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https://github.com/isledecomp/isle.git
synced 2026-01-28 10:41:15 +00:00
implement RegistrationBook::ReadyWorld()
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parent
78f0455463
commit
e9119e8bf0
@ -76,35 +76,35 @@ enum Script {
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c_Back_Down_Bitmap = 66,
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c_Back_Down_Bitmap = 66,
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c_Info_Down_Bitmap = 67,
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c_Info_Down_Bitmap = 67,
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c_Check0_Ctl = 68,
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c_Check0_Ctl = 68,
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c_Check0_Bitmap = 69,
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c_Check0_Bitmap_69 = 69,
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c_Check0_Bitmap = 70,
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c_Check0_Bitmap_70 = 70,
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c_Check1_Ctl = 71,
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c_Check1_Ctl = 71,
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c_Check1_Bitmap = 72,
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c_Check1_Bitmap_72 = 72,
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c_Check1_Bitmap = 73,
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c_Check1_Bitmap_73 = 73,
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c_Check2_Ctl = 74,
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c_Check2_Ctl = 74,
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c_Check2_Bitmap = 75,
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c_Check2_Bitmap_75 = 75,
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c_Check2_Bitmap = 76,
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c_Check2_Bitmap_76 = 76,
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c_Check3_Ctl = 77,
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c_Check3_Ctl = 77,
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c_Check3_Bitmap = 78,
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c_Check3_Bitmap_78 = 78,
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c_Check3_Bitmap = 79,
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c_Check3_Bitmap_79 = 79,
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c_Check4_Ctl = 80,
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c_Check4_Ctl = 80,
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c_Check4_Bitmap = 81,
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c_Check4_Bitmap_81 = 81,
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c_Check4_Bitmap = 82,
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c_Check4_Bitmap_82 = 82,
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c_Check5_Ctl = 83,
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c_Check5_Ctl = 83,
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c_Check5_Bitmap = 84,
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c_Check5_Bitmap_84 = 84,
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c_Check5_Bitmap = 85,
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c_Check5_Bitmap_85 = 85,
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c_Check6_Ctl = 86,
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c_Check6_Ctl = 86,
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c_Check6_Bitmap = 87,
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c_Check6_Bitmap_87 = 87,
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c_Check6_Bitmap = 88,
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c_Check6_Bitmap_88 = 88,
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c_Check7_Ctl = 89,
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c_Check7_Ctl = 89,
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c_Check7_Bitmap = 90,
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c_Check7_Bitmap_90 = 90,
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c_Check7_Bitmap = 91,
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c_Check7_Bitmap_91 = 91,
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c_Check8_Ctl = 92,
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c_Check8_Ctl = 92,
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c_Check8_Bitmap = 93,
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c_Check8_Bitmap_93 = 93,
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c_Check8_Bitmap = 94,
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c_Check8_Bitmap_94 = 94,
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c_Check9_Ctl = 95,
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c_Check9_Ctl = 95,
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c_Check9_Bitmap = 96,
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c_Check9_Bitmap_96 = 96,
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c_Check9_Bitmap = 97,
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c_Check9_Bitmap_97 = 97,
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c_ConfigAnimation = 98,
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c_ConfigAnimation = 98,
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c_Chptr_Model = 99,
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c_Chptr_Model = 99,
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c_DuneBugy_Model = 100,
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c_DuneBugy_Model = 100,
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@ -162,11 +162,13 @@ class LegoGameState {
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inline void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
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inline void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
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inline void SetUnknown0x41c(undefined4 p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
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inline void SetUnknown0x41c(undefined4 p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
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inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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inline Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; }
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inline MxS16 GetPlayerCount() { return m_playerCount; }
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void SetCurrentAct(Act p_currentAct);
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void FindLoadedAct();
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private:
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public:
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void RegisterState(LegoState* p_state);
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void RegisterState(LegoState* p_state);
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MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_storage);
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MxResult WriteEndOfVariables(LegoStorage* p_storage);
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@ -1,7 +1,10 @@
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#ifndef REGISTRATIONBOOK_H
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#ifndef REGISTRATIONBOOK_H
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#define REGISTRATIONBOOK_H
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#define REGISTRATIONBOOK_H
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#include "jukebox.h"
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#include "legoworld.h"
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#include "legoworld.h"
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#include "mxcontrolpresenter.h"
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#include "mxstillpresenter.h"
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class InfocenterState;
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class InfocenterState;
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class MxEndActionNotificationParam;
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class MxEndActionNotificationParam;
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@ -39,25 +42,25 @@ class RegistrationBook : public LegoWorld {
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// RegistrationBook::`scalar deleting destructor'
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// RegistrationBook::`scalar deleting destructor'
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private:
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private:
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undefined4 m_unk0xf8; // 0xf8
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undefined4 m_unk0xf8; // 0xf8
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undefined m_unk0xfc; // 0xfc
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undefined m_unk0xfc; // 0xfc
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undefined m_unk0xfd[3]; // 0xfd
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undefined m_unk0xfd[3]; // 0xfd
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undefined m_unk0x100[0x68]; // 0x100
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MxStillPresenter* m_alphabet[26]; // 0x100
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undefined m_unk0x168[0x118]; // 0x168
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MxStillPresenter* m_name[10][7]; // 0x168
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struct {
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struct {
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undefined4 m_unk0x00[3]; // 0x00
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undefined4 m_unk0x00[3]; // 0x00
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undefined2 m_unk0x0c; // 0x0c
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undefined2 m_unk0x0c; // 0x0c
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undefined2 m_unk0x0e; // 0x0e
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undefined2 m_unk0x0e; // 0x0e
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} m_unk0x280; // 0x280
