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Rename FUN_100a93b0 to SetColorByName
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@ -1388,7 +1388,7 @@ void LegoCarBuild::SetPartColor(MxS32 p_objectId)
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m_Paint_Sound->Enable(FALSE);
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m_Paint_Sound->Enable(FALSE);
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m_Paint_Sound->Enable(TRUE);
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m_Paint_Sound->Enable(TRUE);
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m_selectedPart->FUN_100a93b0(color);
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m_selectedPart->SetColorByName(color);
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sprintf(buffer, "c_%s", m_selectedPart->GetName());
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sprintf(buffer, "c_%s", m_selectedPart->GetName());
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VariableTable()->SetVariable(buffer, color);
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VariableTable()->SetVariable(buffer, color);
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}
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}
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@ -601,7 +601,7 @@ LegoResult LegoROI::SetLodColor(const LegoChar* p_name)
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// FUNCTION: LEGO1 0x100a93b0
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// FUNCTION: LEGO1 0x100a93b0
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// FUNCTION: BETA10 0x1018b2c0
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// FUNCTION: BETA10 0x1018b2c0
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LegoResult LegoROI::FUN_100a93b0(const LegoChar* p_name)
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LegoResult LegoROI::SetColorByName(const LegoChar* p_name)
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{
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{
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MxFloat red, green, blue, alpha;
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MxFloat red, green, blue, alpha;
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if (ColorAliasLookup(p_name, red, green, blue, alpha)) {
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if (ColorAliasLookup(p_name, red, green, blue, alpha)) {
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@ -52,7 +52,7 @@ class LegoROI : public ViewROI {
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LegoResult GetTextureInfo(LegoTextureInfo*& p_textureInfo);
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LegoResult GetTextureInfo(LegoTextureInfo*& p_textureInfo);
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LegoResult SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetLodColor(const LegoChar* p_name);
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LegoResult SetLodColor(const LegoChar* p_name);
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LegoResult FUN_100a93b0(const LegoChar* p_name);
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LegoResult SetColorByName(const LegoChar* p_name);
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LegoU32 Intersect(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3, LegoBool p_collideBox);
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LegoU32 Intersect(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3, LegoBool p_collideBox);
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void SetName(const LegoChar* p_name);
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void SetName(const LegoChar* p_name);
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