Implement/match remaining LegoWorld functions

This commit is contained in:
Christian Semmler 2024-02-04 12:21:50 -05:00
parent d324fd664a
commit e3ccf16628
6 changed files with 42 additions and 8 deletions

View File

@ -71,7 +71,7 @@ class LegoOmni : public MxOmni {
void CreateBackgroundAudio();
void RemoveWorld(const MxAtomId&, MxLong);
static int GetCurrPathInfo(LegoPathBoundary**, MxS32&);
static MxS32 GetCurrPathInfo(LegoPathBoundary**, MxS32&);
static void CreateInstance();
static LegoOmni* GetInstance();

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@ -1,8 +1,12 @@
#ifndef LEGOPATHCONTROLLER_H
#define LEGOPATHCONTROLLER_H
#include "decomp.h"
#include "mxcore.h"
class IslePathActor;
class LegoPathBoundary;
// VTABLE: LEGO1 0x100d7d60
// SIZE 0x40
class LegoPathController : public MxCore {
@ -32,6 +36,8 @@ class LegoPathController : public MxCore {
virtual void Destroy(); // vtable+0x18
void Enable(MxBool p_enable);
undefined4 FUN_10046770(IslePathActor* p_actor);
MxS32 FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
};
#endif // LEGOPATHCONTROLLER_H

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@ -70,7 +70,7 @@ class LegoWorld : public LegoEntity {
MxBool PresentersPending();
void Remove(MxCore* p_object);
void FUN_1001fc80(IslePathActor* p_actor);
MxS32 GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
MxResult GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
MxCore* Find(const char* p_class, const char* p_name);
MxCore* Find(const MxAtomId& p_atom, MxS32 p_entityId);

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@ -265,16 +265,32 @@ LegoCameraController* LegoWorld::VTable0x54()
return m_cameraController;
}
// STUB: LEGO1 0x1001fc80
// FUNCTION: LEGO1 0x1001fc80
void LegoWorld::FUN_1001fc80(IslePathActor* p_actor)
{
LegoPathControllerListCursor cursor(&m_list0x68);
LegoPathController* controller;
while (cursor.Next(controller)) {
if (!controller->FUN_10046770(p_actor)) {
break;
}
}
}
// STUB: LEGO1 0x10020120
MxS32 LegoWorld::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value)
// FUNCTION: LEGO1 0x10020120
MxResult LegoWorld::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value)
{
// TODO
return 0;
LegoPathControllerListCursor cursor(&m_list0x68);
LegoPathController* controller;
cursor.Next(controller);
if (!controller) {
return FAILURE;
}
return controller->FUN_10046b30(p_path, p_value);
}
// FUNCTION: LEGO1 0x10020220

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@ -748,7 +748,7 @@ MxBool LegoOmni::DoesEntityExist(MxDSAction& p_dsAction)
MxS32 LegoOmni::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value)
{
if (::CurrentWorld() == NULL) {
return -1;
return FAILURE;
}
return ::CurrentWorld()->GetCurrPathInfo(p_path, p_value);

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@ -30,3 +30,15 @@ void LegoPathController::Enable(MxBool p_enable)
{
// TODO
}
// STUB: LEGO1 0x10046770
undefined4 LegoPathController::FUN_10046770(IslePathActor* p_actor)
{
return 0;
}
// STUB: LEGO1 0x10046b30
MxS32 LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value)
{
return 0;
}