mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-12 03:01:17 +00:00
Name unknown fields and functions
This commit is contained in:
parent
611fc0619c
commit
e12a3ca96f
@ -1373,7 +1373,7 @@ void LegoCarBuild::FUN_10025350(MxS32 p_objectId)
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m_Paint_Sound->Enable(FALSE);
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m_Paint_Sound->Enable(TRUE);
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m_unk0x110->FUN_100a93b0(color);
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m_unk0x110->SetColorNamed2(color);
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sprintf(buffer, "c_%s", m_unk0x110->GetName());
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VariableTable()->SetVariable(buffer, color);
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}
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@ -220,8 +220,8 @@ void LegoCarBuildAnimPresenter::StreamingTickle()
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LegoROI* roi = m_roiMap[j];
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if (roi && roi->GetName() && (strcmpi(name, roi->GetName()) == 0)) {
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roi->FUN_100a9dd0();
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roi->FUN_100a9350("lego red");
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roi->ClearLodUnk0x1c();
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roi->SetColorNamed("lego red");
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}
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}
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}
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@ -567,14 +567,14 @@ LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
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LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
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if (textureInfo != NULL) {
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childROI->FUN_100a9210(textureInfo);
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childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
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childROI->SetTexture(textureInfo);
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childROI->SetLodColor(1.0F, 1.0F, 1.0F, 0.0F);
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}
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}
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else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
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LegoFloat red, green, blue, alpha;
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childROI->GetColorFromGlobalHandlerOrAlias(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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childROI->FUN_100a9170(red, green, blue, alpha);
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childROI->SetLodColor(red, green, blue, alpha);
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}
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comp->push_back(childROI);
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@ -634,7 +634,7 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
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LegoLOD* clone = lod->Clone(renderer);
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if (p_texture != NULL) {
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clone->FUN_100aad70(p_texture);
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clone->SetTextureInfoUncolored(p_texture);
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}
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dupLodList->PushBack(clone);
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@ -797,7 +797,7 @@ MxBool LegoCharacterManager::SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI)
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LegoFloat red, green, blue, alpha;
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LegoROI::GetColorFromGlobalHandlerOrAlias(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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p_targetROI->FUN_100a9170(red, green, blue, alpha);
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p_targetROI->SetLodColor(red, green, blue, alpha);
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return TRUE;
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}
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@ -837,7 +837,7 @@ MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
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for (MxS32 i = 0; i < lodSize; i++) {
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LegoLOD* lod = (LegoLOD*) (*lodList)[i];
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LegoLOD* clone = lod->Clone(renderer);
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clone->FUN_100aacb0(red, green, blue, alpha);
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clone->SetMeshColor(red, green, blue, alpha);
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dupLodList->PushBack(clone);
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}
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@ -16,7 +16,7 @@ DECOMP_SIZE_ASSERT(LegoLOD::Mesh, 0x08)
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LPDIRECT3DRMMATERIAL g_d3d_material = NULL;
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// GLOBAL: LEGO1 0x101013dc
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const char* g_unk0x101013dc = "inh";
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const char* g_InhPrefix = "inh";
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
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inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh);
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@ -32,7 +32,7 @@ LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
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m_numMeshes = 0;
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m_numVertices = 0;
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m_numPolys = 0;
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m_unk0x1c = 0;
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m_meshOffset = 0;
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}
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// FUNCTION: LEGO1 0x100aa450
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@ -66,7 +66,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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LegoU32(*textureIndices)[3] = NULL;
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LegoTextureInfo* textureInfo = NULL;
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LegoU32 i, meshUnd1, meshUnd2, tempNumVertsAndNormals;
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LegoU32 i, meshIndexCounterDown, meshIndexCounterUp, tempNumVertsAndNormals;
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unsigned char paletteEntries[256];
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if (p_storage->Read(&m_unk0x08, sizeof(m_unk0x08)) != SUCCESS) {
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@ -93,8 +93,8 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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m_melems = new Mesh[m_numMeshes];
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memset(m_melems, 0, sizeof(*m_melems) * m_numMeshes);
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meshUnd1 = m_numMeshes - 1;
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meshUnd2 = 0;
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meshIndexCounterDown = m_numMeshes - 1;
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meshIndexCounterUp = 0;
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if (p_storage->Read(&tempNumVertsAndNormals, sizeof(tempNumVertsAndNormals)) != SUCCESS) {
