Add underlying storage to action headers

This commit is contained in:
Christian Semmler 2024-03-17 12:44:51 -04:00
parent 285afb4f36
commit e1036bdfcc
26 changed files with 108 additions and 0 deletions

View File

@ -5,7 +5,11 @@
namespace Act2mainScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneAct2main = -1,
c__Act2Main = 0,

View File

@ -5,7 +5,11 @@
namespace Act3Script
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneAct3 = -1,
c__Act3 = 0,

View File

@ -5,7 +5,11 @@
namespace CarraceScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneCarrace = -1,
c__CarRace_World = 0,

View File

@ -5,7 +5,11 @@
namespace CarracerScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneCarracer = -1,
c_nrt002pz_Anim = 0,

View File

@ -5,7 +5,11 @@
namespace CopterScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneCopter = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace CreditsScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneCredits = -1,
c_Credits_Wav = 0,

View File

@ -5,7 +5,11 @@
namespace DunecarScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneDunecar = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace ElevbottScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneElevbott = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace GarageScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneGarage = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace HistbookScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneHistbook = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace HospitalScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneHospital = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace InfodoorScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneInfodoor = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace InfomainScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneInfomain = -1,
c__InfoMain = 0,

View File

@ -5,7 +5,11 @@
namespace InfoscorScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneInfoscor = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace IntroScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneIntro = -1,
c_Lego_Movie = 0,

View File

@ -5,7 +5,11 @@
namespace IsleScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneIsle = -1,
c__Isle = 0,
@ -2436,7 +2440,11 @@ enum Script {
c_hho142cl_0_sfx = 2428,
c_hho142cl_1_sfx = 2429,
};
#ifdef COMPAT_MODE
enum Script2 : int {
#else
enum Script2 {
#endif
c_hho142cl_2_sfx = 2430,
c_hho142cl_3_sfx = 2431,
c_hho142cl_4_sfx = 2432,

View File

@ -5,7 +5,11 @@
namespace JetraceScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneJetrace = -1,
c__JetRace_World = 0,

View File

@ -5,7 +5,11 @@
namespace JetracerScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneJetracer = -1,
c_Trigger200_Drown = 200,

View File

@ -5,7 +5,11 @@
namespace JetskiScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneJetski = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace JukeboxScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneJukebox = -1,
c_MusicTheme1 = 0,

View File

@ -5,7 +5,11 @@
namespace JukeboxwScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneJukeboxw = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace NocdScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneNocd = -1,
c_NoCD_Movie = 0,

View File

@ -5,7 +5,11 @@
namespace PoliceScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_nonePolice = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace RacecarScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneRacecar = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace RegbookScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneRegbook = -1,
c__StartUp = 0,

View File

@ -5,7 +5,11 @@
namespace SndanimScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneSndanim = -1,
c_SoundAndAnim_Action = 0,