scores;
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}
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else if (i < 20) {
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m_indices[m_count] = m_count;
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p_scorehist = &m_scores[m_count++];
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}
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}
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else if (p_scorehist->m_totalScore != totalScore) {
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assert(totalScore > p_scorehist->m_totalScore);
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// TODO: This decomp is likely still very wrong, first draft only.
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// In particular, something is very confusing with a potential char->short typecast?
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// But the types in Serialize do make sense.
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//
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// Potential explanation: There is another short[5][5] array in the parent type
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for (MxS32 i = unk0x2c; (0 < i && (m_indices[i + -1] < m_indices[i])); i = i + -1) {
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MxU8 tmp = m_indices[i - 1];
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m_indices[i - 1] = m_indices[i];
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m_indices[i] = tmp;
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}
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}
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if (p_scorehist) {
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p_scorehist->m_totalScore = totalScore;
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memcpy(p_scorehist->m_scores[0], scores[0], 0x19);
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// TODO: or the other way around
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p_scorehist->m_name = GameState()->m_players[0];
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p_scorehist->m_unk0x2a = GameState()->m_unk0x24;
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}
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// if (p_scorehist != NULL) {
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// p_scorehist->m_totalScore = totalScore;
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// memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
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// }
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// else {
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// if (m_count < (MxS16) sizeOfArray(m_scores)) {
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// assert(totalScore > p_scorehist->m_totalScore);
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// m_scores[m_count].m_totalScore = totalScore;
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// memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
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// m_scores[m_count].m_name = GameState()->m_players[0];
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// m_scores[m_count].m_unk0x2a = GameState()->m_unk0x24;
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// m_count++;
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// }
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// else if (m_scores[19].m_totalScore <= totalScore) {
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// m_scores[19].m_totalScore = totalScore;
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// memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
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// m_scores[19].m_name = GameState()->m_players[0];
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// m_scores[19].m_unk0x2a = GameState()->m_unk0x24;
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// }
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// }
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// MxU8 tmpScores[5][5];
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// Username tmpPlayer;
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// MxS16 tmpUnk0x2a;
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// // TODO: Match bubble sort loops
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// for (MxS32 i = m_count - 1; i > 0; i--) {
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// for (MxS32 j = 1; j <= i; j++) {
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// if (m_scores[j - 1].m_totalScore < m_scores[j].m_totalScore) {
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// memcpy(tmpScores, m_scores[j - 1].m_scores, sizeof(tmpScores));
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// tmpPlayer = m_scores[j - 1].m_name;
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// tmpUnk0x2a = m_scores[j - 1].m_unk0x2a;
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// memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
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// m_scores[j - 1].m_name = m_scores[j].m_name;
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// m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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// memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
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// m_scores[j].m_name = tmpPlayer;
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// m_scores[j].m_unk0x2a = tmpUnk0x2a;
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// }
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// }
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// }
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// }
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}
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// FUNCTION: LEGO1 0x1003cc90
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