Add underlying storage to action headers

This commit is contained in:
Christian Semmler 2024-03-17 12:44:51 -04:00
parent 285afb4f36
commit e1036bdfcc
26 changed files with 108 additions and 0 deletions

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@ -5,7 +5,11 @@
namespace Act2mainScript namespace Act2mainScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneAct2main = -1, c_noneAct2main = -1,
c__Act2Main = 0, c__Act2Main = 0,

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@ -5,7 +5,11 @@
namespace Act3Script namespace Act3Script
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneAct3 = -1, c_noneAct3 = -1,
c__Act3 = 0, c__Act3 = 0,

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@ -5,7 +5,11 @@
namespace CarraceScript namespace CarraceScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneCarrace = -1, c_noneCarrace = -1,
c__CarRace_World = 0, c__CarRace_World = 0,

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@ -5,7 +5,11 @@
namespace CarracerScript namespace CarracerScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneCarracer = -1, c_noneCarracer = -1,
c_nrt002pz_Anim = 0, c_nrt002pz_Anim = 0,

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@ -5,7 +5,11 @@
namespace CopterScript namespace CopterScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneCopter = -1, c_noneCopter = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace CreditsScript namespace CreditsScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneCredits = -1, c_noneCredits = -1,
c_Credits_Wav = 0, c_Credits_Wav = 0,

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@ -5,7 +5,11 @@
namespace DunecarScript namespace DunecarScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneDunecar = -1, c_noneDunecar = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace ElevbottScript namespace ElevbottScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneElevbott = -1, c_noneElevbott = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace GarageScript namespace GarageScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneGarage = -1, c_noneGarage = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace HistbookScript namespace HistbookScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneHistbook = -1, c_noneHistbook = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace HospitalScript namespace HospitalScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneHospital = -1, c_noneHospital = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace InfodoorScript namespace InfodoorScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneInfodoor = -1, c_noneInfodoor = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace InfomainScript namespace InfomainScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneInfomain = -1, c_noneInfomain = -1,
c__InfoMain = 0, c__InfoMain = 0,

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@ -5,7 +5,11 @@
namespace InfoscorScript namespace InfoscorScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneInfoscor = -1, c_noneInfoscor = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace IntroScript namespace IntroScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneIntro = -1, c_noneIntro = -1,
c_Lego_Movie = 0, c_Lego_Movie = 0,

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@ -5,7 +5,11 @@
namespace IsleScript namespace IsleScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneIsle = -1, c_noneIsle = -1,
c__Isle = 0, c__Isle = 0,
@ -2436,7 +2440,11 @@ enum Script {
c_hho142cl_0_sfx = 2428, c_hho142cl_0_sfx = 2428,
c_hho142cl_1_sfx = 2429, c_hho142cl_1_sfx = 2429,
}; };
#ifdef COMPAT_MODE
enum Script2 : int {
#else
enum Script2 { enum Script2 {
#endif
c_hho142cl_2_sfx = 2430, c_hho142cl_2_sfx = 2430,
c_hho142cl_3_sfx = 2431, c_hho142cl_3_sfx = 2431,
c_hho142cl_4_sfx = 2432, c_hho142cl_4_sfx = 2432,

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@ -5,7 +5,11 @@
namespace JetraceScript namespace JetraceScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneJetrace = -1, c_noneJetrace = -1,
c__JetRace_World = 0, c__JetRace_World = 0,

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@ -5,7 +5,11 @@
namespace JetracerScript namespace JetracerScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneJetracer = -1, c_noneJetracer = -1,
c_Trigger200_Drown = 200, c_Trigger200_Drown = 200,

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@ -5,7 +5,11 @@
namespace JetskiScript namespace JetskiScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneJetski = -1, c_noneJetski = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace JukeboxScript namespace JukeboxScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneJukebox = -1, c_noneJukebox = -1,
c_MusicTheme1 = 0, c_MusicTheme1 = 0,

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@ -5,7 +5,11 @@
namespace JukeboxwScript namespace JukeboxwScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneJukeboxw = -1, c_noneJukeboxw = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace NocdScript namespace NocdScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneNocd = -1, c_noneNocd = -1,
c_NoCD_Movie = 0, c_NoCD_Movie = 0,

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@ -5,7 +5,11 @@
namespace PoliceScript namespace PoliceScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_nonePolice = -1, c_nonePolice = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace RacecarScript namespace RacecarScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneRacecar = -1, c_noneRacecar = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace RegbookScript namespace RegbookScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneRegbook = -1, c_noneRegbook = -1,
c__StartUp = 0, c__StartUp = 0,

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@ -5,7 +5,11 @@
namespace SndanimScript namespace SndanimScript
{ {
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script { enum Script {
#endif
c_noneSndanim = -1, c_noneSndanim = -1,
c_SoundAndAnim_Action = 0, c_SoundAndAnim_Action = 0,