Fix some style issues

This commit is contained in:
Nathan 2023-10-23 19:16:31 -04:00
parent 3e4b8c0341
commit ea2d393b35
6 changed files with 9 additions and 3 deletions

View File

@ -1,5 +1,7 @@
#include "act3.h" #include "act3.h"
DECOMP_SIZE_ASSERT(Act3, 0x4274)
// OFFSET: LEGO1 0x10072270 STUB // OFFSET: LEGO1 0x10072270 STUB
Act3::Act3() Act3::Act3()
{ {

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@ -29,6 +29,7 @@ class Act3 : public LegoWorld
protected: protected:
undefined m_unkf8[0x4114]; undefined m_unkf8[0x4114];
MxEntity *m_unk420c; MxEntity *m_unk420c;
undefined m_unk4210[0x64];
}; };

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@ -5,6 +5,8 @@
#include "legogamestate.h" #include "legogamestate.h"
#include "legoworld.h" #include "legoworld.h"
DECOMP_SIZE_ASSERT(Helicopter, 0x230)
// OFFSET: LEGO1 0x10001e60 // OFFSET: LEGO1 0x10001e60
Helicopter::Helicopter() Helicopter::Helicopter()
{ {

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@ -29,7 +29,7 @@ class Helicopter : public IslePathActor
// OFFSET: LEGO1 0x10003210 TEMPLATE // OFFSET: LEGO1 0x10003210 TEMPLATE
// Helicopter::`scalar deleting destructor' // Helicopter::`scalar deleting destructor'
virtual ~Helicopter(); // vtable+0x0 virtual ~Helicopter() override; // vtable+0x0
protected: protected:
MxMatrixData m_unk160; MxMatrixData m_unk160;
@ -42,7 +42,7 @@ class Helicopter : public IslePathActor
MxAtomId m_unk22c; MxAtomId m_unk22c;
private: private:
void Helicopter::GetState(); void GetState();
}; };
#endif // HELICOPTER_H #endif // HELICOPTER_H

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@ -11,6 +11,7 @@ IslePathActor::IslePathActor()
this->m_unk158 = 0; this->m_unk158 = 0;
} }
// OFFSET: LEGO1 0x1001a280
MxResult IslePathActor::InitFromMxDSObject(MxDSObject &p_dsObject) { MxResult IslePathActor::InitFromMxDSObject(MxDSObject &p_dsObject) {
return MxEntity::InitFromMxDSObject(p_dsObject); return MxEntity::InitFromMxDSObject(p_dsObject);
} }

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@ -27,7 +27,7 @@ class IslePathActor : public LegoPathActor
// OFFSET: LEGO1 0x10002ff0 TEMPLATE // OFFSET: LEGO1 0x10002ff0 TEMPLATE
// IslePathActor::`scalar deleting destructor' // IslePathActor::`scalar deleting destructor'
inline virtual ~IslePathActor() inline virtual ~IslePathActor() override
{ {
IslePathActor::Destroy(TRUE); IslePathActor::Destroy(TRUE);
} }