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goto done;
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@ -184,13 +184,13 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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textureName = mesh->GetTextureName();
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materialName = mesh->GetMaterialName();
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if (FUN_100aae20(textureName) || FUN_100aae20(materialName)) {
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meshIndex = meshUnd1;
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meshUnd1--;
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if (StartWithInhPrefix(textureName) || StartWithInhPrefix(materialName)) {
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meshIndex = meshIndexCounterDown;
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meshIndexCounterDown--;
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}
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else {
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meshIndex = meshUnd2;
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meshUnd2++;
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meshIndex = meshIndexCounterUp;
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meshIndexCounterUp++;
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}
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m_melems[meshIndex].m_tglMesh = m_meshBuilder->CreateMesh(
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@ -212,7 +212,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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if (textureName != NULL) {
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if (mesh->GetUseColorAlias()) {
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LegoROI::FUN_100a9cf0(textureName, paletteEntries, sizeOfArray(paletteEntries));
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LegoROI::GetPaletteEntriesFromGlobalHandler(textureName, paletteEntries, sizeOfArray(paletteEntries));
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}
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textureInfo = p_textureContainer->Get(mesh->GetTextureName());
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@ -223,7 +223,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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m_melems[meshIndex].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
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LegoTextureInfo::SetGroupTexture(m_melems[meshIndex].m_tglMesh, textureInfo);
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m_melems[meshIndex].m_unk0x04 = TRUE;
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m_melems[meshIndex].m_Textured = TRUE;
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}
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else {
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LegoFloat red = 1.0F;
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@ -265,7 +265,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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}
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}
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m_unk0x1c = meshUnd2;
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m_meshOffset = meshIndexCounterUp;
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if (textureVertices != NULL) {
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delete[] textureVertices;
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@ -312,23 +312,23 @@ LegoLOD* LegoLOD::Clone(Tgl::Renderer* p_renderer)
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for (LegoU32 i = 0; i < m_numMeshes; i++) {
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dupLod->m_melems[i].m_tglMesh = m_melems[i].m_tglMesh->ShallowClone(dupLod->m_meshBuilder);
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dupLod->m_melems[i].m_unk0x04 = m_melems[i].m_unk0x04;
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dupLod->m_melems[i].m_Textured = m_melems[i].m_Textured;
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}
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dupLod->m_unk0x08 = m_unk0x08;
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dupLod->m_numMeshes = m_numMeshes;
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dupLod->m_numVertices = m_numVertices;
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dupLod->m_numPolys = m_numPolys;
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dupLod->m_unk0x1c = m_unk0x1c;
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dupLod->m_meshOffset = m_meshOffset;
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return dupLod;
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}
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// FUNCTION: LEGO1 0x100aacb0
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LegoResult LegoLOD::FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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LegoResult LegoLOD::SetMeshColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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if (!m_melems[i].m_unk0x04) {
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (!m_melems[i].m_Textured) {
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m_melems[i].m_tglMesh->SetColor(p_red, p_green, p_blue, p_alpha);
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}
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}
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@ -337,13 +337,13 @@ LegoResult LegoLOD::FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p
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}
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// FUNCTION: LEGO1 0x100aad00
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LegoResult LegoLOD::FUN_100aad00(LegoTextureInfo* p_textureInfo)
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LegoResult LegoLOD::SetTextureInfo(LegoTextureInfo* p_textureInfo)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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if (m_melems[i].m_unk0x04) {
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (m_melems[i].m_Textured) {
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LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
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m_melems[i].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
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m_melems[i].m_unk0x04 = TRUE;
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m_melems[i].m_Textured = TRUE;
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}
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}
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@ -351,10 +351,10 @@ LegoResult LegoLOD::FUN_100aad00(LegoTextureInfo* p_textureInfo)
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}
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// FUNCTION: LEGO1 0x100aad70
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LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
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LegoResult LegoLOD::SetTextureInfoUncolored(LegoTextureInfo* p_textureInfo)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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if (m_melems[i].m_unk0x04) {
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (m_melems[i].m_Textured) {
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LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
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}
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}
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@ -365,8 +365,8 @@ LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
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// FUNCTION: LEGO1 0x100aadc0
