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https://github.com/isledecomp/isle.git
synced 2026-01-11 18:51:16 +00:00
Car Build variable renaming - fixed issues and added enum ShelfState
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09fef06951
commit
db8bac61d1
@ -13,6 +13,13 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
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c_bit1 = 0x01
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};
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enum ShelfState {
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e_undefined = -1,
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e_selected = 0,
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e_stopped = 1,
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e_moving = 2
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};
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// SIZE 0x0c
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struct UnknownListEntry {
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// FUNCTION: LEGO1 0x100795c0
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@ -87,7 +94,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
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void SetPartObjectIdByName(const LegoChar* p_name, MxS16 p_objectId);
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// FUNCTION: BETA10 0x10070180
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void SetShelfState(undefined2 p_state) { m_shelfState = p_state; }
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void SetShelfState(ShelfState p_shelfState) { m_shelfState = p_shelfState; }
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// FUNCTION: BETA10 0x100703b0
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Matrix4& GetBuildViewMatrix() { return m_buildViewMatrix; }
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@ -116,7 +123,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
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private:
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void Beta10Inline0x100733d0();
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MxU16 m_shelfState; // 0xbc
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ShelfState m_shelfState; // 0xbc
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// variable name verified by BETA10 0x1007184f
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MxS16 m_numberOfParts; // 0xbe
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@ -131,10 +138,10 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
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// variable name verified by BETA10 0x100719f0
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UnknownListEntry* m_parts; // 0x128
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MxFloat m_ShelfFrameBuffer; // 0x12c
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MxFloat m_ShelfFrame; // 0x130
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MxFloat m_ShelfFrameMax; // 0x134
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MxFloat m_ShelfFrameInterval; // 0x138
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MxFloat m_shelfFrameBuffer; // 0x12c
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MxFloat m_shelfFrame; // 0x130
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MxFloat m_shelfFrameMax; // 0x134
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MxFloat m_shelfFrameInterval; // 0x138
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MxULong m_unk0x13c; // 0x13c
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LegoEntity* m_carBuildEntity; // 0x140
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MxS32 m_unk0x144; // 0x144
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@ -96,7 +96,7 @@ LegoCarBuild::LegoCarBuild()
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m_unk0x110 = 0;
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m_unk0xf8 = c_unknownminusone;
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m_unk0x2d4 = FALSE;
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m_animPresenter = 0;
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m_animPresenter = NULL;
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m_ColorBook_Bitmap = NULL;
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m_Yellow_Ctl = NULL;
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m_Red_Ctl = NULL;
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@ -138,7 +138,7 @@ LegoCarBuild::~LegoCarBuild()
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m_unk0x110 = NULL;
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if (m_animPresenter) {
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m_animPresenter->SetShelfState(0);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_selected);
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m_animPresenter->SetTickleState(MxPresenter::e_idle);
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m_animPresenter = NULL;
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}
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@ -290,7 +290,7 @@ void LegoCarBuild::FUN_10022f00()
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{
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if (m_unk0x110) {
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VTable0x6c();
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m_animPresenter->SetShelfState(0);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_selected);
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m_unk0x100 = 5;
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}
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}
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@ -308,7 +308,7 @@ void LegoCarBuild::FUN_10022f30()
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m_PlaceBrick_Sound->Enable(TRUE);
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}
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m_animPresenter->SetShelfState(1);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_stopped);
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m_animPresenter->PutFrame();
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m_unk0x110 = NULL;
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m_unk0x100 = 0;
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@ -481,7 +481,7 @@ void LegoCarBuild::FUN_100236d0()
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FUN_10024f70(FALSE);
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FUN_100250e0(FALSE);
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m_animPresenter->FUN_10079790(m_unk0x110->GetName());
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m_animPresenter->SetShelfState(1);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_stopped);
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m_unk0x110 = NULL;
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m_unk0x100 = 0;
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@ -872,7 +872,7 @@ undefined4 LegoCarBuild::FUN_100244e0(MxLong p_x, MxLong p_y)
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m_GetBrick_Sound->Enable(FALSE);
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m_GetBrick_Sound->Enable(TRUE);
