Clear unknowns in LegoExtraActor (#1718)
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This commit is contained in:
Fabian Neundorf 2026-01-13 00:39:16 +01:00 committed by GitHub
parent faa4e45e48
commit dace101b85
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GPG Key ID: B5690EEEBB952194
2 changed files with 61 additions and 55 deletions

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@ -54,10 +54,10 @@ class LegoExtraActor : public virtual LegoAnimActor {
void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4 void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4
void VTable0xc4() override; // vtable+0xc4 void VTable0xc4() override; // vtable+0xc4
virtual MxResult FUN_1002aae0(); virtual MxResult SwitchDirection();
void Restart(); void Restart();
inline void FUN_1002ad8a(); inline void InitializeReassemblyAnim();
void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; } void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
@ -65,16 +65,22 @@ class LegoExtraActor : public virtual LegoAnimActor {
// LegoExtraActor::`scalar deleting destructor' // LegoExtraActor::`scalar deleting destructor'
private: private:
MxFloat m_scheduledTime; // 0x08 enum {
undefined m_unk0x0c; // 0x0c e_none = 0,
MxU8 m_axis; // 0x0d e_disassemble = 1,
undefined m_unk0x0e; // 0x0e e_assemble = 2,
MxFloat m_prevWorldSpeed; // 0x10 };
MxU8 m_whichAnim; // 0x14
MxU8 m_unk0x15; // 0x15 MxFloat m_scheduledTime; // 0x08
MxMatrix m_unk0x18; // 0x18 undefined m_unk0x0c; // 0x0c
LegoAnimActorStruct* m_assAnim; // 0x60 MxU8 m_axis; // 0x0d
LegoAnimActorStruct* m_disAnim; // 0x64 MxBool m_animationAtCurrentBoundary; // 0x0e
MxFloat m_prevWorldSpeed; // 0x10
MxU8 m_reassemblyAnimation; // 0x14
MxU8 m_hitBlockCounter; // 0x15
MxMatrix m_localBeforeHit; // 0x18
LegoAnimActorStruct* m_assAnim; // 0x60
LegoAnimActorStruct* m_disAnim; // 0x64
}; };
// GLOBAL: LEGO1 0x100d6be8 // GLOBAL: LEGO1 0x100d6be8

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@ -12,7 +12,7 @@
DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc) DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc)
// GLOBAL: LEGO1 0x100f31d0 // GLOBAL: LEGO1 0x100f31d0
LegoWorld* g_unk0x100f31d0 = NULL; LegoWorld* g_reassemblyAnimWorld = NULL;
// GLOBAL: LEGO1 0x100f31d4 // GLOBAL: LEGO1 0x100f31d4
LegoLocomotionAnimPresenter* m_assAnimP = NULL; LegoLocomotionAnimPresenter* m_assAnimP = NULL;
@ -21,7 +21,7 @@ LegoLocomotionAnimPresenter* m_assAnimP = NULL;
LegoLocomotionAnimPresenter* m_disAnimP = NULL; LegoLocomotionAnimPresenter* m_disAnimP = NULL;
// GLOBAL: LEGO1 0x100f31dc // GLOBAL: LEGO1 0x100f31dc
MxS32 g_unk0x100f31dc = 0; MxS32 g_hitCounter = 0;
// GLOBAL: LEGO1 0x10104c18 // GLOBAL: LEGO1 0x10104c18
Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f); Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f);
@ -33,11 +33,11 @@ LegoExtraActor::LegoExtraActor()
m_lastPathStruct = 0.0f; m_lastPathStruct = 0.0f;
m_scheduledTime = 0; m_scheduledTime = 0;
m_unk0x0c = 0; m_unk0x0c = 0;
m_unk0x0e = 0; m_animationAtCurrentBoundary = FALSE;
m_whichAnim = 0; m_reassemblyAnimation = e_none;
m_assAnim = NULL; m_assAnim = NULL;
m_disAnim = NULL; m_disAnim = NULL;
m_unk0x15 = 0; m_hitBlockCounter = 0;
} }
// FUNCTION: LEGO1 0x1002a6b0 // FUNCTION: LEGO1 0x1002a6b0
@ -128,7 +128,7 @@ void LegoExtraActor::VTable0xa4(MxBool& p_und1, MxS32& p_und2)
} }