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LegoResult LegoLOD::GetTexture(LegoTextureInfo*& p_textureInfo)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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if (m_melems[i].m_unk0x04) {
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (m_melems[i].m_Textured) {
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if (LegoTextureInfo::GetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo) == TRUE) {
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return SUCCESS;
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}
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@ -377,10 +377,10 @@ LegoResult LegoLOD::GetTexture(LegoTextureInfo*& p_textureInfo)
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}
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// FUNCTION: LEGO1 0x100aae20
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LegoBool LegoLOD::FUN_100aae20(const LegoChar* p_name)
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LegoBool LegoLOD::StartWithInhPrefix(const LegoChar* p_name)
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{
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if (p_name != NULL) {
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if (!strnicmp(p_name, g_unk0x101013dc, strlen(g_unk0x101013dc))) {
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if (!strnicmp(p_name, g_InhPrefix, strlen(g_InhPrefix))) {
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return TRUE;
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}
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}
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@ -390,9 +390,9 @@ LegoBool LegoLOD::FUN_100aae20(const LegoChar* p_name)
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// FUNCTION: LEGO1 0x100aae60
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// FUNCTION: BETA10 0x1018e50f
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void LegoLOD::FUN_100aae60()
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void LegoLOD::ClearMeshOffset()
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{
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m_unk0x1c = 0;
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m_meshOffset = 0;
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}
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inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh)
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@ -15,7 +15,7 @@ class LegoLOD : public ViewLOD {
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// SIZE 0x08
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struct Mesh {
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Tgl::Mesh* m_tglMesh; // 0x00
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BOOL m_unk0x04; // 0x04
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BOOL m_Textured; // 0x04
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};
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LegoLOD(Tgl::Renderer*);
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@ -29,13 +29,13 @@ class LegoLOD : public ViewLOD {
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LegoResult Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
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LegoLOD* Clone(Tgl::Renderer* p_renderer);
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LegoResult FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult FUN_100aad00(LegoTextureInfo* p_textureInfo);
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LegoResult FUN_100aad70(LegoTextureInfo* p_textureInfo);
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void FUN_100aae60();
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LegoResult SetMeshColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
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LegoResult SetTextureInfoUncolored(LegoTextureInfo* p_textureInfo);
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void ClearMeshOffset();
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LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
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static LegoBool FUN_100aae20(const LegoChar* p_name);
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static LegoBool StartWithInhPrefix(const LegoChar* p_name);
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// SYNTHETIC: LEGO1 0x100aa430
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// LegoLOD::`scalar deleting destructor'
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@ -45,7 +45,7 @@ class LegoLOD : public ViewLOD {
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LegoU32 m_numMeshes; // 0x10
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LegoU32 m_numVertices; // 0x14
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LegoU32 m_numPolys; // 0x18
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undefined4 m_unk0x1c; // 0x1c
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LegoU32 m_meshOffset; // 0x1c
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};
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#endif // LEGOLOD_H
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@ -55,7 +55,7 @@ const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "ch
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ROIHandler g_roi_handler = NULL;
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// GLOBAL: LEGO1 0x101013b0
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TextureHandler g_unk0x101013b0 = NULL;
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TextureHandler g_palette_entry_handler = NULL;
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// FUNCTION: LEGO1 0x100a81b0
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void LegoROI::FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name)
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@ -299,8 +299,8 @@ LegoResult LegoROI::Read(
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goto done;
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}
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FUN_100a9210(textureInfo);
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FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
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SetTexture(textureInfo);
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SetLodColor(1.0F, 1.0F, 1.0F, 0.0F);
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}
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else {
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LegoFloat red = 1.0F;
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@ -308,7 +308,7 @@ LegoResult LegoROI::Read(
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LegoFloat blue = 1.0F;
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LegoFloat alpha = 0.0F;
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GetColorFromGlobalHandlerOrAlias(textureName, red, green, blue, alpha);
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FUN_100a9170(red, green, blue, alpha);
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SetLodColor(red, green, blue, alpha);
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}
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}
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@ -481,7 +481,7 @@ LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
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// FUNCTION: LEGO1 0x100a9170
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// FUNCTION: BETA10 0x1018ae09
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LegoResult LegoROI::FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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LegoResult LegoROI::SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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{
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LegoResult result = SUCCESS;
