Remove unused param names

This commit is contained in:
Nathan 2024-03-26 19:10:43 -04:00
parent a790c21e9e
commit da664dd719
6 changed files with 15 additions and 20 deletions

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@ -29,7 +29,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3) void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
override; // vtable+0x68 override; // vtable+0x68
void VTable0x6c() override; // vtable+0x6c void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x70(float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxS32 VTable0x90() override; // vtable+0x90 MxS32 VTable0x90() override; // vtable+0x90
MxS32 VTable0x94() override; // vtable+0x94 MxS32 VTable0x94() override; // vtable+0x94

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@ -28,15 +28,11 @@ class LegoPathActor : public LegoActor {
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name); return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
} }
void ParseAction(char*) override; // vtable+0x20 void ParseAction(char*) override; // vtable+0x20
virtual void VTable0x68( virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68
Mx3DPointFloat& p_point1, virtual void VTable0x6c(); // vtable+0x6c
Mx3DPointFloat& p_point2, virtual void VTable0x70(float p_float); // vtable+0x70
Mx3DPointFloat& p_point3 virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(float p_float); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20 // FUNCTION: LEGO1 0x10002d20
virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78 virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78

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@ -27,13 +27,12 @@ class LegoRaceActor : public virtual LegoAnimActor {
return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name); return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
} }
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3) void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68
override; // vtable+0x68 void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 MxS32 VTable0x90() override; // vtable+0x90
MxS32 VTable0x90() override; // vtable+0x90 MxS32 VTable0x94() override; // vtable+0x94
MxS32 VTable0x94() override; // vtable+0x94
// FUNCTION: LEGO1 0x10014aa0 // FUNCTION: LEGO1 0x10014aa0
virtual MxResult FUN_10014aa0() { return SUCCESS; } virtual MxResult FUN_10014aa0() { return SUCCESS; }

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@ -44,7 +44,7 @@ void LegoExtraActor::VTable0x9c()
} }
// STUB: LEGO1 0x1002b440 // STUB: LEGO1 0x1002b440
void LegoExtraActor::VTable0x70(float p_float) void LegoExtraActor::VTable0x70(float)
{ {
// TODO // TODO
} }

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@ -63,7 +63,7 @@ void LegoPathActor::VTable0x6c()
} }
// STUB: LEGO1 0x1002ebe0 // STUB: LEGO1 0x1002ebe0
void LegoPathActor::VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3) void LegoPathActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&)
{ {
// TODO // TODO
} }

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@ -22,7 +22,7 @@ void LegoRaceActor::SetWorldSpeed(MxFloat p_worldSpeed)
} }
// STUB: LEGO1 0x10014cc0 // STUB: LEGO1 0x10014cc0
void LegoRaceActor::VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3) void LegoRaceActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&)
{ {
// TODO // TODO
} }