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m_animPresenter->SetShelfState(0);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_selected);
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return 1;
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}
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@ -900,7 +900,7 @@ undefined4 LegoCarBuild::FUN_100246e0(MxLong p_x, MxLong p_y)
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m_unk0x110 = NULL;
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m_PlaceBrick_Sound->Enable(FALSE);
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m_PlaceBrick_Sound->Enable(TRUE);
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m_animPresenter->SetShelfState(1);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_stopped);
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}
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else if (m_animPresenter->FUN_10079c30(m_unk0x110->GetName())) {
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if (SpheresIntersect(m_unk0x114, m_unk0x110->GetWorldBoundingSphere())) {
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@ -965,7 +965,7 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
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DeleteObjects(&m_atomId, 500, 510);
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}
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m_animPresenter->SetShelfState(0);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_selected);
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m_destLocation = LegoGameState::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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@ -979,7 +979,7 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
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DeleteObjects(&m_atomId, 500, 510);
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}
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m_animPresenter->SetShelfState(0);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_selected);
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if (GameState()->GetCurrentAct() == LegoGameState::e_act2) {
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FUN_100243a0();
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@ -1054,14 +1054,14 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
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if (param->m_unk0x28) {
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switch (param->m_clickedObjectId) {
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case CopterScript::c_Info_Ctl:
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m_animPresenter->SetShelfState(0);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_selected);
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m_destLocation = LegoGameState::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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break;
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case CopterScript::c_Exit_Ctl:
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if (m_buildState->m_animationState != LegoVehicleBuildState::e_exiting) {
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m_animPresenter->SetShelfState(0);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_selected);
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if (m_animPresenter->AllPartsPlaced() || m_buildState->m_unk0x4d) {
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m_buildState->m_unk0x4d = TRUE;
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@ -1261,7 +1261,7 @@ void LegoCarBuild::FUN_10024ef0()
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void LegoCarBuild::FUN_10024f30()
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{
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FUN_10022f30();
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m_animPresenter->SetShelfState(2);
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m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_moving);
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}
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// FUNCTION: LEGO1 0x10024f50
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@ -23,15 +23,15 @@ DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter, 0x150)
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// FUNCTION: BETA10 0x100707c0
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LegoCarBuildAnimPresenter::LegoCarBuildAnimPresenter()
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{
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m_shelfState = 0;
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m_shelfState = e_selected;
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m_numberOfParts = 0;
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m_placedPartCount = 0;
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m_parts = NULL;
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m_platformAnimNodeData = NULL;
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m_ShelfFrame = 0;
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m_ShelfFrameBuffer = 0;
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m_ShelfFrameMax = 0;
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m_ShelfFrameInterval = 0;
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m_shelfFrame = 0;
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m_shelfFrameBuffer = 0;
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m_shelfFrameMax = 0;
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m_shelfFrameInterval = 0;
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m_unk0x13c = 0;
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m_carBuildEntity = NULL;
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m_unk0x144 = -1;
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@ -115,13 +115,13 @@ inline void LegoCarBuildAnimPresenter::Beta10Inline0x100733d0()
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void LegoCarBuildAnimPresenter::PutFrame()
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{
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switch (m_shelfState) {
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case 0: //Selected piece for moving / recoloring / decal
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case e_selected:
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break;
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case 2: //Shelf is moving
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case e_moving:
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MoveShelfForward();
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case 1: //Shelf is still, get next shelf
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case e_stopped:
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if (m_carBuildEntity->GetROI()) {
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FUN_1006b9a0(m_anim, m_ShelfFrameBuffer, NULL);
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FUN_1006b9a0(m_anim, m_shelfFrameBuffer, NULL);
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}
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default:
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break;
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@ -167,7 +167,7 @@ void LegoCarBuildAnimPresenter::ReadyTickle()
