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Remove unused param names
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@ -29,7 +29,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
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void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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override; // vtable+0x68
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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@ -28,15 +28,11 @@ class LegoPathActor : public LegoActor {
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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virtual void VTable0x68(
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Mx3DPointFloat& p_point1,
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Mx3DPointFloat& p_point2,
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Mx3DPointFloat& p_point3
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); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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void ParseAction(char*) override; // vtable+0x20
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virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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// FUNCTION: LEGO1 0x10002d20
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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@ -27,13 +27,12 @@ class LegoRaceActor : public virtual LegoAnimActor {
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return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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override; // vtable+0x68
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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virtual MxResult FUN_10014aa0() { return SUCCESS; }
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@ -44,7 +44,7 @@ void LegoExtraActor::VTable0x9c()
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}
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// STUB: LEGO1 0x1002b440
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void LegoExtraActor::VTable0x70(float p_float)
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void LegoExtraActor::VTable0x70(float)
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{
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// TODO
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}
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@ -63,7 +63,7 @@ void LegoPathActor::VTable0x6c()
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}
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// STUB: LEGO1 0x1002ebe0
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void LegoPathActor::VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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void LegoPathActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&)
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{
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// TODO
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}
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@ -22,7 +22,7 @@ void LegoRaceActor::SetWorldSpeed(MxFloat p_worldSpeed)
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}
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// STUB: LEGO1 0x10014cc0
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void LegoRaceActor::VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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void LegoRaceActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&)
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{
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// TODO
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}
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