From e3ecbf066aebe59131d1edfd465f5a1d8db866f7 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Thu, 7 Mar 2024 14:32:20 -0500 Subject: [PATCH] Match --- LEGO1/lego/sources/roi/legolod.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/LEGO1/lego/sources/roi/legolod.cpp b/LEGO1/lego/sources/roi/legolod.cpp index edd628c9..42c54c72 100644 --- a/LEGO1/lego/sources/roi/legolod.cpp +++ b/LEGO1/lego/sources/roi/legolod.cpp @@ -62,7 +62,6 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text LegoTextureInfo* textureInfo = NULL; LegoU32 i, meshUnd1, meshUnd2, tempNumVertsAndNormals; - Tgl::ShadingModel shadingModel; unsigned char paletteEntries[256]; if (p_storage->Read(&m_unk0x08, sizeof(m_unk0x08)) != SUCCESS) { @@ -96,7 +95,6 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text goto done; } - // probably TODO numVerts = *((LegoU16*) &tempNumVertsAndNormals) & MAXSHORT; numNormals = (*((LegoU16*) &tempNumVertsAndNormals + 1) >> 1) & MAXSHORT; @@ -129,6 +127,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text for (i = 0; i < m_numMeshes; i++) { LegoU32 numPolys, numVertices, numTextureIndices, meshIndex; const LegoChar *textureName, *materialName; + Tgl::ShadingModel shadingModel; if (p_storage->Read(&numPolys, 2) != SUCCESS) { goto done;