diff --git a/LEGO1/lego/legoomni/src/build/legocarbuild.cpp b/LEGO1/lego/legoomni/src/build/legocarbuild.cpp index a0db3713..0f6306fb 100644 --- a/LEGO1/lego/legoomni/src/build/legocarbuild.cpp +++ b/LEGO1/lego/legoomni/src/build/legocarbuild.cpp @@ -196,7 +196,7 @@ MxResult LegoCarBuild::Create(MxDSAction& p_dsAction) else if (m_atomId == *g_racecarScript) { buildStateClassName = "LegoRaceCarBuildState"; GameState()->m_currentArea = LegoGameState::e_racecarbuild; - m_carId = Helicopter_Actor; + m_carId = RaceCar_Actor; } LegoGameState* gameState = GameState();