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MxTimer::Start - swap instruction order
Technically, isRunning is set after getting the real time according to the pseudo code, which i guess is fine, you dont know it started until it really started
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@ -19,8 +19,8 @@ MxTimer::MxTimer()
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// OFFSET: LEGO1 0x100ae160
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// OFFSET: LEGO1 0x100ae160
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void MxTimer::Start()
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void MxTimer::Start()
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{
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{
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this->m_isRunning = MX_TRUE;
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MxTimer::s_LastTimeTimerStarted = timeGetTime();
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MxTimer::s_LastTimeTimerStarted = timeGetTime();
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this->m_isRunning = MX_TRUE;
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}
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}
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// OFFSET: LEGO1 0x100ae180
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// OFFSET: LEGO1 0x100ae180
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