rename unit to avoid NMAKE issue

This commit is contained in:
Christian Semmler 2023-06-19 16:20:05 +02:00
parent 1ffe3edf27
commit d33cf2e081
No known key found for this signature in database
GPG Key ID: 086DAA1360BEEE5C
3 changed files with 26 additions and 8 deletions

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@ -288,7 +288,7 @@ CLEAN :
-@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mxdsobject.obj"
-@erase "$(INTDIR)\mx.obj"
-@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Release\ISLE.EXE"
-@erase ".\Release\ISLE.PDB"
@ -350,7 +350,7 @@ LINK32_OBJS= \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\mxdsobject.obj" \
"$(INTDIR)\mx.obj" \
".\Release\LEGO1.LIB"
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
@ -380,7 +380,7 @@ CLEAN :
-@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mxdsobject.obj"
-@erase "$(INTDIR)\mx.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Debug\ISLE.EXE"
@ -444,7 +444,7 @@ LINK32_OBJS= \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\mxdsobject.obj" \
"$(INTDIR)\mx.obj" \
".\LEGO1\Debug\LEGO1.lib"
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
@ -484,6 +484,9 @@ DEP_CPP_MXCOR=\
# Begin Source File
SOURCE=.\LEGO1\dllmain.cpp
!IF "$(CFG)" == "LEGO1 - Win32 Release"
DEP_CPP_DLLMA=\
".\LEGO1\legoinc.h"\
@ -492,6 +495,18 @@ DEP_CPP_DLLMA=\
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
DEP_CPP_DLLMA=\
".\LEGO1\legoinc.h"\
"$(INTDIR)\dllmain.obj" : $(SOURCE) $(DEP_CPP_DLLMA) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
@ -1458,12 +1473,15 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
################################################################################
# Begin Source File
SOURCE=.\ISLE\mxdsobject.cpp
NODEP_CPP_MXDSO=\
".\ISLE\mxdsobject.h"\
SOURCE=.\ISLE\mx.cpp
DEP_CPP_MX_CP=\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxdsobject.h"\
"$(INTDIR)\mxdsobject.obj" : $(SOURCE) "$(INTDIR)"
"$(INTDIR)\mx.obj" : $(SOURCE) $(DEP_CPP_MX_CP) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)

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isle.mdp

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