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} m_unk0x280; // 0x280
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undefined m_unk0x290[0x28]; // 0x290
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MxControlPresenter* m_checkmark[10]; // 0x290
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undefined2 m_unk0x2b8; // 0x2b8
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undefined2 m_unk0x2b8; // 0x2b8
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InfocenterState* m_infocenterState; // 0x2bc
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InfocenterState* m_infocenterState; // 0x2bc
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undefined m_unk0x2c0; // 0x2c0
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undefined m_unk0x2c0; // 0x2c0
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undefined m_unk0x2c1; // 0x2c1
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undefined m_unk0x2c1; // 0x2c1
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undefined m_unk0x2c2[0x02]; // 0x2c2
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undefined m_unk0x2c2[0x02]; // 0x2c2
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undefined4 m_unk0x2c4; // 0x2c4
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undefined4 m_unk0x2c4; // 0x2c4
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undefined4 m_unk0x2c8; // 0x2c8
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undefined4 m_unk0x2c8; // 0x2c8
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undefined4 m_unk0x2cc; // 0x2cc
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undefined4 m_unk0x2cc; // 0x2cc
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleKeyPress(MxS8 p_key);
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MxLong HandleKeyPress(MxS8 p_key);
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@ -4,24 +4,27 @@
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#include "legocontrolmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "misc.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxnotificationmanager.h"
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#include "mxtimer.h"
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#include "mxtimer.h"
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#include "regbook_actions.h"
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DECOMP_SIZE_ASSERT(RegistrationBook, 0x2d0)
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DECOMP_SIZE_ASSERT(RegistrationBook, 0x2d0)
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// FUNCTION: LEGO1 0x10076d20
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// FUNCTION: LEGO1 0x10076d20
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RegistrationBook::RegistrationBook() : m_unk0xf8(0x80000000), m_unk0xfc(1)
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RegistrationBook::RegistrationBook() : m_unk0xf8(0x80000000), m_unk0xfc(1)
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{
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{
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memset(m_unk0x100, 0, sizeof(m_unk0x100));
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memset(m_alphabet, 0, sizeof(m_alphabet));
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memset(m_unk0x168, 0, sizeof(m_unk0x168));
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memset(m_name, 0, sizeof(m_name));
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// Maybe not be part of the struct, but then it would need packing
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// May not be part of the struct, but then it would need packing
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m_unk0x280.m_unk0x0e = 0;
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m_unk0x280.m_unk0x0e = 0;
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memset(m_unk0x290, 0, sizeof(m_unk0x290));
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memset(m_checkmark, 0, sizeof(m_checkmark));
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memset(&m_unk0x280, -1, sizeof(m_unk0x280) - 2);
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memset(&m_unk0x280, -1, sizeof(m_unk0x280) - 2);
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m_unk0x2b8 = 0;
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m_unk0x2b8 = 0;
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@ -110,10 +113,80 @@ MxLong RegistrationBook::HandleClick(LegoControlManagerEvent& p_param)
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return 0;
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return 0;
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}
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}
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// STUB: LEGO1 0x10077cc0
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// FUNCTION: LEGO1 0x10077cc0
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void RegistrationBook::ReadyWorld()
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void RegistrationBook::ReadyWorld()
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{
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{
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// TODO
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LegoGameState* gameState = GameState();
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gameState->GetHistory()->WriteScoreHistory();
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PlayMusic(JukeboxScript::c_InformationCenter_Music);
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char letterBuffer[12] = "A_Bitmap";
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for (MxS16 i = 0; i < 26; i++) {
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m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", letterBuffer);
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// We need to loop through the entire alphabet,
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// so increment the first char of the bitmap name
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letterBuffer[0]++;
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}
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// Now we have to do the checkmarks
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char checkmarkBuffer[] = "Check0_Ctl";
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for (i = 0; i < 10; i++) {
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m_checkmark[i] = (MxControlPresenter*) Find("MxControlPresenter", checkmarkBuffer);
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// Just like in the prior letter loop,
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// we need to increment the fifth char
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// to get the next checkmark bitmap
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checkmarkBuffer[5]++;
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}
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MxS16 playerCount = GameState()->GetPlayerCount();
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// Optimization: Just skip the whole loop if there's no player data
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if (playerCount > 0) {
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for (i = 1; i <= playerCount; i++) {
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for (MxS16 j = 0; j < 7; j++) {
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if (GameState()->m_players[i].m_letters[j] != -1) {
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if (!j) {
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m_checkmark[i]->Enable(TRUE);
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}
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// Start building the player name using a two-dimensional array
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m_name[i][j] = m_alphabet[gameState->m_players[i].m_letters[j]]->Clone();
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// Enable the presenter to actually show the letter
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m_name[i][j]->Enable(TRUE);
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m_name[i][j]->SetTickleState(MxPresenter::e_repeating);
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m_name[i][j]->SetPosition((23 * j + 343), 27 * i + 121);
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}
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}
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}
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}
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if (m_infocenterState->GetNameLetter(0) == NULL) {
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MxDSAction action;
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action.SetAtomId(*g_regbookScript);
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action.SetObjectId(RegbookScript::c_iic006in_RunAnim);
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BackgroundAudioManager()->LowerVolume();
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Start(&action);
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}
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else {
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LegoROI* infoman = FindROI("infoman");
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MxDSAction action;
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action.SetAtomId(*g_regbookScript);
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action.SetObjectId(RegbookScript::c_iic008in_PlayWav);
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BackgroundAudioManager()->LowerVolume();
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Start(&action);
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if (infoman != NULL) {
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infoman->SetUnknown0x0c(0);
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}
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}
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}
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}
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// STUB: LEGO1 0x10077fd0
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// STUB: LEGO1 0x10077fd0
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