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Implement a few Mx* functions / add data types
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5
LEGO1/mxdsfile.cpp
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5
LEGO1/mxdsfile.cpp
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#include "mxdsfile.h"
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unsigned long MxDSFile::GetBufferSize() {
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return this->m_buffersize;
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}
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@ -12,6 +12,9 @@ class MxDSFile
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__declspec(dllexport) virtual long Open(unsigned long);
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__declspec(dllexport) virtual long Open(unsigned long);
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__declspec(dllexport) virtual long Read(unsigned char *,unsigned long);
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__declspec(dllexport) virtual long Read(unsigned char *,unsigned long);
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__declspec(dllexport) virtual long Seek(long,int);
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__declspec(dllexport) virtual long Seek(long,int);
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private:
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char m_unknown[0x70];
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unsigned long m_buffersize;
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};
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};
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#endif // MXDSFILE_H
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#endif // MXDSFILE_H
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8
LEGO1/mxomni.cpp
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8
LEGO1/mxomni.cpp
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#include "mxomni.h"
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MxOmni* MxOmni::m_instance = NULL;
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MxOmni *MxOmni::GetInstance()
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{
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return m_instance;
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}
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@ -1,6 +1,10 @@
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#ifndef MXOMNI_H
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#ifndef MXOMNI_H
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#define MXOMNI_H
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#define MXOMNI_H
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#include "mxvariabletable.h"
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#include "mxticklemanager.h"
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#include "legoomni.h"
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class MxOmni
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class MxOmni
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{
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{
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public:
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public:
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@ -12,6 +16,17 @@ class MxOmni
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__declspec(dllexport) static void SetCD(const char *s);
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__declspec(dllexport) static void SetCD(const char *s);
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__declspec(dllexport) static void SetHD(const char *s);
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__declspec(dllexport) static void SetHD(const char *s);
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__declspec(dllexport) static void SetSound3D(unsigned char);
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__declspec(dllexport) static void SetSound3D(unsigned char);
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private:
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static MxOmni* m_instance; // INCORRECT, PLACEHOLDER
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char m_unknown[0x10];
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MxVariableTable* m_variabletable; //0x20
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MxTickleManager* m_ticklemanager; //0x24
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MxNotificationManager* m_notificationmanager; //0x28
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char m_unknown2[0x4]; //0x2C
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MxSoundManager* m_soundmanager; //0x30
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MxMusicManager* m_musicmanager; //0x34
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MxEventManager* m_eventmanager; //0x38
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MxTimer* m_timer; //0x3C
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MxStreamer* m_streamer; //0x40
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};
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};
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#endif // MXOMNI_H
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#endif // MXOMNI_H
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