diff --git a/LEGO1/lego/legoomni/src/common/legogamestate.cpp b/LEGO1/lego/legoomni/src/common/legogamestate.cpp index a3cfb90c..4d64cae8 100644 --- a/LEGO1/lego/legoomni/src/common/legogamestate.cpp +++ b/LEGO1/lego/legoomni/src/common/legogamestate.cpp @@ -481,7 +481,6 @@ void LegoGameState::SwitchArea(MxU32 p_area) script = g_infoscorScript; break; - // TODO: implement other cases default: { diff --git a/LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp b/LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp index 3e0319a7..59b677a6 100644 --- a/LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp +++ b/LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp @@ -135,7 +135,7 @@ MxControlPresenter* LegoControlManager::FUN_100294e0(MxS32 p_x, MxS32 p_y) while (cursor.Next(control)) { if (((MxControlPresenter*) control)->FUN_10044270(p_x, p_y, presenter)) { - return (MxControlPresenter*)control; + return (MxControlPresenter*) control; } } }