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Fix BETA10 offset
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@ -385,7 +385,7 @@ class Vector4 : public Vector3 {
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friend class Mx4DPointFloat;
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};
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// FUNCTION: BETA10 0x10048c20
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// FUNCTION: BETA10 0x10048ad0
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// FUNCTION: LEGO1 0x10002b70
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inline int Vector4::NormalizeQuaternion()
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{
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