Merge branch 'isledecomp:master' into mxpalette

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Joshua Peisach 2023-07-02 21:48:36 -04:00 committed by GitHub
commit e3658b84ed
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3 changed files with 45 additions and 44 deletions

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@ -4,53 +4,50 @@
#include "legoutil.h" #include "legoutil.h"
#include "legovideomanager.h" #include "legovideomanager.h"
const char *Delimiter = "\t"; const char *g_delimiter = "\t";
const char *set = "set"; const char *g_set = "set";
const char *reset = "reset"; const char *g_reset = "reset";
// OFFSET: LEGO1 0x1003bfb0 // OFFSET: LEGO1 0x1003bfb0
LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString) LegoBackgroundColor::LegoBackgroundColor(const char *p_name, const char *p_colorString)
{ {
m_name = name; m_name = p_name;
m_name.ToUpperCase(); m_name.ToUpperCase();
SetColorString(colorString); SetColorString(p_colorString);
} }
// OFFSET: LEGO1 0x1003c070 // OFFSET: LEGO1 0x1003c070
void LegoBackgroundColor::SetColorString(const char *colorString) void LegoBackgroundColor::SetColorString(const char *p_colorString)
{ {
m_name = colorString; m_string = p_colorString;
m_string.ToLowerCase(); m_string.ToLowerCase();
float converted_r;
float converted_b;
float converted_g;
LegoVideoManager *videomanager = VideoManager(); LegoVideoManager *videomanager = VideoManager();
if (!videomanager || !p_colorString)
return;
if (videomanager && colorString) float converted_r, converted_g, converted_b;
{ char *colorStringCopy = strcpy(new char[strlen(p_colorString) + 1], p_colorString);
int length = strlen(colorString) + 1; char *colorStringSplit = strtok(colorStringCopy, g_delimiter);
char *colorStringCopy = new char[length];
strcpy(colorStringCopy, colorString); if (!strcmp(colorStringSplit, g_set)) {
char *colorStringSplit = strtok(colorStringCopy, Delimiter); colorStringSplit = strtok(0, g_delimiter);
if (!strcmp(colorStringSplit, set)) if (colorStringSplit)
{ h = (float) (atoi(colorStringSplit) * 0.01);
char *hue = strtok(0, Delimiter); colorStringSplit = strtok(0, g_delimiter);
if (hue) if (colorStringSplit)
h = atoi(hue) * 0.01; s = (float) (atoi(colorStringSplit) * 0.01);
char *sat = strtok(0, Delimiter); colorStringSplit = strtok(0, g_delimiter);
if (sat) if (colorStringSplit)
s = atoi(sat) * 0.01; v = (float) (atoi(colorStringSplit) * 0.01);
char *val = strtok(0, Delimiter);
if (val) ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
v = atoi(val) * 0.01; videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
else if (!strcmp(colorStringSplit, reset))
{
// reset it
ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
delete[] colorStringCopy;
} }
else if (!strcmp(colorStringSplit, g_reset)) {
ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
delete[] colorStringCopy;
} }

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@ -1,15 +1,15 @@
#ifndef LEGOBACKGROUNDCOLOR_H #ifndef LEGOBACKGROUNDCOLOR_H
#define LEGOBACKGROUNDCOLOR_H #define LEGOBACKGROUNDCOLOR_H
#include "mxstring.h"
#include "mxcore.h"
#include "mxstringvariable.h" #include "mxstringvariable.h"
class LegoBackgroundColor : public MxStringVariable class LegoBackgroundColor : public MxStringVariable
{ {
public: public:
__declspec(dllexport) LegoBackgroundColor(const char *, const char *); __declspec(dllexport) LegoBackgroundColor(const char *p_name, const char *p_colorString);
void SetColorString(const char *colorString); void SetColorString(const char *p_colorString);
protected:
private:
float h; float h;
float s; float s;
float v; float v;

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@ -2,11 +2,15 @@
#define MXTYPE_H #define MXTYPE_H
typedef unsigned char MxU8; typedef unsigned char MxU8;
typedef char MxS8; typedef signed char MxS8;
typedef unsigned short MxU16; typedef unsigned short MxU16;
typedef short MxS16; typedef signed short MxS16;
typedef unsigned int MxU32; typedef unsigned int MxU32;
typedef int MxS32; typedef signed int MxS32;
typedef unsigned __int64 MxU64;
typedef signed __int64 MxS64;
typedef float MxFloat;
typedef double MxDouble;
// On MSVC, a long is 32-bit, but on GCC/Clang, it's 64-bit. LEGO Island obviously // On MSVC, a long is 32-bit, but on GCC/Clang, it's 64-bit. LEGO Island obviously
// assumes the former in all cases, which could become an issue in the future. // assumes the former in all cases, which could become an issue in the future.