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CompoundObject::iterator it;
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@ -490,14 +490,14 @@ LegoResult LegoROI::FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p
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for (LegoU32 i = 0; i < lodCount; i++) {
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LegoLOD* lod = (LegoLOD*) GetLOD(i);
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if (lod->FUN_100aacb0(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
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if (lod->SetMeshColor(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
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result = FAILURE;
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}
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}
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if (comp != NULL) {
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for (it = comp->begin(); it != comp->end(); it++) {
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if (((LegoROI*) *it)->FUN_100a9170(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
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if (((LegoROI*) *it)->SetLodColor(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
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result = FAILURE;
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}
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}
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@ -507,7 +507,7 @@ LegoResult LegoROI::FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p
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}
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// FUNCTION: LEGO1 0x100a9210
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LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo)
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LegoResult LegoROI::SetTexture(LegoTextureInfo* p_textureInfo)
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{
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LegoResult result = SUCCESS;
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CompoundObject::iterator it;
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@ -516,14 +516,14 @@ LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo)
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for (LegoU32 i = 0; i < lodCount; i++) {
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LegoLOD* lod = (LegoLOD*) GetLOD(i);
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if (lod->FUN_100aad00(p_textureInfo) != SUCCESS) {
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if (lod->SetTextureInfo(p_textureInfo) != SUCCESS) {
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result = FAILURE;
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}
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}
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if (comp != NULL) {
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for (it = comp->begin(); it != comp->end(); it++) {
|
||||
if (((LegoROI*) *it)->FUN_100a9210(p_textureInfo) != SUCCESS) {
|
||||
if (((LegoROI*) *it)->SetTexture(p_textureInfo) != SUCCESS) {
|
||||
result = FAILURE;
|
||||
}
|
||||
}
|
||||
@ -560,18 +560,18 @@ LegoResult LegoROI::GetTexture(LegoTextureInfo*& p_textureInfo)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9330
|
||||
// FUNCTION: BETA10 0x1018b22c
|
||||
LegoResult LegoROI::FUN_100a9330(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
|
||||
LegoResult LegoROI::SetCustomLodColor2(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
|
||||
{
|
||||
return FUN_100a9170(p_red, p_green, p_blue, p_alpha);
|
||||
return SetLodColor(p_red, p_green, p_blue, p_alpha);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9350
|
||||
// FUNCTION: BETA10 0x1018b25c
|
||||
LegoResult LegoROI::FUN_100a9350(const LegoChar* p_color)
|
||||
LegoResult LegoROI::SetColorNamed(const LegoChar* p_color)
|
||||
{
|
||||
MxFloat red, green, blue, alpha;
|
||||
if (ColorAliasLookup(p_color, red, green, blue, alpha)) {
|
||||
return FUN_100a9170(red, green, blue, alpha);
|
||||
return SetLodColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
@ -579,11 +579,11 @@ LegoResult LegoROI::FUN_100a9350(const LegoChar* p_color)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a93b0
|
||||
// FUNCTION: BETA10 0x1018b2c0
|
||||
LegoResult LegoROI::FUN_100a93b0(const LegoChar* p_color)
|
||||
LegoResult LegoROI::SetColorNamed2(const LegoChar* p_color)
|
||||
{
|
||||
MxFloat red, green, blue, alpha;
|
||||
if (ColorAliasLookup(p_color, red, green, blue, alpha)) {
|
||||
return FUN_100a9330(red, green, blue, alpha);
|
||||
return SetCustomLodColor2(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -789,14 +789,14 @@ LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float&
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9cf0
|
||||
LegoBool LegoROI::FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries)
|
||||
LegoBool LegoROI::GetPaletteEntriesFromGlobalHandler(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries)
|
||||
{
|
||||
if (p_param == NULL) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (g_unk0x101013b0 != NULL) {
|
||||
return g_unk0x101013b0(p_param, paletteEntries, p_numEntries);
|
||||
if (g_palette_entry_handler != NULL) {
|
||||
return g_palette_entry_handler(p_param, paletteEntries, p_numEntries);
|
||||
}
|
||||
|
||||
paletteEntries[0] = '\0';
|
||||
@ -828,12 +828,12 @@ void LegoROI::SetName(const LegoChar* p_name)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9dd0
|
||||
// FUNCTION: BETA10 0x1018bfdb
|
||||
void LegoROI::FUN_100a9dd0()
|
||||
void LegoROI::ClearLodUnk0x1c()
|
||||
{
|
||||
int lodCount = GetLODCount();
|
||||
for (LegoS32 i = 0; i < lodCount; i++) {
|
||||
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
||||
lod->FUN_100aae60();
|
||||
lod->ClearMeshOffset();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -36,19 +36,19 @@ class LegoROI : public ViewROI {
|
||||
static void FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
|
||||
static void FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
|
||||
LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
|
||||
LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
|
||||
LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
|
||||
LegoResult SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
|
||||
LegoResult SetTexture(LegoTextureInfo* p_textureInfo);
|
||||
LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
|
||||
LegoResult FUN_100a9330(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
|
||||
LegoResult FUN_100a9350(const LegoChar* p_color);
|
||||
LegoResult FUN_100a93b0(const LegoChar* p_color);
|
||||
LegoResult SetCustomLodColor2(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
|
||||
LegoResult SetColorNamed(const LegoChar* p_color);
|
||||
LegoResult SetColorNamed2(const LegoChar* p_color);
|
||||
LegoU32 FUN_100a9410(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3, LegoBool p_collideBox);
|
||||
void SetName(const LegoChar* p_name);
|
||||
|
||||
float IntrinsicImportance() const override; // vtable+0x04
|
||||
void UpdateWorldBoundingVolumes() override; // vtable+0x18
|
||||
|
||||
void FUN_100a9dd0();
|
||||
void ClearLodUnk0x1c();
|
||||
void SetDisplayBB(int p_displayBB);
|
||||
|
||||
static LegoResult FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
|
||||
@ -63,7 +63,7 @@ class LegoROI : public ViewROI {
|
||||
float& p_blue,
|
||||
float& p_alpha
|
||||
);
|
||||
static LegoBool FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries);
|
||||
static LegoBool GetPaletteEntriesFromGlobalHandler(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries);
|
||||
|
||||
// FUNCTION: BETA10 0x1000f320
|
||||
const LegoChar* GetName() const { return m_name; }
|
||||
|
||||
Loading…
Reference in New Issue
Block a user