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if (m_carBuildEntity) {
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((LegoCarBuild*) m_currentWorld)->SetCarBuildAnimPresenter(this);
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m_placedPartCount = ((LegoCarBuild*) m_currentWorld)->GetPlacedPartCount();
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SetShelfState(1);
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SetShelfState(e_stopped);
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m_previousTickleStates |= 1 << m_currentTickleState;
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m_currentTickleState = e_starting;
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m_compositePresenter->SendToCompositePresenter(Lego());
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@ -284,7 +284,7 @@ void LegoCarBuildAnimPresenter::EndAction()
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if (m_action) {
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AUTOLOCK(m_criticalSection);
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MxVideoPresenter::EndAction();
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m_shelfState = 0;
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m_shelfState = e_selected;
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}
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}
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@ -294,7 +294,7 @@ MxResult LegoCarBuildAnimPresenter::Serialize(LegoStorage* p_storage)
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{
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if (p_storage->IsReadMode()) {
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p_storage->ReadS16(m_placedPartCount);
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p_storage->ReadFloat(m_ShelfFrame);
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p_storage->ReadFloat(m_shelfFrame);
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for (MxS16 i = 0; i < m_numberOfParts; i++) {
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p_storage->ReadString(m_parts[i].m_name);
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p_storage->ReadString(m_parts[i].m_wiredName);
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@ -303,7 +303,7 @@ MxResult LegoCarBuildAnimPresenter::Serialize(LegoStorage* p_storage)
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}
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else if (p_storage->IsWriteMode()) {
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p_storage->WriteS16(m_placedPartCount);
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p_storage->WriteFloat(m_ShelfFrame);
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p_storage->WriteFloat(m_shelfFrame);
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for (MxS16 i = 0; i < m_numberOfParts; i++) {
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p_storage->WriteString(m_parts[i].m_name);
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p_storage->WriteString(m_parts[i].m_wiredName);
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@ -372,9 +372,9 @@ void LegoCarBuildAnimPresenter::FUN_10079160()
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m_numberOfParts++;
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}
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else {
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if (m_ShelfFrameMax == 0.0f && StringEqualsShelf(name)) {
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m_ShelfFrameMax = m_anim->GetDuration();
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m_ShelfFrameInterval = m_ShelfFrameMax / (data->GetNumTranslationKeys() - 1);
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if (m_shelfFrameMax == 0.0f && StringEqualsShelf(name)) {
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m_shelfFrameMax = m_anim->GetDuration();
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m_shelfFrameInterval = m_shelfFrameMax / (data->GetNumTranslationKeys() - 1);
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}
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}
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}
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@ -585,7 +585,7 @@ void LegoCarBuildAnimPresenter::RotateAroundYAxis(MxFloat p_angle)
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m_platformAnimNodeData->GetRotationKey(0)->SetAngle(newRotation[3]);
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if (m_carBuildEntity->GetROI()) {
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FUN_1006b9a0(&m_platformAnim, m_ShelfFrameBuffer, NULL);
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FUN_1006b9a0(&m_platformAnim, m_shelfFrameBuffer, NULL);
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}
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}
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}
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@ -594,18 +594,18 @@ void LegoCarBuildAnimPresenter::RotateAroundYAxis(MxFloat p_angle)
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// FUNCTION: BETA10 0x10072412
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void LegoCarBuildAnimPresenter::MoveShelfForward()
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{
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if (m_ShelfFrameBuffer >= m_ShelfFrameMax) {
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m_ShelfFrame = 0.0;
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m_ShelfFrameBuffer = m_ShelfFrame;
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m_shelfState = 1;
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if (m_shelfFrameBuffer >= m_shelfFrameMax) {
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m_shelfFrame = 0.0;
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m_shelfFrameBuffer = m_shelfFrame;
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m_shelfState = e_stopped;
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}
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else if (m_ShelfFrameBuffer >= m_ShelfFrameInterval + m_ShelfFrame) {
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m_ShelfFrame = m_ShelfFrameInterval + m_ShelfFrame;
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m_ShelfFrameBuffer = m_ShelfFrame;
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m_shelfState = 1;
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else if (m_shelfFrameBuffer >= m_shelfFrameInterval + m_shelfFrame) {
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m_shelfFrame = m_shelfFrameInterval + m_shelfFrame;
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m_shelfFrameBuffer = m_shelfFrame;
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m_shelfState = e_stopped;
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}
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else {
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m_ShelfFrameBuffer = m_ShelfFrameInterval / 10.0f + m_ShelfFrameBuffer;
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m_shelfFrameBuffer = m_shelfFrameInterval / 10.0f + m_shelfFrameBuffer;
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}
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}
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