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https://github.com/isledecomp/isle.git
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minor adjustments
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2516ce7e0e
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@ -396,7 +396,9 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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switch (uMsg) {
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case WM_KEYDOWN:
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if (HIWORD(lParam) & KF_REPEAT) {
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// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
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// to be what the assembly is actually doing
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if (lParam & (KF_REPEAT << 16)) {
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return DefWindowProcA(hWnd, WM_KEYDOWN, wParam, lParam);
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}
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keyCode = wParam;
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@ -52,7 +52,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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// Throw error if sound unavailable
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if (!soundReady) {
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MessageBoxA(NULL, "\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
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"Lego Island Error", MB_OK | MB_APPLMODAL);
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"Lego Island Error", MB_OK);
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return 0;
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}
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@ -61,7 +61,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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// Create window
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if (g_isle->setupWindow(hInstance) != SUCCESS) {
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MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK | MB_APPLMODAL);
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MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
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return 0;
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}
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@ -47,8 +47,9 @@ class MxDSAction
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int m_unk8c;
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int m_unk90;
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void setAtomId(MxAtomId &atomId) {
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this->m_atomId = atomId;
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void setAtomId(MxAtomId &atomId)
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{
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this->m_atomId = atomId;
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}
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};
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