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Rename m_unk0x2c to m_screenXOffset
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@ -54,7 +54,7 @@ class LegoRaceMap : public virtual LegoRaceActor {
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// scales the map in y direction (either convert world->screen space or to change the size)
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float m_screenYScale; // 0x28
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// likely an x-offset of the race map in screen space
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float m_unk0x2c; // 0x2c
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float m_screenXOffset; // 0x2c
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// likely a y-offset of the race map in screen space
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float m_unk0x30; // 0x30
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};
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@ -84,7 +84,7 @@ void LegoRaceMap::ParseAction(char* p_extra)
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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m_unk0x2c = atof(token);
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m_screenXOffset = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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@ -112,7 +112,7 @@ void LegoRaceMap::UpdateMapLocatorPosition()
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short xPos = (GetWorldPosition()[0] - m_worldXOffset) / m_worldXScale * m_screenXScale;
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short yPos = (GetWorldPosition()[2] - m_worldYOffset) / m_worldYScale * m_screenYScale;
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m_stillPresenter->SetPosition(xPos + m_unk0x2c, m_unk0x30 - yPos);
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m_stillPresenter->SetPosition(xPos + m_screenXOffset, m_unk0x30 - yPos);
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}
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}
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