// FUNCTION: LEGO1 0x1002aae0 // FUNCTION: LEGO1 0x1002aae0
MxResult LegoExtraActor::FUN_1002aae0() MxResult LegoExtraActor::SwitchDirection()
{ {
LegoPathBoundary* oldEdge = m_boundary; LegoPathBoundary* oldEdge = m_boundary;
Vector3 rightRef(m_unk0xec[0]); Vector3 rightRef(m_unk0xec[0]);
@ -154,12 +154,12 @@ MxResult LegoExtraActor::FUN_1002aae0()
return SUCCESS; return SUCCESS;
} }
inline void LegoExtraActor::FUN_1002ad8a() inline void LegoExtraActor::InitializeReassemblyAnim()
{ {
LegoWorld* w = CurrentWorld(); LegoWorld* w = CurrentWorld();
if (g_unk0x100f31d0 != w) { if (g_reassemblyAnimWorld != w) {
g_unk0x100f31d0 = w; g_reassemblyAnimWorld = w;
m_assAnimP = (LegoLocomotionAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01"); m_assAnimP = (LegoLocomotionAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
m_disAnimP = (LegoLocomotionAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01"); m_disAnimP = (LegoLocomotionAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
} }
@ -198,26 +198,26 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
} }
if (p_bool) { if (p_bool) {
if (m_unk0x15 != 0) { if (m_hitBlockCounter != 0) {
return FAILURE; return FAILURE;
} }
m_unk0x15 = 100; m_hitBlockCounter = 100;
FUN_1002aae0(); SwitchDirection();
} }
else { else {
MxU32 b = FALSE; MxU32 b = FALSE;
if (++g_unk0x100f31dc % 2 == 0) { if (++g_hitCounter % 2 == 0) {
MxMatrix matrix(p_actor->GetROI()->GetLocal2World()); MxMatrix otherActorLocal(p_actor->GetROI()->GetLocal2World());
MxMatrix matrix2(m_roi->GetLocal2World()); MxMatrix local(m_roi->GetLocal2World());
m_unk0x18 = matrix2; m_localBeforeHit = local;
Vector3 positionRef(matrix2[3]); Vector3 positionRef(local[3]);
Mx3DPointFloat dir(matrix[2]); Mx3DPointFloat otherActorDir(otherActorLocal[2]);
dir *= 2.0f; otherActorDir *= 2.0f;
positionRef += dir; positionRef += otherActorDir;
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) { for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i); Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
@ -229,9 +229,9 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
} }
if (!b) { if (!b) {
m_roi->SetLocal2World(matrix2); m_roi->SetLocal2World(local);
m_roi->WrappedUpdateWorldData(); m_roi->WrappedUpdateWorldData();
FUN_1002ad8a(); InitializeReassemblyAnim();
assert(m_roi); assert(m_roi);
assert(SoundManager()->GetCacheSoundManager()); assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE); SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
@ -239,7 +239,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
m_prevWorldSpeed = GetWorldSpeed(); m_prevWorldSpeed = GetWorldSpeed();
VTable0xc4(); VTable0xc4();
SetWorldSpeed(0); SetWorldSpeed(0);
m_whichAnim = 1; m_reassemblyAnimation = e_disassemble;
SetActorState(c_one | c_noCollide); SetActorState(c_one | c_noCollide);
} }
} }
@ -278,19 +278,19 @@ MxResult LegoExtraActor::VTable0x9c()
MxResult result = LegoPathActor::VTable0x9c(); MxResult result = LegoPathActor::VTable0x9c();
if (m_boundary != oldBoundary) { if (m_boundary != oldBoundary) {
MxU32 b = FALSE; MxU32 foundAnimation = FALSE;
LegoAnimPresenterSet& presenters = m_boundary->GetPresenters(); LegoAnimPresenterSet& presenters = m_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator it = presenters.begin(); it != presenters.end(); it++) { for (LegoAnimPresenterSet::iterator it = presenters.begin(); it != presenters.end(); it++) {
