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Add more functions, fix one LINE annotation
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@ -182,7 +182,7 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::lower_bound
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// TEMPLATE: BETA10 0x10082b90
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::const_iterator::operator++
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// ??Econst_iterator@?$_Tree@PAVLegoAnimPresenter@@PAV1@U_Kfn@?$set@PAVLegoAnimPresenter@@ULegoAnimPresenterSetCompare@@V?$allocator@PAVLegoAnimPresenter@@@@@@ULegoAnimPresenterSetCompare@@V?$allocator@PAVLegoAnimPresenter@@@@@@QAE?AV01@H@Z
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// TEMPLATE: BETA10 0x10082ee0
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// set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::end
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@ -191,13 +191,13 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::const_iterator::operator*
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// TEMPLATE: BETA10 0x10021dc0
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// Set<LegoPathActor *,LegoPathActorSetCompare>::Set<LegoPathActor *,LegoPathActorSetCompare>
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// ??0?$Set@PAVLegoPathActor@@ULegoPathActorSetCompare@@@@QAE@ABV0@@Z
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// TEMPLATE: BETA10 0x100202d0
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// set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::begin
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// TEMPLATE: BETA10 0x10020030
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::const_iterator::operator++
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// ??Econst_iterator@?$_Tree@PAVLegoPathActor@@PAV1@U_Kfn@?$set@PAVLegoPathActor@@ULegoPathActorSetCompare@@V?$allocator@PAVLegoPathActor@@@@@@ULegoPathActorSetCompare@@V?$allocator@PAVLegoPathActor@@@@@@QAE?AV01@H@Z
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// TEMPLATE: BETA10 0x100203d0
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// set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::end
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@ -107,6 +107,6 @@ class MxPresenterListCursor : public MxPtrListCursor<MxPresenter> {
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// MxListCursor<MxPresenter *>::MxListCursor<MxPresenter *>
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// TEMPLATE: BETA10 0x100d9420
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// MxListCursor<MxPresenter *>::Prev
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// ?Prev@?$MxListCursor@PAVMxPresenter@@@@QAEEAAPAVMxPresenter@@@Z
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#endif // MXPRESENTERLIST_H
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@ -364,10 +364,10 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
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// LINE: BETA10 0x1013e643
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short xmax = xofs + width - 1;
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// LINE: BETA10 0x1013e652
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union {
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BYTE* byte;
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WORD* word;
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// LINE: BETA10 0x1013e652
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} data = {p_data};
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// The first word in the data following the chunk header contains the number of lines in the chunk.
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