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Remove define.cpp
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6f8a3bc648
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@ -415,7 +415,6 @@ set_property(TARGET lego1 PROPERTY SUFFIX ".DLL")
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if (ISLE_BUILD_APP)
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add_executable(isle WIN32
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ISLE/res/isle.rc
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ISLE/define.cpp
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ISLE/isleapp.cpp
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)
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@ -1,34 +0,0 @@
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#include "define.h"
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// GLOBAL: ISLE 0x410030
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IsleApp* g_isle = 0;
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// GLOBAL: ISLE 0x410034
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unsigned char g_mousedown = 0;
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// GLOBAL: ISLE 0x410038
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unsigned char g_mousemoved = 0;
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// GLOBAL: ISLE 0x41003c
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int g_closed = 0;
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// GLOBAL: ISLE 0x410040
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RECT g_windowRect = {0, 0, 640, 480};
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// GLOBAL: ISLE 0x410050
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int g_rmDisabled = 0;
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// GLOBAL: ISLE 0x410054
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int g_waitingForTargetDepth = 1;
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// GLOBAL: ISLE 0x410058
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int g_targetWidth = 640;
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// GLOBAL: ISLE 0x41005c
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int g_targetHeight = 480;
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// GLOBAL: ISLE 0x410060
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int g_targetDepth = 16;
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// GLOBAL: ISLE 0x410064
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int g_reqEnableRMDevice = 0;
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@ -1,25 +0,0 @@
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#ifndef DEFINE_H
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#define DEFINE_H
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#include <mxtypes.h>
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#include <windows.h>
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class IsleApp;
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extern IsleApp* g_isle;
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extern int g_closed;
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// STRING: ISLE 0x4101c4
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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// STRING: ISLE 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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extern RECT g_windowRect;
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extern int g_rmDisabled;
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extern int g_waitingForTargetDepth;
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extern int g_targetWidth;
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extern int g_targetHeight;
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extern int g_targetDepth;
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extern int g_reqEnableRMDevice;
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#endif // DEFINE_H
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@ -26,6 +26,45 @@
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DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
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// GLOBAL: ISLE 0x410030
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IsleApp* g_isle = 0;
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// GLOBAL: ISLE 0x410034
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unsigned char g_mousedown = 0;
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// GLOBAL: ISLE 0x410038
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unsigned char g_mousemoved = 0;
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// GLOBAL: ISLE 0x41003c
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int g_closed = 0;
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// GLOBAL: ISLE 0x410040
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RECT g_windowRect = {0, 0, 640, 480};
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// GLOBAL: ISLE 0x410050
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int g_rmDisabled = 0;
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// GLOBAL: ISLE 0x410054
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int g_waitingForTargetDepth = 1;
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// GLOBAL: ISLE 0x410058
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int g_targetWidth = 640;
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// GLOBAL: ISLE 0x41005c
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int g_targetHeight = 480;
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// GLOBAL: ISLE 0x410060
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int g_targetDepth = 16;
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// GLOBAL: ISLE 0x410064
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int g_reqEnableRMDevice = 0;
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// STRING: ISLE 0x4101c4
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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// STRING: ISLE 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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// Might be static functions of IsleApp
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BOOL FindExistingInstance();
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BOOL StartDirectSound();
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