MxU32 roiMapSize; MxU32 roiMapSize;
if ((*it)->GetROIMap(roiMapSize)) { if ((*it)->GetROIMap(roiMapSize)) {
b = TRUE; foundAnimation = TRUE;
break; break;
} }
} }
if (b) { if (foundAnimation) {
m_unk0x0e = 1; m_animationAtCurrentBoundary = TRUE;
m_prevWorldSpeed = GetWorldSpeed(); m_prevWorldSpeed = GetWorldSpeed();
SetWorldSpeed(0); SetWorldSpeed(0);
} }
@ -302,21 +302,21 @@ MxResult LegoExtraActor::VTable0x9c()
// FUNCTION: LEGO1 0x1002b370 // FUNCTION: LEGO1 0x1002b370
void LegoExtraActor::Restart() void LegoExtraActor::Restart()
{ {
if (m_unk0x0e != 0) { if (m_animationAtCurrentBoundary != 0) {
MxU32 b = FALSE; MxU32 foundAnimation = FALSE;
LegoAnimPresenterSet& presenters = m_boundary->GetPresenters(); LegoAnimPresenterSet& presenters = m_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator it = presenters.begin(); it != presenters.end(); it++) { for (LegoAnimPresenterSet::iterator it = presenters.begin(); it != presenters.end(); it++) {
MxU32 roiMapSize; MxU32 roiMapSize;
if ((*it)->GetROIMap(roiMapSize)) { if ((*it)->GetROIMap(roiMapSize)) {
b = TRUE; foundAnimation = TRUE;
break; break;
} }
} }
if (!b) { if (!foundAnimation) {
SetWorldSpeed(m_prevWorldSpeed); SetWorldSpeed(m_prevWorldSpeed);
m_unk0x0e = 0; m_animationAtCurrentBoundary = FALSE;
} }
} }
} }
@ -326,13 +326,13 @@ void LegoExtraActor::Animate(float p_time)
{ {
LegoAnimActorStruct* laas = NULL; LegoAnimActorStruct* laas = NULL;
switch (m_whichAnim) { switch (m_reassemblyAnimation) {
case 0: case e_none:
LegoAnimActor::Animate(p_time); LegoAnimActor::Animate(p_time);
break; break;
case 1: case e_disassemble:
if (m_scheduledTime < p_time) { if (m_scheduledTime < p_time) {
m_whichAnim = 2; m_reassemblyAnimation = e_assemble;
m_actorState = c_one | c_noCollide; m_actorState = c_one | c_noCollide;
m_scheduledTime = m_assAnim->GetDuration() + p_time; m_scheduledTime = m_assAnim->GetDuration() + p_time;
break; break;
@ -341,12 +341,12 @@ void LegoExtraActor::Animate(float p_time)
laas = m_disAnim; laas = m_disAnim;
break; break;
} }
case 2: case e_assemble:
if (m_scheduledTime < p_time) { if (m_scheduledTime < p_time) {
m_whichAnim = 0; m_reassemblyAnimation = e_none;
m_actorState = c_initial; m_actorState = c_initial;
SetWorldSpeed(m_prevWorldSpeed); SetWorldSpeed(m_prevWorldSpeed);
m_roi->SetLocal2World(m_unk0x18); m_roi->SetLocal2World(m_localBeforeHit);
m_lastTime = p_time; m_lastTime = p_time;
break; break;
} }
@ -381,7 +381,7 @@ void LegoExtraActor::Animate(float p_time)
// FUNCTION: LEGO1 0x1002b5d0 // FUNCTION: LEGO1 0x1002b5d0
void LegoExtraActor::VTable0x74(Matrix4& p_transform) void LegoExtraActor::VTable0x74(Matrix4& p_transform)
{ {
if (m_whichAnim == 0) { if (m_reassemblyAnimation == e_none) {
LegoAnimActor::VTable0x74(p_transform); LegoAnimActor::VTable0x74(p_transform);
} }
} }
@ -460,7 +460,7 @@ inline MxU32 LegoExtraActor::VTable0x6c(
float local24 = p_v2.Dot(p_v2, local54) * 2.0f; float local24 = p_v2.Dot(p_v2, local54) * 2.0f;
float local20 = local54.Dot(local54, local54); float local20 = local54.Dot(local54, local54);
if (m_unk0x15 != 0 && local20 < 10.0f) { if (m_hitBlockCounter != 0 && local20 < 10.0f) {
return 0; return 0;
} }
@ -516,8 +516,8 @@ inline MxU32 LegoExtraActor::VTable0x6c(
} }
} }
if (m_unk0x15 != 0) { if (m_hitBlockCounter != 0) {
m_unk0x15--; m_hitBlockCounter--;
} }
return 0; return 0;